![]() |
|
#411
|
|||||
|
Quote:
It would be a lot easier if he just read people's posts as-is, and admitted when he was wrong. Quote:
__________________
| ||||
|
#412
|
||||
|
Quote:
__________________
Loramin Frostseer <Anonymous>, Hetch<Anonymous>, Tecla <Kingdom>, ... Check out the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
|
#413
|
||||
|
Quote:
__________________
| |||
|
#414
|
||||
|
Quote:
I've leveled 3 rangers to 60. You are an obnoxious edge lord who is a raider min/maxer like most peanut-brained MMO players these days. You have played zero rangers. | |||
|
Last edited by Cecily; 10-02-2025 at 03:21 PM..
| ||||
|
#415
|
||||
|
Quote:
If this was a typo, and you are saying we don't have experience, please explain how Max Mana, Mana Regen, and Flowing Thought work differently on a Ranger compared to other classes.
__________________
| |||
|
#416
|
|||
|
It's literally all in the post, and that's actually sarcasm. But since you can't read:
1. Limited FT itemization, FT1 is ranger cap. FT is good. 2. Meditation skill is the lowest* on ranger out of all classes that can meditate. This means that med breaks are slower for them. 3. Having a larger mana pool increases uptime and is directly proportional to how many heals and other spells (regen/DS) you can cast to further extend that uptime. I like actively playing more than I like recovery. So in a very common situation where you're the tank in an exp group on a ranger, your role is to spit flame licks and root CC. Tanks don't get time to sit. Rangers meditate poorly. Longer uptime before break is good. Let me know if there's any big words or concepts you need explained. | ||
|
#417
|
||||
|
Quote:
If you generally start a new encounter at say 2000/2400 mana, you are not using 400 of your max mana that is from gear in each of those encounters. Max mana is good when you are starting an encounter at max mana, let's say a solo artist challenge. You can cast more spells in a short period before OOM. This is true across all classes. You don't need 3 60 Rangers to understand this. On my SK I don't wait until 100% mana to start fighting a new mob in a group when I am tanking and/or pulling.
__________________
| |||
|
#418
|
|||
|
That's a great question and if you had any reading comprehension I assume you would already know whether or not I med to full every encounter. You're the second person to bring up solo artist challenges and that's fundamentally not what the class is about. This is a class that chases frogs across Trak's Teeth. I posted Hektor's excellent solo video because I think it's cool, but it's not where the class shines at all.
Let me know if you have any relevant questions I haven't already answered. | ||
|
#419
|
|||
|
Yea, basically your utility spells which are frequently casted are so low mana it’s effectively moot. Even using Enveloping Roots (80m) instead of grasping, ensnare (35m) instead of snare, and flame lick (10m) you will hardly ever struggle, certainly not with POTG or C2. There is a middle root which is like 60m, 1.5m max duration, and a slower cast time if needed.
The spells that cost mana are going to be the ones that bankrupt you. SoN for 20+ rogues, CoTP for everyone who seldom asks after in a full group, or Calefaction if trying to KS fairies on island 1 of Sky. Greater healing might be the best argument for a mana dump while around a corner waiting for a heal…but it’s a bad hp/mana conversion and is rather horrid for in-fight use. Compared a 1.5 sec pally HoT or a chunky Drain Soul. To each their own but I’ve always priorized Mana/Wis just above AC, both of which are below SV Disease and poison… | ||
|
#420
|
||||
|
Quote:
the only thing a bigger mana pool does is make for longer med breaks...so if you're into that sort of thing, great...but you aren't gonna kill more mobs per hour having more mana | |||
![]() |
|
|