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  #81  
Old 01-27-2015, 08:07 AM
86753o9 86753o9 is offline
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People who are really just here because it's free and want project 1999 to basically become a free version of live.
  #82  
Old 01-27-2015, 08:22 AM
Mentathiel Mentathiel is offline
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
2) people who put prices in their auctions thinking it will sell the item quicker (hint: it won't!)
I hate having to look up prices in the wiki, then get told that they want 100pp for an item listed as 30pp.

If you want 100pp, why not just tell people so they can ignore you?

Also, the auction tracker which lists the prices for the wiki only works because people quote their asking price in /auc.
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  #83  
Old 01-27-2015, 09:07 AM
Swish Swish is offline
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Had that today. 3.5k for a granite bracer... move along fat cat :P

If more people run the auction tracker while they're in EC and upload the data it'll be better for buyers.
  #84  
Old 01-27-2015, 09:21 AM
stakha stakha is offline
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I'm going to start responding to serious low ball offers with a counter offer that's higher than what I was originally asking
  #85  
Old 01-27-2015, 10:40 AM
Mirana Mirana is offline
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People who fail to understand that people play this game for different reasons and with different agendas.
  #86  
Old 01-27-2015, 11:08 AM
drktmplr12 drktmplr12 is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
There were not Wikis, but there were various websites, which were sort of prototypes for Wikis.

But I agree. I just don't see the difference between plotting points and paths on a screen and doing it on paper. There was nothing at all about the ingame map that made the game easier.
I just want to point out that the interactive nature of an in game map is completely different than having a map on another monitor or printed out (this is how i did it in 2000) on your desk. Your character is a little "+" in the center. I could navigate through an entire zone without even looking at anything 3D, just by navigating my little "+" through the map that someone else made. I think directions along the lines of "follow the left wall until" is a testament to the difference between no map and an interactive map.

Anyone else ever buy this? EQ Atlas I loved mine. Had lore and points of interest, but it was lost/thrown out one time i moved. Sad.
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  #87  
Old 01-27-2015, 11:10 AM
drktmplr12 drktmplr12 is offline
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Quote:
Originally Posted by 86753o9 [You must be logged in to view images. Log in or Register.]
People who are really just here because it's free and want project 1999 to basically become a free version of live.
amen.
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  #88  
Old 01-27-2015, 11:16 AM
Bristlebard Bristlebard is offline
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Quote:
Originally Posted by stakha [You must be logged in to view images. Log in or Register.]
I'm going to start responding to serious low ball offers with a counter offer that's higher than what I was originally asking
/nod
  #89  
Old 01-27-2015, 11:47 AM
Xer0 Xer0 is offline
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Quote:
Originally Posted by drktmplr12 [You must be logged in to view images. Log in or Register.]
I just want to point out that the interactive nature of an in game map is completely different than having a map on another monitor or printed out (this is how i did it in 2000) on your desk. Your character is a little "+" in the center. I could navigate through an entire zone without even looking at anything 3D, just by navigating my little "+" through the map that someone else made. I think directions along the lines of "follow the left wall until" is a testament to the difference between no map and an interactive map.

Anyone else ever buy this? EQ Atlas I loved mine. Had lore and points of interest, but it was lost/thrown out one time i moved. Sad.

>Implying people pay attention to anything but the zone wall when attempting to navigate around a zone for the first time.


We're all aware that you don't get a cursor to follow your character, but it does not make the game itself any easier, and that right there is what I cannot stand. People think in order for the game to be good and challenging it has to be a stripped down barebones featureless mockup of a game and that simply is not true.

Unless the great challenge EQ posed to you was attempting to find a specific area in a zone, you've posed an entirely pointless argument.

Keep in mind I'm not at all trying to get the maps back, in the few months since I've returned I've managed to get most of the zones down pat (well trulyn I never forgot most of it from my last stint in '14), I just find the attitude of most of the "shits classic" fanatics to be nothing short of deplorable.
Last edited by Xer0; 01-27-2015 at 11:59 AM..
  #90  
Old 01-27-2015, 11:52 AM
Ravager Ravager is offline
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Quote:
Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
Umless the great challenge EQ posed to you was attempting to find a specific area in a zone, that's a pointless argument.
That, in fact, was one of the great challenges. Getting lost in EQ was a dangerous thing and made Norrath a much larger world.
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