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#11
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Thanks for indulging me in trying to become slightly mana efficient. Seems like all the goodies wizards get aren't classic (familiars & crits).
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Tant Mieux Sorcerer of Anonymous
Raeus Paladin Vulpinus Velox Ranger | |||
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#12
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#13
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During classic, often they're just mages with root and no pet. Not that they don't have strengths - but they were severely gimped and their nukes really aren't much better than other class nukes until 44 and 49. After 49, they really began to be useful for raiding guilds for more than planar ports... For example, compare damage/mana ratios on mage vs wizard DD's by level: 34: Wizard - Ice Shock - 320 dd - 2.0 damage/mana ratio 34: Magician - Blaze - 295 dd - 1.9 damage/mana ratio 34: Magician - Cinder Bolt - 333 DD - 1.9 d/m ratio 39: Wizard - Lightning Shock - 405 - 2.25 d/m 39: Magician - (no upgrade) 44: Wizard - Conflagration - 629 - 2.5 d/m 44: Magician - Shock of Swords - 580 - 2.32 d/m 49: Wizard - Ice Comet - 1120 - 2.8 d/m 49: Magician - Lava Bolt - 810 - 2.7 d/m Granted, Magicians don't do near the per minute dps in a raid situation given cast times, and generally have easier-to-resist spells, so wizards are still far better for raids for sheer damage - but it's sad to see other classes so close to your own when your own class is supposed to be so good at it. | |||
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#14
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Thanks for being awesome.
__________________
Tant Mieux Sorcerer of Anonymous
Raeus Paladin Vulpinus Velox Ranger | |||
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#15
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Lol. Edit: I was speaking of my previous statement being more suitable for rnf. This is a really stupid idea. | |||
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#16
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![]() You said Wizards weren't implemented well, and this is true. The patch of giving Wizards crits is basically a perfect solution to make them more "Warrior-like", and bring them on to the same level as the other classes. In my opinion it is outrageous that they didn't implement crit on release, but the original devs did realize that Wizards needed something, and crit is the perfect solution.
Now the way this server is implemented is not perfect, but its close. These devs seem to squish the bugs, even out the fairness plane, but only in some cases. In short, I wouldn't hold my breath. But I can still keep my fingers crossed for crits. IMO nerf Mages instead. | ||
Last edited by ryandward; 05-04-2011 at 09:03 PM..
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#17
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![]() Also, why are AoE rains only ticking twice?
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#18
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Playing here is free. Anyone could quadruple box because there's no mandatory monthly fee. I think Sony could have cared less how many 'boxes' players employed, so long as they handed over that $$$ each month | |||
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#19
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#20
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![]() I don't care much for the idea of implementing things purposely that are not classic.
I play this server because I want to re-live the game exactly as it was in 1999ish, or try to at least. Sure some things are out of their control, and some things are too difficult or impossible to fix (like people's knowledge of spawns and game mechanics that make them much smarter than in 1999 - this changes the feel but can't be helped). But, let's not introduce things on purpose that take it any farther away from what it was back then than we can. Wizards had problems in classic, that's the way it was. | ||
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