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#11
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![]() All that said, I'd be more interested in the ones that didn't than the ones that do.
"Safe to take res?" being one of the best things people can remember sending to a cleric or being told it was safe by a cleric. | ||
Last edited by Nirgon; 02-11-2014 at 04:10 PM..
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#12
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![]() I 100% recall what Nirgon is speaking about. The absence of this here is one of the largest "easy mode" differences to this server apart from resists.
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
#13
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![]() I seem to remember in exp groups/raids if you were being rezzed back in you would NEVER sit or you'd be dead pretty fast. That would indicate some sort of proximity agro in a general sense as I don't remember the behavior being limited to specific encounters. It was more just a general rule/practice.
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#14
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![]() Quote:
For example, I think everyone agrees that skeletons would behave in this manner. However, undead frogs in guk do not, despite being undead. I believe this is because they have an actual faction, instead of general kos. Definitely worth discussing. Some preliminary work was done to add this mechanic, which currently should be functioning on spectres in oasis. That is the only npc we flagged for testing as of yet. | |||
#15
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#16
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![]() I think we understand how "undead agro" works, but I think this thread is asking about something above and beyond that (correct me if I'm wrong OP).
I personally could not find a NPC that would actively and continuously "scan" for new, passive, agro targets while already engaged with some other PC. At least outside of the raids/planes. | ||
#17
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![]() Yeah this goes beyond the undead aggro but uses that mechanic that Kanras created (ability to add to hate list by proxy).
A proof of concept would be.. 1. if you could res a player next to a freshly pulled (throw a stick at it) scareling, for example, in plane of fear that would turn and attack/probably kill the freshly rezzed player with them taking no other action. 2. Another would be a shaman pulls Derakor with malo past a sitting player that Derakor scowls @... who gets stomped on. Currently 1 & 2 don't happen here. Quote:
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Last edited by Nirgon; 02-11-2014 at 05:21 PM..
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#18
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![]() Quote:
When you are rezzed into a group killing a mob, wouldn't you have Low HP agro? Isn't that different then Proximity agro? Sitting agro in the other example... different then proximity? I can't recall the exact mechanisms after 14 years, but shouldn't we have it "Make sense" instead of just hacking on code to make broken mechanics? | |||
#19
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![]() They definitely may have changed the zones/code many times by now on eqlive, but then again they may not have. Perhaps it would be worth testing in old zones?
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#20
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![]() Quote:
It makes perfect sense. Don't res a player next to a mob, ever. Drag it away if you need to res during a fight. I also am 100% in support of this change as it is one of the most non classic things about this server. | |||
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