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  #31  
Old 08-29-2025, 01:51 PM
kjs86z2 kjs86z2 is offline
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not usually

always - with the exception of +6 necks
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  #32  
Old 08-29-2025, 02:13 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
not usually

always - with the exception of +6 necks
That is why I said usually, there are exceptions. Personally I'd prefer to use a Shaman on some mobs that are doable by Shamans, even if an Enchanter can kill the mob faster. Not having to deal with charming is nice when you want a more chill play session.
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  #33  
Old 08-29-2025, 04:34 PM
Vexenu Vexenu is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
nah

torpor shaman > enchanter without charm
Enchanter minus charm is still stronger 1-59 and their CC allows them to dungeon crawl much better than a Shaman. I'd say it's a toss-up depending on what zones/mobs you're looking to farm.

The main point being, though: the Enchanter class is stupidly OP when you can remove their best spell and STILL the only class that can even begin to make a case for sniffing their jock is the #2 solo class, which itself is abusing two of the most OP spells in the game (slow and Torpor).
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  #34  
Old 08-30-2025, 09:22 PM
Crede Crede is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
nah

torpor shaman > enchanter without charm
That’s factually incorrect. There are situations where an enchanter with animation will still win out; particularly mob sense areas where the enc can just calm/blur/mez as needed. A boon’d deadwood staved max animation is pretty damn good paired with enc cc. It also has 2nd most hp to an earth pet.
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  #35  
Old 08-30-2025, 09:50 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
That’s factually incorrect. There are situations where an enchanter with animation will still win out; particularly mob sense areas where the enc can just calm/blur/mez as needed. A boon’d deadwood staved max animation is pretty damn good paired with enc cc. It also has 2nd most hp to an earth pet.
Do you have a specific example where an Enchanter with animation can do a mob that a Torpor Shaman could not?
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  #36  
Old 08-31-2025, 10:42 AM
Snaggles Snaggles is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Do you have a specific example where an Enchanter with animation can do a mob that a Torpor Shaman could not?
A shaman has difficulty isolating one mob from a pack. Also, stopping a gater which can summon like the pathing frog in seb by NG.

I don’t know why we are giving golf handicaps to classes. Playing this game though, if the target is rootable and stunnable, that is a very mana efficient way for an enchanter to reduce incoming animation damage.

The best soloers in the game can easily bypass groups of trash and solo pull named targets. Outside factioning in Chardok, that is the shamans biggest hurdle. Unless you want to burn FD ring clicks and constantly quest Ball of Burlap Yarn’s.
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  #37  
Old 08-31-2025, 11:34 AM
Jimjam Jimjam is offline
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P99 has no rubber banding so a shaman can just plug past things for short hops if needed.

Having internet cut in and out is very classic [You must be logged in to view images. Log in or Register.]
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  #38  
Old 08-31-2025, 12:12 PM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Do you have a specific example where an Enchanter with animation can do a mob that a Torpor Shaman could not?
I wasn't necessarily suggesting enchanters can solo a mob in isolation with an animation that a torpor shaman could not. That would make many topics on here irrelevant because when discussing "better" it's not always a matter of actually being able to kill a mob. There's just simply a lot more to it than that and enchanters have more tools to get to said mob and control the situation like dealing with gaters/healers as Snaggles mentioned. A mob like Brogg in Seb could quickly go bad because you aren't solo pulling that mob without fd splitting or lull. You could get the mob snared w/ clickies and use FD ring and keep it recharged, but these are just things that come easier for an enchanter innately.

But just thinking of other specific mobs one that comes to mind is the Corrupted Seahorse in Kedge. I've seen Torpor Shamans struggle with it because you have to deal with potential adds and chealers in very tight quarters. If you get 2 adds while attempting, you're probably gonna die. Enchanters can just mez/blur and continue on with the fight. I am not saying it can't be done though, if you feel like making a video on it I won't stop you [You must be logged in to view images. Log in or Register.]
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  #39  
Old 08-31-2025, 01:23 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
I wasn't necessarily suggesting enchanters can solo a mob in isolation with an animation that a torpor shaman could not. That would make many topics on here irrelevant because when discussing "better" it's not always a matter of actually being able to kill a mob. There's just simply a lot more to it than that and enchanters have more tools to get to said mob and control the situation like dealing with gaters/healers as Snaggles mentioned. A mob like Brogg in Seb could quickly go bad because you aren't solo pulling that mob without fd splitting or lull. You could get the mob snared w/ clickies and use FD ring and keep it recharged, but these are just things that come easier for an enchanter innately.

But just thinking of other specific mobs one that comes to mind is the Corrupted Seahorse in Kedge. I've seen Torpor Shamans struggle with it because you have to deal with potential adds and chealers in very tight quarters. If you get 2 adds while attempting, you're probably gonna die. Enchanters can just mez/blur and continue on with the fight. I am not saying it can't be done though, if you feel like making a video on it I won't stop you [You must be logged in to view images. Log in or Register.]
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
A shaman has difficulty isolating one mob from a pack. Also, stopping a gater which can summon like the pathing frog in seb by NG.
Thanks for the responses! I see what you are driving at now.

I am genuinely curious if players know of a mob that fits this perfect storm of variables:

1. The mob is in a spot where the Enchanter doesn't have a good target to charm.
2. The mob is in a position that requires the enchanter toolkit to get it solo.
3. The Enchanter and the level 55 Enchanter animation can solo this mob without charming.

I like finding new solo challenges to try out, which is why I ask.

I understand that the level 55 animation is a good pet. I have quite a bit of experience with the Shaman pet, which is weaker than the level 55 animation. The Shaman pet can tank a Cliff Golem, so I don't doubt the level 55 animation can do some cool stuff. I've just never really seen a crazy solo kill using the animation, I've only heard anecdotes.

As for dealing with adds and gaters, I've often been able to deal with these issues on my Shaman without consumables. I am extremely lazy when it comes to consumables. I don't like spending the time farming plat/items for recharges/replacements. So I try to find ways to do the solo kills without them.

Here is me soloing King Tranix while the full throne room is popped. Slow+Root did the trick on the adds.

Here is an example of me clearing the Gravemaster PH by killing the pathing gater close enough to it's spawn point to prevent gating.

I haven't tried the corrupted seahorse yet, so thanks for the suggestion. The wiki page says a Torpor Shaman can solo it, but I've never seen an attempt myself.

Let me know if you have any ideas for mobs that may fit the perfect storm of variables I listed above.
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  #40  
Old 08-31-2025, 05:04 PM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Thanks for the responses! I see what you are driving at now.

I am genuinely curious if players know of a mob that fits this perfect storm of variables:

1. The mob is in a spot where the Enchanter doesn't have a good target to charm.
2. The mob is in a position that requires the enchanter toolkit to get it solo.
3. The Enchanter and the level 55 Enchanter animation can solo this mob without charming.

I like finding new solo challenges to try out, which is why I ask.

I understand that the level 55 animation is a good pet. I have quite a bit of experience with the Shaman pet, which is weaker than the level 55 animation. The Shaman pet can tank a Cliff Golem, so I don't doubt the level 55 animation can do some cool stuff. I've just never really seen a crazy solo kill using the animation, I've only heard anecdotes.

As for dealing with adds and gaters, I've often been able to deal with these issues on my Shaman without consumables. I am extremely lazy when it comes to consumables. I don't like spending the time farming plat/items for recharges/replacements. So I try to find ways to do the solo kills without them.

Here is me soloing King Tranix while the full throne room is popped. Slow+Root did the trick on the adds.

Here is an example of me clearing the Gravemaster PH by killing the pathing gater close enough to it's spawn point to prevent gating.

I haven't tried the corrupted seahorse yet, so thanks for the suggestion. The wiki page says a Torpor Shaman can solo it, but I've never seen an attempt myself.

Let me know if you have any ideas for mobs that may fit the perfect storm of variables I listed above.
Maaaaybe khelkar icepaw meets your conditions. Enc werewolf illusion and faction spell to not be kos down there. Calms to get the pull off. Rapture to get it slowed, and the gear to help out with tanking/runes. Idk though. I’ll try to think of others.
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