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#31
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rotations are for blue
variance is for red pras red99 | ||
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#32
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Massive pop boost of level 46 Rangers camping in every 3 minutes to see if mobs are up. People too busy having to sit on 2 day spawns to be able to go and do anything else. Increase in poop filled socks 150%.
I don't remember ever mentioning loot in Azrael Team speak. The only loot I ever got, was the loot I was present for, Tolan's Legs lol, Dragon hero bracer? SEOC?.... Hell even the loot I was present for you'd often hand off to someone else and roll right over me. 4 Gigantic Zwiehanders, 3 swords of rile, you even gave Brainz that 1hs sword in VP and he wasn't even playing Brainz and hadn't in like 2 weeks. Then of course you'd all bitch and moan when I'd draw aggro with my Primary Epic Wep to where I started fighting without a wep. I get the core thing but I just don't care. I remember you calling me out and I think my response was, eat a bag of shit. Same respond I'd give to Lite, Twerk, Wyclef. I'm aware you weren't prepared for some outsider to show up and tell you all your fucktards, it happened. Accept. I'm not playing this game so and your pals can get better at it. Not when your allegiance and respect for my time put in is less then 0. I am enjoying Free Agency. | ||
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#33
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+/- 3 days would prob be better for the 7 day spawns actually
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#34
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Variance was never implemented on Live. Patch days were, and effectively created a more competitive raiding atmosphere better than 3am repops on a Tuesday will on this server.
__________________
![]() it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable. | ||
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#35
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Wrong, progression had 24 hour variance. It led to 0-24 hours of sitting on a single spawn point waiting for repop. Mobs were spread out so that every day had a different spawn. It was incredibly boring and favored a class of neckbeard that this server has never seen.
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#36
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Quote:
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#37
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The thing that variance offers is: each mobs is on a variable timer, meaning each mob will spawn within a window that each guild will track. This helps the bigger, more established guilds. Guilds like Uprising will not be able to compete with forces like Az/Nihilum during these variance repops.
Random server-wide repops allow for Az/Nihilum to fight over mobs, and gives Uprising an opportunity to raid the more trivial mobs while Az/Nihilum are fighting each other. In the end, all variance will do is give the neckbearders and people willing to answer a 4am batphone more of an advantage.
__________________
![]() it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable. | ||
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#39
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exactly why we need variance and the serverwide repops we already get ^
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#40
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I guess when ya have nothing better to do in game, ya come to the boards and post rhetorical threads full of the same non-sense that GMs don't even read. Just so you can live vicariously through forum quest. That's why I'm here [You must be logged in to view images. Log in or Register.]
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