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FatMagic 03-23-2010 08:29 AM

Monk Gearing Help
 
Hey all -

I've been playing a Monk primarily the last few days, and have a question about gearing at the early to mid-levels.

Currently I'm stacking items that have HP on them, and maybe a stat or two that comes along with it. Is the right path to go for a monk at level 8 and up? Or should I be focusing on STA/STR/DEX? I've been forgoing most of these stats in favor of HP (which I find is helpful).

For example, I have two of these rings on currently:

Obsidian Ring
AC: 3
DEX: +3
HP: +10

But I've been looking at getting the Clawed Knuckle Ring instead which has these stats:

Clawed Knuckle-Ring
HP: +20

Should I forgo the AC & DEX for the additional +20 HP (considering two rings)?

-----------

And another question -- I can't seem to find a good Robe/Chest piece to wear for my monk. Nothing seems to look good. Currently i'm wearing Mesh for my chestpiece, but would like to find something with stats on it (HP!) -- and that is cheap -- say 50pp-ish.

And I can't find any bracers to wear that would have some stats either. Currently I don't have any bracers at all. Again would be nice to find some bracers that are around 25-50pp, and have some stats.

Any suggestions?

Thanks all!

Uaellaen 03-23-2010 08:41 AM

http://www.deter.com/eq/jewelcraft.txt <== JC list, maybe 5ac 55hp rings ... thou they are prolly ~200pp per ring

Nysus 03-23-2010 08:48 AM

Found this thread for the other day
http://www.monkly-business.net/forum...ad.php?t=12212


PRE-KUNARK does NOT include Tradeskill or Planer items. This list DOES include Freeport Sewers and Jaggedpine drops. It does NOT include items that did drop but have been removed.

EARS

Diamondine Earring
MAGIC ITEM
Weight: 0.1 Size: TINY
Slot: EAR
AC: +2 Str: +3 HP: +12
Classes: All Classes
Races: All Races
Slot 1: Type 7

Black Sapphire Electrum Earring
Weight: 0.1 Size: TINY
Slot: EAR
AC: +2 HP: +35 Mana: +25 End: +25
Classes: All Classes
Races: All Races
Slot 1: Type 7

NECK

Spiked Collar
Weight: 0.5 Size: MEDIUM
Slot: NECK
AC: +3 Str: +3
Classes: Ranger Shaman Druid Cleric Paladin Shadowknight Bard Monk Rogue Warrior Beastlord Berserker
Races: All Races
Slot 1: Type 7

Collar of Undead Protection
MAGIC ITEM
Weight: 0.2 Size: MEDIUM
Slot: NECK
AC: +5 Disease Resist: +7 Poison Resist: +7
Classes: All Classes
Races: All Races
Slot 1: Type 7

Runed Lava Pendant
LORE ITEM MAGIC ITEM
Weight: 0.2 Size: MEDIUM
Slot: NECK
AC: +5 Str: +6 Fire Resist: +5
Classes: All Classes
Races: All Races
Slot 1: Type 7

Golden Black Pearl Choker
Weight: 0.1 Size: TINY
Slot: NECK
Dex: +7 Agi: +7
Classes: All Classes
Races: All Races
Slot 1: Type 7

Collar of Neshika
LORE ITEM NO TRADE MAGIC ITEM
Weight: 1.5 Size: MEDIUM
Slot: NECK
AC: +4 Sta: +9
Classes: Monk
Races: All Races
Slot 1: Type 7

FACE

Pearlescent Mask
NO TRADE MAGIC ITEM
Weight: 0.1 Size: MEDIUM
Slot: FACE
AC: +5 Agi: +5 Magic Resist: +10
Classes: Monk
Races: All Races
Effect: Serpent Sight

Dented Brass Mask
MAGIC ITEM
Weight: 0.8 Size: MEDIUM
Slot: FACE
AC: +4 Str: +3
Classes: Ranger Shaman Cleric Paladin Shadowknight Bard Monk Rogue Warrior Berserker
Races: All Races
Slot 1: Type 7

Carved Ivory Mask
MAGIC ITEM
Weight: 0.9 Size: MEDIUM
Slot: FACE
AC: +2 Agi: +4 HP: +10
Classes: All Classes
Races: All Races
Slot 1: Type 7

HEAD

Crown of King Tranix
LORE ITEM MAGIC ITEM
Weight: 1.0 Size: SMALL
Slot: HEAD
AC: +13 Cha: +15 Magic Resist: +20
Classes: All Classes
Races: All Races
Slot 1: Type 7

Crown of the Froglok Kings
LORE ITEM MAGIC ITEM
Weight: 0.5 Size: MEDIUM
Slot: HEAD
AC: +12 Fire Resist: +20 Cold Resist: +20
Classes: All Classes
Races: All Races
Slot 1: Type 7

Executioners Hood
MAGIC ITEM
Weight: 0.2 Size: SMALL
Slot: HEAD
AC: +5 Str: +4 Dex: +9
Classes: Berserker Beastlord Ranger Paladin Shadowknight Bard Monk Rogue Warrior
Races: All Races
Slot 1: Type 7

FINGERS

Djarns Amethyst Ring
LORE ITEM MAGIC ITEM
Weight: 0.1 Size: SMALL
Slot: FINGERS
Agi: +9 HP: +80
Classes: All Classes
Races: All Races
Slot 1: Type 7


Platinum Fire Wedding Ring
Weight: 0.1 Size: TINY
Slot: FINGERS
AC: +5 HP: +55
Classes: All Classes
Races: All Races
Slot 1: Type 7

Adamantite Band
MAGIC ITEM
Weight: 0.1 Size: TINY
Slot: FINGERS
Magic Resist: -10 HP: +75
Classes: All Classes
Races: All Races
Slot 1: Type 7

Shadowhand Ring
LORE ITEM MAGIC ITEM
Weight: 0.1 Size: SMALL
Slot: FINGERS
AC: +5 Str: +5 Sta: +5 Agi: +5 Cold Resist: +5 Magic Resist: +5 HP: +20 Mana: +10 End: +10
Classes: Warrior Rogue Monk Bard Shadowknight Paladin Ranger Beastlord Berserker
Races: All Races
Slot 1: Type 7

WRISTS

Sejah Ghulam Bracer
MAGIC ITEM LORE ITEM NO TRADE
Slot: WRIST
AC: 5
DEX: +5 STA: +3
WT: 0.2 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL

Symbol of Loyalty to Vox
MAGIC ITEM
Weight: 0.3 Size: MEDIUM
Slot: WRIST
AC: +7 Cold Resist: +7
Classes: All Classes
Races: Dwarf Ogre Troll Gnome Dark Elf Barbarian Erudite Halfling Wood Elf High Elf Half Elf Human Vah Shir Froglok
Slot 1: Type 7

Silver-Plated Bracer
MAGIC ITEM
Weight: 1.0 Size: SMALL
Slot: WRIST
AC: +7 Disease Resist: +5 Poison Resist: +5
Classes: Ranger Paladin Shadowknight Bard Monk Rogue Warrior Berserker
Races: Froglok Vah Shir Dwarf Ogre Troll Gnome Dark Elf Barbarian Erudite Halfling Wood Elf High Elf Half Elf Human
Slot 1: Type 7

Serpentine Bracer
MAGIC ITEM
Weight: 0.8 Size: SMALL
Slot: WRIST
AC: +1 Dex: +3 Agi: +9
Classes: All Classes
Races: Vah Shir Dwarf Ogre Troll Gnome Dark Elf Barbarian Erudite Halfling Wood Elf High Elf Half Elf Human Froglok
Slot 1: Type 7

Dragon Bone Bracelet
MAGIC ITEM
Weight: 0.1 Size: MEDIUM
Slot: WRIST
AC: +4 Str: +7 Agi: +7
Classes: Beastlord Ranger Paladin Shadowknight Bard Monk Rogue Warrior
Races: All Races
Slot 1: Type 7

ARMS

Azure Sleeves
MAGIC ITEM
Weight: 0.6 Size: MEDIUM
Slot: ARMS
AC: +12
Classes: All Classes
Races: All Races
Slot 1: Type 7

HANDS

Treant Fists
LORE ITEM NO TRADE MAGIC ITEM
Weight: 0.7 Size: MEDIUM
Slot: HANDS
AC: +8 Dex: +3 HP: +5
Classes: Monk
Races: Human Half Elf High Elf Wood Elf Halfling Erudite Barbarian Dark Elf Gnome Troll Ogre Dwarf Vah Shir
Slot 1: Type 7

Gauntlets of Fiery Might
MAGIC ITEM
Weight: 0.3 Size: SMALL
Slot: HANDS
AC: +10 Str: +7 Dex: +7 Sta: +7 Disease Resist: +7 Poison Resist: +7
Classes: Beastlord Ranger Paladin Shadowknight Bard Monk Rogue Warrior
Races: All Races
Slot 1: Type 7

SHOULDERS

Wu's Fighting Mantle
MAGIC ITEM
Slot: SHOULDER
AC: 4
AGI: +3
WT: 0.1 Size: SMALL
Class: MNK BST
Race: HUM BAR TRL OGR IKS VAH

CHEST

Robe of the Lost Circle
LORE ITEM NO TRADE MAGIC ITEM
Weight: 0.5 Size: MEDIUM
Slot: CHEST
AC: +15 Str: +5 Dex: +5 Sta: +5 Agi: +5 HP: +50
Classes: Monk
Races: Iksar Human
Slot 1: Type 7

Foreman's Tunic
MAGIC ITEM
Weight: 0.0 Size: MEDIUM
Slot: CHEST
AC: +10 Str: +3 Wis: +3
Classes: Ranger Shaman Druid Cleric Paladin Shadowknight Bard Monk Rogue Warrior Beastlord Berserker
Races: All Races
Slot 1: Type 7

Syythrak Hide Vest
MAGIC ITEM
Weight: 0.0 Size: MEDIUM
Slot: CHEST
AC: +10 Str: +5 Dex: +5 Sta: +5
Classes: Monk Beastlord
Races: Barbarian Human Troll Ogre Iksar Vah Shir

BACK

The Jackal's Cloak
LORE ITEM MAGIC ITEM
Weight: 0.8 Size: SMALL
Slot: BACK
AC: +6 Str: +6 Wis: +6 Int: +6 Magic Resist: +6 Poison Resist: +6 HP: +20 Mana: +20 End: +20
Classes: All Classes
Races: All Races
Slot 1: Type 7

Cloak of Flames
MAGIC ITEM
Weight: 0.1 Size: MEDIUM
Slot: BACK
AC: +10 Dex: +9 Agi: +9 Fire Resist: +15 HP: +50
Classes: All Classes
Races: All Races
Slot 1: Type 7

Hooded Black Cloak
LORE ITEM MAGIC ITEM
Weight: 2.5 Size: MEDIUM
Slot: BACK
AC: +10 Str: +5 HP: +45
Classes: All Classes
Races: All Races
Slot 1: Type 7

Cloak of Shadows
LORE ITEM MAGIC ITEM
Weight: 0.0 Size: MEDIUM
Slot: BACK
AC: +12 Dex: +13 Disease Resist: +10
Classes: All Classes
Races: All Races
Slot 1: Type 7

WAIST

Ash's Utility Belt
LORE ITEM MAGIC ITEM
Weight: 0.5 Size: MEDIUM
Slot: WAIST
AC: +5 Str: +5 Wis: +5 Int: +5 Disease Resist: +4 Magic Resist: +4 HP: +15 Mana: +15 End: +15
Classes: All Classes
Races: All Races
Slot 1: Type 7

Purity Belt
Weight: 1.2 Size: MEDIUM
Slot: WAIST
AC: +3 Str: +2 Sta: +2
Classes: Warrior Rogue Monk Bard Shadowknight Paladin Cleric Druid Shaman Ranger Berserker
Races: Human Half Elf High Elf Wood Elf Erudite Barbarian Dark Elf Iksar Vah Shir Froglok

Thick Banded Belt
MAGIC ITEM
Weight: 0.5 Size: SMALL
Slot: WAIST
AC: +8 Str: +15
Classes: All Classes
Races: All Races
Slot 1: Type 7

Flowing Black Silk Sash
LORE ITEM MAGIC ITEM
Weight: 0.1 Size: SMALL
Haste: +21%
Slot: WAIST
Classes: All Classes
Races: All Races
Slot 1: Type 7

Runed Bolster Belt
MAGIC ITEM
Weight: 0.1 Size: MEDIUM
Haste: +31%
Slot: WAIST
AC: +5 Str: +10 Dex: +10 Sta: +10
Classes: All Classes
Races: All Races
Slot 1: Type 7

LEGS

Gatorscale Leggings
MAGIC ITEM
Weight: 0.4 Size: MEDIUM
Slot: LEGS
AC: +7 Wis: +4 HP: +15
Classes: All Classes
Races: All Races
Slot 1: Type 7

BOOTS

Pit Fighter Anklewraps
MAGIC ITEM
Weight: 0.1 Size: MEDIUM
Slot: FEET
AC: +2 Dex: +1
Classes: Monk
Races: Human Iksar
Slot 1: Type 7

PRIMARY

Bear Fanged Glove
LORE ITEM MAGIC ITEM
Weight: 0.7 Size: MEDIUM
Slot: PRIMARY
Delay: 19 Damage: 7
Ratio: 2.714 Excellent
Damage Bonus: 15 (lvl 70)
Comparative Efficiency: 76

Sack Full of Rocks
Weight: 8.5 Size: MEDIUM
Slot: PRIMARY SECONDARY
Delay: 18 Damage: 5
Ratio: 3.6 Good
Damage Bonus: 15 (lvl 70)
Comparative Efficiency: 69
Offhand Efficiency: 17

SECONDARY

Whitened Treant Fists
NO TRADE MAGIC ITEM
Weight: 0.1 Size: TINY
Slot: PRIMARY SECONDARY
Delay: 28 Damage: 14
Ratio: 2 Excellent
Damage Bonus: 15 (lvl 70)
Comparative Efficiency: 76
Offhand Efficiency: 31

Mithril Knuckles
LORE ITEM MAGIC ITEM
Weight: 0.1 Size: SMALL
Slot: PRIMARY SECONDARY
Delay: 28 Damage: 13
Ratio: 2.153 Excellent
Damage Bonus: 15 (lvl 70)
Comparative Efficiency: 73
Offhand Efficiency: 28

RANGED

Preserved Split Paw Eye
Weight: 0.0 Size: MEDIUM
Slot: RANGE
Poison Resist: +2
Classes: All Classes
Races: All Races
Slot 1: Type 7

Kerran Toy
MAGIC ITEM LORE ITEM NO TRADE
Slot: RANGE
AC: 3
AGI: +2
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

BAGS

Kobold Shaman's Pouch
Lore, No Trade
WT. 0.6 Size: MEDIUM
Number of slots: 6
Weight reduction: 10%

Shralok Pack
LORE ITEM
Weight: 0.4 Size: GIANT
Number of slots: 8
Weight reduction: 25%

Archeologist Pack
LORE ITEM
Weight: 0.4 Size: LARGE
Number of slots: 6
Weight reduction: 25%

Bag of Sewn Evil-Eye
LORE ITEM
Weight: 3.0 Size: LARGE
Number of slots: 8
Weight reduction: 70%

Light Burlap Sack
LORE ITEM
Weight: 3.0 Size: LARGE
Number of slots: 8
Weight reduction: 65%

Large Soiled Bag
LORE ITEM
Weight: 1.0 Size: SMALL
Slot: NONE (Inventory)
Number of slots: 10
Weight reduction: 100%

Bag of the Tinkerers
Weight: 1.0 Size: GIANT
Slot: NONE (Inventory)
Classes: All Classes
Races: All Races
Number of slots: 10
Weight reduction: 100%

Kavruul`s Mystic Pouch
LORE ITEM
Weight: 0.4 Size: GIANT
Number of slots: 10
Weight reduction: 100%

Treasure Hunter`s Satchel
LORE ITEM
Weight: 0.4 Size: GIANT
Number of slots: 10
Weight reduction: 100%

FatMagic 03-23-2010 09:29 AM

Thanks to both! The list is very helpful and gives me some direction, as well as a tip on those JC +5AC +55 rings (albeit expensive rings for my current state).

FatMagic 03-23-2010 09:50 AM

Oh and back to my original question, is it better to forgo the AC and DEX in favor of HP? Should I grab those 2x Clawed Knuckle rings over using 2x Obsidian Rings?

Ferok 03-23-2010 10:25 AM

Cloak of Shadows is such a no brainer.

huh 03-23-2010 12:19 PM

Obsidian rings are much better than clawed-knuckle rings. The ac will help more than the extra 10 hp. Save for Jagged Bands once you have other slots with hp.

I played a monk for years, so i'm going to toss out some loose recommendations based on my knowledge of the current market and game availability for low to mid levels.

Ears: ?? 2ac ears or 2 str ears at first, Others seem to be expensive. Forgive my lack of knowledge here

Neck: Collar of undead protection 10pp or less.

Head: Fine silk turban drops off of lvl 24 SG in SRO. Best monk head for a long time, otherwise do quests for headbands.

Face: Split Paw Hide is wicked cheap on vendors if you can't find better, otherwise dented mask

Arms: Azure arms sell for around 50pp. You won't find better until kunark or beyond imo.

Gloves: Wu's Fighting gloves. Makes your bare handed attacks magical! (Magic Kung Fu! Wooo-taaa! :D) Split paw gloves are heavier, but work as magical gloves as well. (And is vendor buyable for less than 5pp)

Rings: Keep the obsidian for now, upgrade to jagged bands / hp rings later

Chest: Lockjaw Vest (lvl 25 named gator in oasis), Your mesh conundrum can be solved by checking vendors in the commons / fp area, but that is a temporary fix in the long run.

Waist: Monk Sash. Do the quests. You'll love it. It's a way of life.

Weapons: Glowing wooden crook is 50-100pp? If you can afford the weight it is nice. Drops off of Lockjaw as well. Save for enameled black maces and use fists otherwise.

Range: Kerran toy quest when you can, otherwise just load up some shurikens for ninja time! Split paw eye is weightless and a light source as well.

IMHO Wu's armor to fill in slots. It isn't expensive in the grand scheme of things, vendor dive at tailors or find some one to make them for you for mats.

Remember, you have a weight soft cap. I can't remember if it is 14 or 16 in classic.

Happy Wushu-ing.

FatMagic 03-23-2010 01:16 PM

Huh -

Your post is INFINITELY helpful. Thank you very much. I will hop on my toon shortly and repost what I already have. Some of the stuff you mentioned I ended up getting already (just by figuring were good items).

The biggest and BEST investment I've made was to get dual-Enameled Black Maces. Given I spent pretty much all my cash on them, which is why I'm now "budget" buying.

That tip about the Wu's gloves making your fist attacks magical! I didn't know that! How cool.

I already picked up the Purity Belt for my waist, so I'll try to work on the Monk Sashes in the meantime. I have the White Sash, but I don't think I can kill the mobs required for the yellow belt yet.

Thanks again Huh!

CPTMULLER 03-23-2010 01:23 PM

I forget, but if I recall correctly you also need magical boots for certain monk attacks.

Excision Rottun 03-23-2010 02:20 PM

Quote:

Originally Posted by CPTMULLER (Post 33081)
I forget, but if I recall correctly you also need magical boots for certain monk attacks.

I believe you are correct for attacks like Flying Kick.

As a side note, fists become magical weapons at lvl 30, according to this link.

http://forums.monkly-business.net/in...geid=abilities


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