![]() |
|
#11
|
||||||
|
Quote:
Quote:
Two versions for male Djinn exist, classic and Velious. Not sure why there wasn't a second version for females. Another oversight. They would have been badass to play as a monk or wizard. Not sure what other classes fit well with them though besides purecasters. Coldain would have been cool, no pun, though probably with the same classes as regular dwarves, except maybe shaman? Since there are some Coldain guards with drakkel wolf pets. Quote:
| |||||
|
Last edited by Ennewi; 01-10-2026 at 05:33 PM..
| ||||||
|
#12
|
|||
|
Kerrans should definitely be rogues, but kerran monks?? Monk should have been available to Erudites. Worse stats than humans but it would allow a second option and they'd look awesome.
__________________
![]() | ||
|
#13
|
|||
|
Kaladim should have a guild of Dwarf Monks let's call them Dwunks
| ||
|
#14
|
||||
|
Quote:
| |||
|
#15
|
||||
|
Quote:
This is a fun game hahaha
__________________
BLUE
Nadoom Battlemage (Archmage), Eolia Tournevent (57 Preserver), Momtaz (53 Disciple) & Dwaric McClerf (52 Vicar) RED Xeptna Stargaze (53 Channeler), Skraaa Katau (40 Shaman) & Ashnod the Uncaring (36 Cleric) | |||
|
#16
|
||||
|
Quote:
__________________
BLUE
Nadoom Battlemage (Archmage), Eolia Tournevent (57 Preserver), Momtaz (53 Disciple) & Dwaric McClerf (52 Vicar) RED Xeptna Stargaze (53 Channeler), Skraaa Katau (40 Shaman) & Ashnod the Uncaring (36 Cleric) | |||
|
#17
|
||||
|
Quote:
That would have been awesome if, similar to iksars, there had been more skeletons modeled after their living versions, with the added benefit of more undead targets for associated spells/procs. Skeletal snakes, wolves, werewolves, orcs, drolvargs, sharks, griffons, drakes, centaurs, etc. At least we got dragon skellies, along with trakanon, but damn would a fish dragon skelly have been terrifying. Meanwhile the undead cyclops has two eye sockets. /facepalm Undead gnolls and frogloks are probably the best examples of the developers doing more with less creatively but, again, complete skeleton versions of both would have awesome. | |||
|
Last edited by Ennewi; 01-11-2026 at 06:47 PM..
| ||||
|
#18
|
|||
|
Erudite monks could be brewing pacifists holed up in an alehouse - drink of course being forbidden in the rest of Erudin.
| ||
|
#19
|
||||
|
Quote:
About the zombies, they are so different (male being fluorescent green and female being more grayish) that I would find it hard to consider them the same race (just my opinion). It would indeed have been nice to have more skeletons, but I also think we have a nice variety of skeletons/ghosts considering how old the game is. I always found the undead frogloks so unique. I haven't seen frogloks in any other media, let alone going deeper in their lair and finding the undead version. I didn't know it at the time, but it was kind of Lovecraftian (monsterwise, not storywise).
__________________
BLUE
Nadoom Battlemage (Archmage), Eolia Tournevent (57 Preserver), Momtaz (53 Disciple) & Dwaric McClerf (52 Vicar) RED Xeptna Stargaze (53 Channeler), Skraaa Katau (40 Shaman) & Ashnod the Uncaring (36 Cleric) | |||
|
#20
|
||||
|
Quote:
[You must be logged in to view images. Log in or Register.] with one of the most powerful of these 'Slaan mage priests' being a desicated husk of a mummy gifted with telekenesis able to float about commanding his underlings after death. [You must be logged in to view images. Log in or Register.] These Slaan remain an active part of the Warhammer settings, despite the release of their Lizardmen armybook predating Everquest, all the way back to 1997 (and they preceded this date in earlier frog-warrior configurations too)! | |||
![]() |
|
|