Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 03-23-2010, 04:55 PM
huh huh is offline
Large Bat


Join Date: Mar 2010
Posts: 12
Default

You can just use dragon punch or tiger claw on magic immune mobs if you don't have magic booties by that level.

Also, I forgot.

Do the gem inlaid gauntlet quest when you're in the mood. Easy as pie with a bit of running, decent gloves til kunark.
  #12  
Old 03-23-2010, 06:30 PM
imcrunchy imcrunchy is offline
Orc

imcrunchy's Avatar

Join Date: Dec 2009
Location: okc
Posts: 39
Send a message via MSN to imcrunchy
Default

monks don't need gear, just get a raw silk robe and call it quits that is end game gear
  #13  
Old 03-24-2010, 03:39 AM
atvaata atvaata is offline
Kobold

atvaata's Avatar

Join Date: Dec 2009
Posts: 178
Default

imo as a monk you namely want AGI+HP/Sta/Str.. Dex is namely for procs, and secondly hit lands. Being a monk, youll be a puller in many situations so the Agility and Stamina/Hp will assist in that. The STR will boost your atk, enabling you to land higher hits, but landing hits also ties into Dex, so id say str/dex are a secondary objective since your primary objective is pulling..

This is coming from an 85 monk on live :P War was my other box, as was shm, so shoot me pm's if youve questions on these classes.

Edit: Agility also Ties into AC, but not so much here since ac is slightly borked. The more ac you have, the more damage mitigation you have. Take this advice as is, build your character to your own goals. If you want to DPS to the max, Stack STR/DEX, but expect to take hits often due to the sheer amount of dps youll put out :P
Last edited by atvaata; 03-24-2010 at 03:42 AM.. Reason: alalala
  #14  
Old 03-24-2010, 08:22 AM
FatMagic FatMagic is offline
Sarnak

FatMagic's Avatar

Join Date: Oct 2009
Location: Buffalo, NY
Posts: 410
Default

Atvaata,

Thanks for the tip! I'm fairly new to the monk, so any advice is helpful. Yah I've been focusing on AC + HP currently. I picked up the Fine Silk Turban last night, which is a good AC headpiece for a monk. I should list my current gear here and see what you guys think... i'll do that tonite.
__________________
  #15  
Old 03-25-2010, 04:26 AM
kevincheese kevincheese is offline
Orc


Join Date: Mar 2010
Posts: 34
Default

AC and HP is definitely king for monks, especially if you're a puller.
  #16  
Old 03-25-2010, 04:50 AM
CPTMULLER CPTMULLER is offline
Kobold


Join Date: Mar 2010
Posts: 112
Send a message via AIM to CPTMULLER
Default

pre-50 AC and + HP is pretty much king, scales much faster than anything else
  #17  
Old 03-25-2010, 05:30 AM
Zithax Zithax is offline
Sarnak

Zithax's Avatar

Join Date: Oct 2009
Location: Fine Steel Long Swords
Posts: 380
Default

Quote:
Originally Posted by atvaata [You must be logged in to view images. Log in or Register.]
imo as a monk you namely want AGI+HP/Sta/Str.. Dex is namely for procs, and secondly hit lands. Being a monk, youll be a puller in many situations so the Agility and Stamina/Hp will assist in that. The STR will boost your atk, enabling you to land higher hits, but landing hits also ties into Dex, so id say str/dex are a secondary objective since your primary objective is pulling..

This is coming from an 85 monk on live :P War was my other box, as was shm, so shoot me pm's if youve questions on these classes.

Edit: Agility also Ties into AC, but not so much here since ac is slightly borked. The more ac you have, the more damage mitigation you have. Take this advice as is, build your character to your own goals. If you want to DPS to the max, Stack STR/DEX, but expect to take hits often due to the sheer amount of dps youll put out :P
Do you even know what the fuck a monk is? Judging by this post, no. This is emu; formulas are way different here than on live (currently.) So really your input is little-to-no use to this person. No Offense.

AC > HP > STR(dps)/STA(hp) is how it should be, but once again formulas here are gay and terrible, so it is instead:

HP > AC > STR(dps)/STA(hp).

One might also consider resists above all when factoring in pulling/high-end encounters.

AC is two things: Mitigation and Avoidance, packed into one stat. AC applies to every hit, as opposed to one +50 hp item is a fourth of a round from one high lvl mob so really what do you think is better? I say AC. Still, even here, but idiot monks here think I'm wrong (emil, dianamel, aka my guildies i h8 them)

but whatever.

there
__________________
"well, shit son." - ZITHAX
Last edited by Zithax; 03-25-2010 at 05:37 AM..
  #18  
Old 03-25-2010, 08:10 AM
FatMagic FatMagic is offline
Sarnak

FatMagic's Avatar

Join Date: Oct 2009
Location: Buffalo, NY
Posts: 410
Default

Yah... i'll be focusing on HP + AC for sure. Seems to be most effective so far (even at low levels).
Thanks for all the help!
__________________
  #19  
Old 03-26-2010, 11:18 PM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
Default

This thread makes it appear as though maxing a monk is easy. A few items are listed, and ac/hp (no brainer). EQ in 1999 seemed a lot harder to understand. You know, that was part of its appeal. I recall not knowing whether ac or str/agi/dex or hp or resist was better. I just went with it and learned along the way because back then we just didn't have the answers. In fact, any piece of armor with something on it felt satisfactory. When you limit your selection to just ac/hp, you cut out a lot of the diversity and quantity in the world.

Consider. If you have all the answers in front of you, then it's just a matter of going from 1 to 50 and getting the platinum you need. I don't know about other people here, but for me the excitement comes from discovering the details and methods on my way to nirvana. If everything is in front of me, it's just a grind and no fun to be found. I understand helping out new players, but a complete walkthrough, or anyting of that nature, is like taking all the wind out of an airship and expecting it to fly.

I wish allah had never been created. In fact, I wish there were no EQ information websites. I've used them just as much as any of you, honest. I've got 100's of allah links for eq items. I printed out epic walkthroughs. I'm guilty as charged. But on deeper inspection, once all of the unknown is removed, all that's left is a grind from 1 to 50. An instruction manual. A to B to C. Fun, no. That's the biggest thing about classic eq that cannot be brought back. We cannot be noobs again. The wonder of the world back then, back before I ever used allah or eq websites (i didn't use walkthroughs back then, and i've never used map printouts excepting the eq manual).

The awe is something that died 10 years ago. And now we've all been reduced to grinders and chatters.

If all of the answers we've acquired over the years could be replaced by new unknowns, none of this would be a problem. The problem is that eq is finite, and once you got all hte answers, there're no more unknowns remaining and the unknown cannot serve a purposeful role. There's no more genuine exploration. I know many muds (multi-user dungeons, text-based) that prohibit players from giving out quest information to other players (especially new players). The community(s) themselves police helper websites as well to make sure not too much information is available. Some of you may think this is an extreme measure, but some people take this issue seriously. There's a reason that walkthroughs don't come with the game manual - you're meant to play it and explore and find hte answers because that's part of what makes it fun (and rewarding). If you remove that aspect of the game, you automatically make it more unappealing and grindy to a great number of people. Just think, if you removed the unknowns and joys in life, all that's left is 9 to 5 work and old age and death. Life would be no fun without the mystery and atmosphere that's conducive to culture and enjoyment. Maybe this is not a good example, perhaps it's misleading to some. But that's how I feel about it, at this point.

Not to potty on the fun. I hope I don't come off as too cynical. I've helped new players before by giving them probably too much information (hey i thought i was being helpful). I just have come to despise allah over this past year due to circumstances both on the live servers and here at project1999. I cannot change my thinking about this. I guess what I could do is tell you I'm sorry and wish you a good time on the server. I'll say a prayer for you. Even I can hold out hope. This server is doing great, and people who who fondly remember 1999 now have a home. They don't have to use allah or eq websites. It's a joy for many. I acknowledge that.
Last edited by stormlord; 03-26-2010 at 11:58 PM..
  #20  
Old 03-28-2010, 01:21 AM
Eternal-Elf Eternal-Elf is offline
Banned


Join Date: Mar 2010
Location: Dallas, TX
Posts: 188
Default

Gunna be nice when Kunark is here and you can just go pick up some fighting batons lol
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:24 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.