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  #131  
Old 04-30-2015, 08:38 PM
Clark Clark is offline
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Originally Posted by Lime [You must be logged in to view images. Log in or Register.]
While I think you could revamp the PNP policy to protect newer players and exclude the high end player, I personally don't think anyone on a pvp server should have an inherent right to safety. Many of the big guilds already have systems in place to power level and protect low level characters while they get set up on red and actively recruit anyone they can to replace the churn of the endgame raid scenes.

Being a new player on Rallos Zek, you had no inherent right to safety and the ability to be killed multiple times and harassed with item loss. The players formed communities and anti-pk alliances where they protected themselves in vigilante anti-pk groups that would protect new players as well as punish and ostracize undesirable players.

With current policy there is little reason for player interaction as you simply LNS without risk to the next zone and continue on your leveling process with no risk to yourself and no real way to punish a PK player as he can simply do the same. This creates a game play system where building fellowships with other players is unnecessary as you can solve all your problems yourself, which is against the very nature of a community driven game like Everquest.
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
good post, 5*
  #132  
Old 04-30-2015, 08:47 PM
Clark Clark is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Absolutely mind boggling that people other than Empire would be in favor of removing LNS. If you can't see how LNS is a huge help to competing guilds I don't know what to tell you. The people fucked by the removal of PNP are guilds like Fresh, who now if they contest which will likely end up in defeat, be corpse camped for hours on end with no ability to move to other targets. A couple of demoralizing defeats like that without the ability to get your corpse, and watch the Empire apps flow in and the people moving back to blue.
That is how pvp was on live, and is supposed to be..

Also needs 1000+ population though too so not everyone hops into one zerg guild like Empire for the loot gravy train.
  #133  
Old 04-30-2015, 08:49 PM
Clark Clark is offline
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Need a wipe, and variance.
  #134  
Old 04-30-2015, 08:50 PM
snufzaimoverlord snufzaimoverlord is offline
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Aimchat doesn't approve of pnp.
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  #135  
Old 04-30-2015, 09:51 PM
Buhbuh Buhbuh is offline
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Originally Posted by Gardur [You must be logged in to view images. Log in or Register.]
I mean we're both bringing our own perspective here. You almost always win so of course you're looking to make that count for more.

I'm trying to get the new folks engaged and pvping. So of course I would like to see my people able to lick their wounds and move on. Smaller guilds don't have extras of some key classes so losing a few people can end their day as they can't afford to just leave corpses and move on.
The current rules were made to reflect the inability of other guilds to compete with Nihilum. And it's been shown that is through all the fault of their own (poor leadership).

Smaller guilds should be led by their leaders to take risks within their means, not be led by rules to engage stronger guilds haphazardly and half-heartedly, only to walk away unscathed.

No one in their right mind would engage Empire by themselves. I'd even argue that Fresh, especially right now in its incipient stages, would learn almost nothing by engaging a guild like us in mass PvP. The gear gap and skill level of the average member is way too vast. In normal, everyday skirmish fights? Sure. But not in mass PvP.
  #136  
Old 04-30-2015, 09:52 PM
krazyGlue krazyGlue is offline
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Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
The current rules were made to reflect the inability of other guilds to compete with Nihilum. And it's been shown that is through all the fault of their own (poor leadership).

Smaller guilds should be led by their leaders to take risks within their means, not be led by rules to engage stronger guilds haphazardly and half-heartedly, only to walk away unscathed.

No one in their right mind would engage Empire by themselves. I'd even argue that Fresh, especially right now in its incipient stages, would learn almost nothing by engaging a guild like us in mass PvP. The gear gap and skill level of the average member is way too vast. In normal, everyday skirmish fights? Sure. But not in mass PvP.
voted no
  #137  
Old 04-30-2015, 09:56 PM
Buhbuh Buhbuh is offline
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luckily your dyslexia and having no rational thoughts puts your opinion lower on the totem pole than anyone else here on the forums
  #138  
Old 04-30-2015, 10:13 PM
krazyGlue krazyGlue is offline
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Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
luckily your dyslexia and having no rational thoughts puts your opinion lower on the totem pole than anyone else here on the forums
sick burn dog . but i still vote no
  #139  
Old 04-30-2015, 11:02 PM
Guide.Chroma Guide.Chroma is offline
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Quote:
Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
The current rules were made to reflect the inability of other guilds to compete with Nihilum. And it's been shown that is through all the fault of their own (poor leadership).

Smaller guilds should be led by their leaders to take risks within their means, not be led by rules to engage stronger guilds haphazardly and half-heartedly, only to walk away unscathed.

No one in their right mind would engage Empire by themselves. I'd even argue that Fresh, especially right now in its incipient stages, would learn almost nothing by engaging a guild like us in mass PvP. The gear gap and skill level of the average member is way too vast. In normal, everyday skirmish fights? Sure. But not in mass PvP.
Experience for the driver and their drivees is never a waste. They more practiced they are in buffing, gathering, assisting right, etc the better. Whether the rules were placed with that sort of intention, I don't think it's negative. The big guild gets to experience PvP instead of playing elves by themselves, and the small guild gets a chance at an upset.
  #140  
Old 04-30-2015, 11:39 PM
Runya Runya is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
you don't see an issue with the current system of getting caught in a bad fight, raising your hands while saying "FORCE LNS! DON'T TOUCH ME OR GET BANNED!" while you port out with impunity?

it's comically stupid; you should pay actual consequences for losing a fight in the raid scene
Imo you shouldn't be able to lns from pvp unless you took a yt
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