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  #11  
Old 03-17-2011, 03:50 PM
TanDemain TanDemain is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
Sounds pretty lame.
Ya.. well is was worth a shot. Didn't see it in search history, thought I'd see what's up ;p

Thanks for indulging me in trying to become slightly mana efficient. Seems like all the goodies wizards get aren't classic (familiars & crits).
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  #12  
Old 03-17-2011, 03:56 PM
Seaweedpimp Seaweedpimp is offline
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Quote:
Originally Posted by TanDemain [You must be logged in to view images. Log in or Register.]
From: http://www.eqclassic.org/forums/view...&t=702&start=0



I would like to suggest applying wizard spell criticals. I know it doesn't fit into the "classic" definition, but neither does; blocking MQing (-jboots) and 2-Boxing, high-polygon red-skeleton pet models, etc etc. I can only remember the positive from this application of innate criticals once 12+.

?
Edit; Not RnF, So.... please stfu?
  #13  
Old 03-17-2011, 04:05 PM
Messianic Messianic is offline
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Quote:
Originally Posted by TanDemain [You must be logged in to view images. Log in or Register.]
Ya.. well is was worth a shot. Didn't see it in search history, thought I'd see what's up ;p

Thanks for indulging me in trying to become slightly mana efficient. Seems like all the goodies wizards get aren't classic (familiars & crits).
I agree with you. Wizards were one of those classes that weren't really implemented well...They were good come Kunark because they were given lures and super-powerful AoE spells as kind of a band-aid, but the class wasn't really "completed" until it had familiars and spell crits.

During classic, often they're just mages with root and no pet. Not that they don't have strengths - but they were severely gimped and their nukes really aren't much better than other class nukes until 44 and 49. After 49, they really began to be useful for raiding guilds for more than planar ports...

For example, compare damage/mana ratios on mage vs wizard DD's by level:

34: Wizard - Ice Shock - 320 dd - 2.0 damage/mana ratio
34: Magician - Blaze - 295 dd - 1.9 damage/mana ratio
34: Magician - Cinder Bolt - 333 DD - 1.9 d/m ratio
39: Wizard - Lightning Shock - 405 - 2.25 d/m
39: Magician - (no upgrade)
44: Wizard - Conflagration - 629 - 2.5 d/m
44: Magician - Shock of Swords - 580 - 2.32 d/m
49: Wizard - Ice Comet - 1120 - 2.8 d/m
49: Magician - Lava Bolt - 810 - 2.7 d/m

Granted, Magicians don't do near the per minute dps in a raid situation given cast times, and generally have easier-to-resist spells, so wizards are still far better for raids for sheer damage - but it's sad to see other classes so close to your own when your own class is supposed to be so good at it.
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Quote:
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I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #14  
Old 03-17-2011, 04:27 PM
TanDemain TanDemain is offline
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Quote:
Originally Posted by Seaweedpimp [You must be logged in to view images. Log in or Register.]
Edit; Not RnF, So.... please stfu?
Not a rant.. was a question. Plus I don't think it's been asked on these forum and figured it was decent avenue of query, in my opinion.

Thanks for being awesome.
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  #15  
Old 03-17-2011, 04:29 PM
Seaweedpimp Seaweedpimp is offline
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Quote:
Originally Posted by TanDemain [You must be logged in to view images. Log in or Register.]
Not a rant.. was a question. Plus I don't think it's been asked on these forum and figured it was decent avenue of query, in my opinion.

Thanks for being awesome.

Lol.

Edit: I was speaking of my previous statement being more suitable for rnf.

This is a really stupid idea.
  #16  
Old 05-04-2011, 08:59 PM
ryandward ryandward is offline
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You said Wizards weren't implemented well, and this is true. The patch of giving Wizards crits is basically a perfect solution to make them more "Warrior-like", and bring them on to the same level as the other classes. In my opinion it is outrageous that they didn't implement crit on release, but the original devs did realize that Wizards needed something, and crit is the perfect solution.

Now the way this server is implemented is not perfect, but its close. These devs seem to squish the bugs, even out the fairness plane, but only in some cases.

In short, I wouldn't hold my breath. But I can still keep my fingers crossed for crits.

IMO nerf Mages instead.
Last edited by ryandward; 05-04-2011 at 09:03 PM..
  #17  
Old 05-04-2011, 09:10 PM
ryandward ryandward is offline
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Also, why are AoE rains only ticking twice?
  #18  
Old 05-04-2011, 09:14 PM
Shrubwise Shrubwise is offline
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Quote:
2-boxing was never prohibited on live servers because it wasn't terribly common, whereas technology is so good now just about anyone can do it.
Incorrect. Two boxing was not prohibited because it required you paying for 2+ subscriptions.
Playing here is free. Anyone could quadruple box because there's no mandatory monthly fee. I think Sony could have cared less how many 'boxes' players employed, so long as they handed over that $$$ each month
  #19  
Old 05-04-2011, 09:29 PM
moklianne moklianne is offline
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Quote:
Originally Posted by Shrubwise [You must be logged in to view images. Log in or Register.]
Incorrect. Two boxing was not prohibited because it required you paying for 2+ subscriptions.
Playing here is free. Anyone could quadruple box because there's no mandatory monthly fee. I think Sony could have cared less how many 'boxes' players employed, so long as they handed over that $$$ each month
I still remember there being random LD issues when accessing your two accounts from the same public IP address. I distinctly remember a patch that said something like " operating multiple accounts simultanously should work better now" or something similar.
  #20  
Old 05-04-2011, 09:39 PM
Sethius Sethius is offline
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I don't care much for the idea of implementing things purposely that are not classic.

I play this server because I want to re-live the game exactly as it was in 1999ish, or try to at least. Sure some things are out of their control, and some things are too difficult or impossible to fix (like people's knowledge of spawns and game mechanics that make them much smarter than in 1999 - this changes the feel but can't be helped).

But, let's not introduce things on purpose that take it any farther away from what it was back then than we can. Wizards had problems in classic, that's the way it was.
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