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  #321  
Old 09-30-2025, 04:49 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The checks occur in sequential order. That is why you see this pattern where Parry occurs more than other skills, even though the chance of parry occuring is the same as dodge.

Block/Parry get checked first. This means that Dodge and Riposte get checked less, because a successful Parry will stop the dodge and riposte checks from happening at all.
Yeah but they happen in sequential order for both SK and ranger so ranger shouldn't score lower than SK if skill is higher, especially since nothing sets them appart in the formula.

Sample issues I guess.
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  #322  
Old 09-30-2025, 04:53 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Yeah but they happen in sequential order for both SK and ranger so ranger shouldn't score lower than SK if skill is higher, especially since nothing sets them appart in the formula.

Sample issues I guess.
Do you know what the sample size was for the data you provided?

I haven't done extensive research on Dodge/Parry/Riposte/Block. I'd be curious to see if other Rangers have posted their data, so we can compare data sets.
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  #323  
Old 09-30-2025, 05:00 PM
Crede Crede is offline
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BUGEN (56 Monk) vs YENDOR (59 Ranger)
Howling Stones North/West wing mobs

Bugen

HP: ~3200

AC: ~1020

Total damage: 84,756

Avg hit: 63

Swings: 2692

Defended: 455 (16.9%)

Hit: 1338 (49.7%)

Missed: 899 (33.4%)

Accuracy: 59.8%

Dodged: 93 (4.6%)

Parried: 0 (0%)

Blocked: 274 (10.2%)

Riposted: 88 (3.6%)

Absorbed: 0 (0%)

Avg Dmg/Swing: 31.5

Yendor

HP: ~3600

AC: ~920

Total damage: 45,839

Avg hit: 61

Swings: 1127

Defended: 108 (9.6%)

Hit: 750 (66.5%)

Missed: 269 (23.9%)

Accuracy: 73.6%

Dodged: 45 (4.2%)

Parried: 34 (3%)

Blocked: 0 (0%)

Riposted: 29 (2.7%)

Absorbed: 0 (0%)

Avg Dmg/Swing: 40.7

BUGEN (54 Monk) vs NLAAR (56 SK) vs MYUHARIN (56 SK)
Hole mobs, mostly rats from the jail area

Bugen

HP: ~3000

AC: ~1000

Total damage: 62,415

Avg hit: 64

Swings: 1838

Defended: 276 (15%)

Hit: 968 (52.7%)

Missed: 594 (32.3%)

Accuracy: 62%

Dodged: 44 (2.4%)

Parried: 0 (0%)

Blocked: 176 (9.6%)

Riposted: 49 (2.7%)

Absorbed: 7 (0.4%)

Avg Dmg/Swing: 33.9

Nlaar

HP: ~3500

AC: ~1000

Total damage: 72,411

Avg hit: 65

Swings: 1736

Defended: 148 (8.5%)

Hit: 1099 (63.3%)

Missed: 489 (28.2%)

Accuracy: 69.2%

Dodged: 19 (1.1%)

Parried: 55 (3.3%)

Blocked: 43 (2.6%)

Riposted: 43 (2.6%)

Absorbed: 0 (0%)

Avg Dmg/Swing: 41.7

Myuharin

HP: ??

AC: ??

Total damage: 14,115

Avg hit: 65

Swings: 359

Defended: 39 (10.9%)

Hit: 214 (59.6%)

Missed: 106 (29.5%)

Accuracy: 66.9%

Dodged: 12 (3.3%)

Parried: 12 (3.3%)

Blocked: 0 (0%)

Riposted: 14 (4%)

Absorbed: 1 (0.3%)

Avg Dmg/Swing: 39.3
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  #324  
Old 09-30-2025, 05:00 PM
Crede Crede is offline
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sorry for the shitty upload but yea that was an old parse of block out performing parry
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  #325  
Old 09-30-2025, 07:43 PM
Cecily Cecily is online now
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Is that ancient blue parses? There's been defense changes for the shitty classes since then. Not rangers though. Rangers are terrible tanks because 200 defense. Same defense as a cleric, but with worse armor.
Last edited by Cecily; 09-30-2025 at 07:48 PM..
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  #326  
Old 09-30-2025, 07:48 PM
bcbrown bcbrown is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Rangers are terrible tanks because 200 defense.
I think it really is that simple.
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  #327  
Old 09-30-2025, 07:49 PM
Cecily Cecily is online now
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I think we need to dig up a few years worth of parses and run them through dubious calculators to really be able to say anything definitive.
Last edited by Cecily; 09-30-2025 at 08:04 PM.. Reason: /sssssssssssssssssssssssssssssssssssssssssssssssss
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  #328  
Old 09-30-2025, 08:01 PM
Snaggles Snaggles is offline
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Default Geo Test - 60 Ranger

30 kills with my notes. No intent to claim something supreme (it’s not raid parsing and that’s different). I carry the junk constantly and probably won’t change my method regardless.

If I thought the Geo might be getting buffed by a shaman, I pulled with Nullify Magic, then snared, then if they turned to run I would circle to face them. I wasn’t counting baton procs, or ripostes. Most the time slow would land 70-80% health. One time was around 20%. I didn’t fight shaman mobs. I didn’t take note of green vs blue cons.

Meljeldin 100%, no DS, no Avatar, no Call of Fire etc
Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength
239 STR, 1353 Attack Power, 91% Haste (Dragon gloves + Sky cloak)

Total Dmg—-Time—-DPS—-Dmg to PC
7964—-106—-75—2456
7302——79—-92—1891
7544——91—-82—-2181
7563——89—-85—-1700
7195——70—-102—1138
7744——83—-93—-1802
7853——99—-79—-2548
7967——86—-92—-1835
7409——73—101—-2759
7544——96—-78——1158
76085—873—87—-19468

Baton of Flame/Claw of Lightning 100%, no DS, no Avatar, no Call of Fire etc
Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength
237 STR, 1352 Attack Power, 91% Haste (Dragon gloves + Sky cloak)

Total Dmg—-Time—-DPS—-Dmg to PC
7778—-84—92—-2159
7887—-82—96—-1251
7358—-89—84—-2280
7491—-91—82—-1700
7692—-85—90—-1919
7933—-93—85—-2535
7892—-89—88—-2886
7091—-78—90—-1364
7548—-83—90—-1837
75763—852–88—19451

Earthcaller & Silver Whip of Rage /Silver Whip of Rage & Claw of Lightning on slow
No DS, no Avatar, no Call of Fire etc
Greater Wolf Form, SoN, CoTP, one AoB, Storm Strength
244 initial STR*, 1357 Attack Power, 91% Haste (Dragon gloves + Sky cloak)
*I forgot to get the swapped stats

Total Dmg—-Time—-DPS—-Dmg to PC
6923—-96—-72—-1223
7232—-94—-76—-548
7276—-96—-75—-2026
7184—-92—-78—-836
7200—-91—-79—-1053
7547—-90—-83—-1330
7074—-114—62—-993
7903—-120—65—-1618
7165—-97—-73—-1196
72722—995—-73—-11994


Conclusions:
I’m running low on word count here I expect. I’ll let you think on this stuff.
The HP of the third group is lower…I expect since the Earthcaller dot is 20/tick and doesn’t get parsed. Roughly 600 seconds (60s x10 geos) is 100 ticks x 20 = 2000 dot health.

I didnt use avatar because I didn’t want to worry about upkeep and if dropping then skewing the figures (my slow setup was like 148 DEX). I have a Swarmcaller in my bag but ran out of patience. Another time!

PS: sorry for the formatting
Last edited by Snaggles; 09-30-2025 at 08:18 PM..
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  #329  
Old 09-30-2025, 08:04 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Do you know what the sample size was for the data you provided?

I haven't done extensive research on Dodge/Parry/Riposte/Block. I'd be curious to see if other Rangers have posted their data, so we can compare data sets.
Couple hundreds to a couple thousands,not entirely clear.
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  #330  
Old 09-30-2025, 08:05 PM
bcbrown bcbrown is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
I think we need to dig up a few years worth of parses and run them through dubious calculators to really be able to say anything definitive.
It can be fun to do that sort of thing, as long as you approach the results with the appropriate humility and a critical eye. The discussion on when to use ranger slows a few pages ago prompted me to work out a little calculator for how much damage to expect to be prevented when wielding a proc weapon. E.g. in the Guardian example I'd expect it to save about 140-180 health/fight on average.

My rule of thumb has always been that for any solo fight against a blue to start with swarmcaller until the mob is at ~80% hp and then switch to dps weapons. Of course this is heavily influenced by what weapons you have, and I'm still using Swarmcaller vs Fellspine's Tail/Swiftwind.

Anyway, if I finish work on this little calculator I think I'll be able to tell whether 80% is the right cutoff point, or what it should be instead. As long as you don't treat the output as gospel that sort of project can be helpful.

Edit: cool shit Snaggles, thanks for posting some data!
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