Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 11-27-2015, 08:15 AM
Monty405 Monty405 is offline
Sarnak

Monty405's Avatar

Join Date: Feb 2015
Posts: 361
Default

The classic grouping bonuses were far too small and the average person at the time did not know any better than to always go full six man whenever.

Today, we know better and as a result six man groups are less desirable. This in turn kills a larger social aspect of the game and (for myself at least) makes playing a dependent class such as a rogue, warrior or cleric less fun.

Please provide a boost to fun.

Has the experience bonus been taken off yet?
  #12  
Old 11-27-2015, 08:35 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,999
Default

Quote:
Originally Posted by Monty405 [You must be logged in to view images. Log in or Register.]
The classic grouping bonuses were far too small and the average person at the time did not know any better than to always go full six man whenever.

Today, we know better and as a result six man groups are less desirable. This in turn kills a larger social aspect of the game and (for myself at least) makes playing a dependent class such as a rogue, warrior or cleric less fun.

Please provide a boost to fun.

Has the experience bonus been taken off yet?
The game should always be about 6-man groups, but people twink and refuse to invite anyone advertising who isn't twinked.

Welcome to EverQuest, you're in your world now...
__________________
  #13  
Old 11-27-2015, 08:52 AM
beel beel is offline
Sarnak


Join Date: Nov 2014
Posts: 233
Default

Quote:
Originally Posted by Monty405 [You must be logged in to view images. Log in or Register.]
The classic grouping bonuses were far too small and the average person at the time did not know any better than to always go full six man whenever.

Today, we know better and as a result six man groups are less desirable. This in turn kills a larger social aspect of the game and (for myself at least) makes playing a dependent class such as a rogue, warrior or cleric less fun.

Please provide a boost to fun.
Agree wholeheartedly.

As an enc, I have never been in a full group and found the exp to be even remotely comparable to solo/duo/trio exp, this results in avoidance of full groups, even though it's fun.

I've had fun at Red with my monk simply because of the group bonus. Though the group bonus at red is almost too much, it makes soloing ineffective which is goofy on such a low pop server (no shots fired).
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:27 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.