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  #21  
Old 11-20-2011, 12:50 AM
Zigfreed Zigfreed is offline
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I suggest just playing the game man.. No offense but you started what, 2 weeks ago and have more posts than minutes actually played it seems. Plus 3/4 of them are regarding things you could find using 20 keystrokes on google. Aaand in this case you are asking for folks opinions and then say that you don't think that's how it is. If you've already made your mind up why the heck are you asking?

People who can't ever seem to help themselves get old really fast.
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  #22  
Old 11-20-2011, 12:53 AM
GETINMYVAN GETINMYVAN is offline
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Quote:
Originally Posted by Flash [You must be logged in to view images. Log in or Register.]
It's not that I'm against a guild, it's that I don't think one that does Fear regularly will want a player like me. I'm going to be searching for one at a higher level, but I dunno, kinda worried I won't be able to find one at all that wants to help me with progression.
I think you're overestimating how hard Fear is at this stage in the game.
  #23  
Old 11-20-2011, 12:53 AM
Flash Flash is offline
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Quote:
Originally Posted by Zigfreed [You must be logged in to view images. Log in or Register.]
I suggest just playing the game man.. No offense but you started what, 2 weeks ago and have more posts than minutes actually played it seems. Plus 3/4 of them are regarding things you could find using 20 keystrokes on google. Aaand in this case you are asking for folks opinions and then say that you don't think that's how it is. If you've already made your mind up why the heck are you asking?

People who can't ever seem to help themselves get old really fast.
Way to completely misinterpret the situation.
  #24  
Old 11-20-2011, 12:56 AM
Messianic Messianic is offline
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EQ wasn't made with the idea that all classes can contribute equally to a group, the way WoW/Rift/Etc were all made. There are classes that are much worse for groups than others. I personally think druids are a little better than their reputation - thorns is actually a decent amount of dps, and in a lot of cases there are animals around to charm (although not really in high-end places like HS/Seb/KC [unless i'm not remembering some great animal mob in those zones]). Velious is loaded with powerhouse animals to charm.

For example, wizards suck in groups. Worse than druids. I play one, i've done the math, and I'll tell you - you're better off having just about any other class in most circumstances. We can be kinda handy for healer mobs, but chanters/bards/mages are better.

A wizard in your group is this:

Without clarity: 20 mana per tick, 200 mana per minute with meditate + 20 mana per minute with harvest (200 mana every 10 minutes) = 220 mana per minute. With the draught line from level 51-57, your dmg/1 pt of mana ratio is 3.2. This means for 220 mana per minute, you deal 704 damage. Thats about 12 dps. Even same-level rangers who do nothing but turn on autoattack are leaving you in the dust.

But what if i'm a level 60 wizard with sunstrike? Well, the dmg/mana ratio is 3.58888... which yields about 13-14 dps over the course of the group.

Let's say you have c2 the entire time, netting 310+20 mana per minute with harvest. That means at 60, with c2, you're running about 20 dps. Might as well have a mage with a buffed water pet who does nothing but assist and send the pet and saves all his mana for mod rods and emergencies. I think the mage's 50+ fire pets, who are pieces of garbage, might be slightly higher dps than a wizard, but I haven't run the numbers.

The more effective your group is, the more useless the wizard becomes in comparison. Raids are entirely different.
  #25  
Old 11-20-2011, 12:58 AM
Zigfreed Zigfreed is offline
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Just offering advice that I knew you wouldn't take. /shrug
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  #26  
Old 11-20-2011, 12:59 AM
Snaggles Snaggles is offline
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Since there are probably more druids (or monks) than the sks, pallies, and rangers combined THAT is the problem with getting into a raiding guild. Not that it's impossible, just more difficult than a bard, chanter, etc.

The best way to get groups and a good guild is to have a rep for knowing how to play the class well.

I honestly think you enjoy the game and have good intentions. Until you really see the end of the levels with some of these classes it's hard to wrap your mind around the dynamic. It might be wise to search and listen more than telling everyone your thoughts on a class that you don't understand quite yet.
Last edited by Snaggles; 11-20-2011 at 01:09 AM..
  #27  
Old 11-20-2011, 01:01 AM
Flash Flash is offline
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Quote:
Originally Posted by GETINMYVAN [You must be logged in to view images. Log in or Register.]
I think you're overestimating how hard Fear is at this stage in the game.
*shrug* I've asked, and people have told me that landing snares/DoTs and kiting any mob other than Shiverbacks is damn near impossible for a 50 Druid, especially Gorgons (which are what drop Druid armor).
  #28  
Old 11-20-2011, 01:03 AM
GETINMYVAN GETINMYVAN is offline
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My post wasn't so much about soloing fear, but more about the fact that you don't need the perfect group combination to do it at this stage in the game.

It's been a long, long time since I've been in Fear. Probably 10 years at least. But from what I remember the aggro radius on the mobs in Fear is *huge* and the Zone is very crowded with mobs. I honestly don't think any Druid could solo it effectively. If you try to solo Fear you're probably going to end up with a massive train and a corpse run.
Last edited by GETINMYVAN; 11-20-2011 at 01:06 AM..
  #29  
Old 11-20-2011, 01:05 AM
Flash Flash is offline
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I won't be seeing any elitist perfectionists in Fear?
  #30  
Old 11-20-2011, 01:09 AM
Versus Versus is offline
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From what I remember leveling from 45-60, if a druid was in my group, I was not happy with said group. (As far as exp efficiency is concerned.)
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