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#11
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Mark thread as do not read, waste of time.
WTF are you even talking about? Monk FD pulling is currently a thing in an era of overgeared, overinflated, overrepresented, and under-resisted CC so of course its even more a thing in the absence of all of that during classic. #TakeLessDrugs | ||
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#12
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Is this going meta about why someone even posted this?
Are we saying, there is little to no value in these posts? Are we saying forumquest is just this ridiculous bubble, and we pretend, we pretend what exactly? [You must be logged in to view images. Log in or Register.]
__________________
go go go
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#13
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#Don'tOverdoseAndPost
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#14
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Quote:
Very different than when I played a Monk at the Sarnak Fort in LOIO in 2000. Constantly FD pulling every single time, if I accidentally brought 2 mobs, my group might wipe, and if I brought 3, we had to train to the FM zone-line. It was actually a core part of every Monks' entire life-style. In 2025 I think people would yell at the Monk and ask him what the hold up is, and why he only brought one mob. | |||
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#15
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damn i have another thread i want to make but ill have to wait a couple of days becus im tired of hearing people complain 24/7 that i already made a thread this week
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#16
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You could lag people out in classic with a big pull. Maybe even a few LD's.
Managing "client load" so to speak was behind a lot of raid tactics. I'm not saying they are the reason for those tactics but I am saying, this is the reason why some tactics were preferred and became the norm. Just like enchanters never were asked to charm. Which people will deny. But most groups wanted no corpse retrieval and no lag and no LD's, rule 1, 2, and 3.
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go go go
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#17
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Quote:
i feel like in the past people never presented actual evidence (which triggers me) ill be honest man, i feel like enchanter was probably the most rare class in early eq, the idea that every group had one with a charmed pet is super out of touch. i think i was 50+ before i realized mesmerize was a good ability after it saved an entire PoH raid from a certain wipe. we literally saw enchanters as a joke class whose main job was to make jewelry. i didnt even know why people cared about clarity as a rogue. it didnt seem to do anything from what i could tell [You must be logged in to view images. Log in or Register.] | |||
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#18
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Enchanter's in the early days before everyone was Max level, were just thought of as mana dispensers. Crowd control wasn't considered their job until much later. At least that's what I recall.
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#19
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I swear there was a stealth change which made charms somehow work better when Luclin came out. I happened to be levelling an enc again and for some reason charm seemed to be working well at yelloweyes camp when any previous attempts were just far too treacherous. I always rolled untwinked darkelves so I don’t think it was to do with differing starting stats.
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#20
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Quote:
I also feel like Luclin may have been the era where we started to get better PCs (you had to upgrade for Luclin models, let's keep it real, and cable internet started to become the norm). | |||
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