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  #11  
Old 11-29-2018, 10:10 PM
Quizlop Quizlop is offline
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For anyone wondering, a fresh Human Bard of Rallos Zek is Apprehensive to the Bloodsabers, and can walk around the Temple of Bertoxxulous freely.
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  #12  
Old 11-29-2018, 10:55 PM
NegaStoat NegaStoat is offline
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Quote:
Originally Posted by Swish2 [You must be logged in to view images. Log in or Register.]
This is an interesting one. I always remember the elementals pulling in pairs (opposite each other/LOS), but now I'm questioning myself.
It could be done if you pulled each one barely within LOS by using the alcove walls to cover 49% of your character upon the spell cast, roughly. I found out about the place for use to solo to 49 from the Magician's Tower web site at the time and abused it mercilessly with the highest level Ward Summon line of spells + the Elemental Maelstrom line for the initial damage as the DoT had less threat than an outright nuke. Reclaiming the pet wasn't especially safe to do until the first 4 were killed and you had more room to work with. This was on Brell Serilis server, pre Luclin.

The issue here on P1999 is that they are either spawned too close together OR the alcove walls don't block aggro correctly with drawn LOS of mobs and the caster OR telegraphed threat from an aggro'd mob is handled differently than an old retail server. I have no other explanation, but the world isn't going to come to an end that an Emu of an EQ server is going to have some differences. As a side note, once I leveled to 49 or 50 I swapped over to killing Felwithe guards as a magician because the guards would NOT cast any spells other buffs and self heals, and only at 25-30% remaining health. They never once cast root, dispels, or lay on hands or any other spells regardless if a pet was beating on them or not. That's one non-classic change I kind of like about P1999 involving casting mobs. They're actually extremely dangerous here.
Last edited by NegaStoat; 11-29-2018 at 10:58 PM..
  #13  
Old 11-30-2018, 12:57 AM
kaev kaev is offline
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You can do some face-pulling of singles here, but it's much less successful than it was on live. One of the best pullers I knew on live was a warrior. Here the only way to pull well as a warrior is if you've outlevelled the content. I don't think there's a sufficient restriction on the "yell for help" radius of the mobs when there is no agro other than proximity. On the same subject, proximity mattered more on live for agro while meleeing, even without root it was valuable for tanks to stand on the mobs and rogues/rangers to stay at the edge of melee range, here proximity has no apparent effect unless mob is rooted. You'll never find stuff like that written up tho, unless you track down a Verant dev who wants to talk about it.
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