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			#11  
			
			
			
			
			
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 |   If you can attempt an FPS drop into the hole from Paineel it might make your journey that much easier. However ghosts are a pain in the ass, they hit hard, they can take a hit (big hp pool), they have high resists, and in a lot of ghost encounters youll end up with more than one. I suggest bringing the Shaman FD ring with you, or acquiring it. Also some ghosts are SKs and will harmtouch so be aware of that. If you can bring down a tank or a monk with you i'd say its doable, otherwise risking it means dying in hole. Which isnt so bad if you die before the drop off, but you're adventure takes you into the deepest darkest depths of hole, so you may have to have a necro friend ready to summon that corpse.  Also if you dont know the way out through the closed door at bottom of hole pit, definitely research it and learn how to meander your way through that door, it's the best escape route out of hole, a really beneficial oh shit button. It takes you back to the top but saves you an obnoxious corpse run. I remember once when I was retrieving a friends corpse from hole on a non-FD class and I had to bring it to docks from the fountain room. I got SoWed outside, fought my way to castle entrance and ran like hell with a macro to pick up his corpse. I ran all the way to docks with a mighty train behind me, I dived at the top of the waterfall into the pool below, swam out, and because I had practiced the door maneuver many times over, I got through on my first attempt and made it out with a few scratches... Hole is an awesome zone, and even awesomer because of all the various hidden exits. The door at the bottom of the pit was actually designed to be a raid zone into the "plane of the underfoot", it's really interesting lore if you read about it. Fortunately, because of the design it just so happens that any player can make their way through the door and the zone behind it leads you back to the top of hole, instead of zoning you into a never completed raid instance. | ||
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						Last edited by Iksar_with_a_plan; 01-25-2019 at 03:42 PM..
					
					
				
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				__________________ Wedar - Level 60 Grandmaster (Retired) | |||
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			#13  
			
			
			
			
			
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 |   Woop woop got this done tonight thanks to a very friendly group in the undead graveyard. I ended up bringing my necro to do the killing. Suiciding both him and my chanter down the drop. I know I should have harmshielded on necro but forgot and was under the impression I would survive. Made a lvl Brell-whorshipping halfling rogue and went and dragged both to this group whose cleric rezzed me. Once recovered on necro I IvU myself and found Kindle and pulled her outside to where the group was clearing the gy using the crit lull resist trick and root-rotted her down. Switched over to chanter and looted. Thanks for all the input here. Epic done! | ||
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			#15  
			
			
			
			
			
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 |   You just drag to the drop off, suicide your level 1 to get back above, then drag body rest of way to entrance. Extra points for leveling a toon with gate and binding above ledge for full drag with no suicide (enchanter will do the trick.. invisible + ivu). Your mind may now be blown. Edit: waterfall is no big deal, z axis is ignored and can drag it up to docks then to ent. Or just walk the entire zone. 
				__________________ Wedar - Level 60 Grandmaster (Retired) | ||
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			#16  
			
			
			
			
			
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 The point here is, Hole is a pain in the ass to die in as I stated earlier. You pointed out as the cavalier king of the hole himself, that it certainly was not! You then began to explain that through various means, and courses of action, it's simple to retrieve your corpse in hole. But the processes for doing so are pretty much only unique to the zone, such as calling for someone to have to actually log out, create a halfling character under brell-serilis, get your new lvl 1 char to another continent, buy them a key, run them through hole to designated player's corpse (im also pretty sure Brell-serilis only factions you with elementals, and there are various other mobs down there that you can aggro and will nearly instantly kiil you, (I could be wrong though). Then continue to drag said corpse to either the waterfall (if corpse has past it), or the first drop down (if corpse has past it). Then call upon another player or "suicide yourself" and magically appear "back above" or log back in on another character of yours, to drag this unfortunate corpse to entrance, or from waterfall to the drop down where you will repeat the previous step again. This is of course assuming you have a rezzer. Hell its even a hassle if they are inclined to meet you somewhere half way in the zone, which rarely happens because in my experience not a lot of folks will stick their neck out for you in hole, but mostly due to the fact that its not a very popular zone. And you're telling me this is just as easy as any old corpse run? Easier than bugging a necro friend to come along with you or atleast notifying them that you may be dying in hole while attempting to solo through the undead area?? Even without a necro there are several process' that would come easier than your aforementioned idea. Im also pretty sure you cant bind "above ledge". Could be wrong there though, atleast most classes can't. man you're assuming a hell of a lot here... You havent blown my mind, i'm actually ever so slightly closer to having a stroke now. | |||
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			#17  
			
			
			
			
			
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 |   “Knows zone like the back of his hand” “Doesn’t know which mobs are on brell faction” But kidding aside I think you’re probably both right to an extent. I mean creating a level 1 rogue and getting him to Odus and bound didn’t take me more than 30 mins yesterday. You also don’t need the key as you can wedge through the rock in the pool. You can drag to entrance, it’s just tedious. Drag up to drop off, suicide, run down and drag up. Having said that. It’s a pain in the ass compared to dying in more populated and easy-to-access dungeons. | ||
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			#18  
			
			
			
			
			
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 knowing various exits helps in any case. After getting to know the zone death became virtually non existent, excluding a few times when a pet class in group would aggro the golems in the fountain room on the way to a particular camp. But honestly none of this matters after I found a particular spot in the city where you can have aggro and be out of line of sight of mobs, and even with the most massive of trains you can camp out. Its actually quite game breaking and saved my groups life once after a silly train. After learning the zone I just never understood why that place isn't packed to the brim at all times. With the right dynamics. camp choice and some knowledge, exp gains there are the best in game (In my experience). And its just a fun zone. | |||
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						Last edited by Iksar_with_a_plan; 01-26-2019 at 05:26 AM..
					
					
				
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						Last edited by Para99; 01-26-2019 at 11:04 AM..
					
					
				
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			#20  
			
			
			
			
			
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 |   Waaaah, a high level dungeon has a feature to let me drag my body to zone in risk free... but it's inconvenient! I want an npc i can hail for instant 100% rez! Yea, WoW is where it's at. 
				__________________ Wedar - Level 60 Grandmaster (Retired) | ||
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