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#1
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![]() never despawn, nor do they return to their spawn point when de-aggroed
eventually the zone will just get super laggy when people spawn trap mobs and don't kill them | ||
#2
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![]() Needs to be fixed. Spiders stay tied to the constructs as well. Making it impossible to zone in with a construct and 3 spiders camping the zone in.
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You're unique, just like everybody else.
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#3
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Amax MNK / Amalgamax ROG / maximum Begging (227) EQ Map Archive (1,000+ images) P99 Wiki • EQ Patch Chronology | ||
#4
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#5
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![]() Quote:
classic? maybe potentially game ruining? yes | |||
#6
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![]() Optionally it's rather amusing when some enterprising individual deliberately parks 15 or 20 tramp mobs at zone in so as to keep the zone more or less to himself
Danth | ||
#7
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![]() On a related note, trap mobs are way too hard and should not be destroying groups the way they currently are. Swarm beetles are currently hitting for 136 max and have standard DN mob HP.
From the actual Zam mob entry http://everquest.allakhazam.com/db/npc.html?id=5437: "These little things appear as the result of traps. Usually you get 6 to 10 of them at once. With about 2000 hp each, they hit for 30 to 60." A user's comment: "These things are level 50. yet only hit for 50-80 and have 2,000 HP dear god." There is also comment saying that they hit for 137, but it's from 2008. Additional source http://www.eqcleric.com/threads/6521-Dragon-Necropolis (2004): "They only have about 2k hp, but the buggers hit fast. " | ||
Last edited by Ciroco; 09-01-2015 at 01:40 AM..
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#8
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![]() bump, several people can't even zone in to dragon necropolis, and end up being stuck in a crash loop every time they attempt to log in, requiring someone else to log in their character to get them out
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#9
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![]() Quote:
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#10
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![]() the longer the zone has been up since the most recent server reset, the laggier it gets due to more and more trap mobs being spawned but not killed
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