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#11
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The classic grouping bonuses were far too small and the average person at the time did not know any better than to always go full six man whenever.
Today, we know better and as a result six man groups are less desirable. This in turn kills a larger social aspect of the game and (for myself at least) makes playing a dependent class such as a rogue, warrior or cleric less fun. Please provide a boost to fun. Has the experience bonus been taken off yet? | ||
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#12
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Quote:
Welcome to EverQuest, you're in your world now...
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#13
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Quote:
As an enc, I have never been in a full group and found the exp to be even remotely comparable to solo/duo/trio exp, this results in avoidance of full groups, even though it's fun. I've had fun at Red with my monk simply because of the group bonus. Though the group bonus at red is almost too much, it makes soloing ineffective which is goofy on such a low pop server (no shots fired). | |||
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