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#91
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Quote:
1) Use LnS to get corpses and then run off to snipe a different raid target not in contention yet. If no PnP was in place the winning guild could have a small force keep corpses on lock down while the winning guilds raid force downed all targets they wanted. 2) Use LnS to get corpses and move towards the raid target if the fighting didn't happen in the zone of the raid target. Example would be dieing in EJ/TT and using LnS to move into Seb for Trak. The tactic that is trying to be avoided is a group running around trying to snipe mobs, losing in PvP, then using LnS to get a free pass to run away to snipe another mob. It ends up being a game of cat and mouse that when the cat catches the mouse there are no real consequences to losing. The cat essentially has to let the mouse go and then try to find it again. | |||
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#92
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Quote:
I'm still not sold that there needs to be more of a penalty to the loser besides losing whatever they were fighting for. | |||
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#93
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The irony of the people crying for there to be a penalty being the people who would suffer most from their being said penalty.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#94
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Quote:
I don't lobby only for things will help me.. Even thought he PNP assists the smaller guilds in being able to snipe mobs, i still think its some carebear shit and should be removed. | |||
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#95
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Quote:
One suggestion I have for velious though is to extend the lock out period for certain raid zones. If a guild wins PvP in say Kael forcing a lockout of loser. Lock out should be for 3 hours or until raid force leaves.
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#96
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Quote:
2) This I can get behind, and think that letting the winning force have a say in the locked zones, or something like the adjacent zone rule would be appropriate. I don't see a problem with loser guild getting mobs that winner guild isn't prioritising acquiring or denying. | |||
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#97
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I think LNS is stupid and is used to ban fish
force lns is reasonable though | ||
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#98
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the reason PnP was created was because Nihilum's toxic lock down of all mobs forced guilds attempting to break-in and contest being corpse camped
Now the argument is that competing guilds need PnP abolished to compete? ok | ||
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#99
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Small CS derail about the lag: when you have N players in a small space, the server must inform each of them about the presence of the other N-1 players. This makes it an O(N^2) algorithm, and basically you can't throw hardware at problems that are more than maybe O(N log N)
TLDR: don't expect buying a bigger box to fix your lag | ||
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#100
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Quote:
Assume there are two equal raid targets. Small guild tries to snipe, gets caught and loses a PvP skirmish. They call LnS and run off to the next raid target while the winning team meds up after PvP skirmish and then completes the target they fought and won for. They both get a raid target. Basically the request is to punish the losing team somewhat. If there was no LnS the winning team could camp corpses and down both raid targets. With a lockout before looting your corpse it would be similar to this without the players griefing the losing players directly. With much more than 2 targets the losing guild won't miss all their opportunity to raid that day, but losing a PvP skirmish will make them miss out on 1-2 hours of raiding instead of no time penalty what so ever. | |||
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