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  #11  
Old 02-11-2014, 04:07 PM
Nirgon Nirgon is offline
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All that said, I'd be more interested in the ones that didn't than the ones that do.

"Safe to take res?" being one of the best things people can remember sending to a cleric or being told it was safe by a cleric.
Last edited by Nirgon; 02-11-2014 at 04:10 PM..
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  #12  
Old 02-11-2014, 04:34 PM
heartbrand heartbrand is offline
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I 100% recall what Nirgon is speaking about. The absence of this here is one of the largest "easy mode" differences to this server apart from resists.
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  #13  
Old 02-11-2014, 04:39 PM
Kergan Kergan is offline
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I seem to remember in exp groups/raids if you were being rezzed back in you would NEVER sit or you'd be dead pretty fast. That would indicate some sort of proximity agro in a general sense as I don't remember the behavior being limited to specific encounters. It was more just a general rule/practice.
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  #14  
Old 02-11-2014, 04:42 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Sundawg [You must be logged in to view images. Log in or Register.]
So I think it comes down to deciding which NPCs had the ability to add in-agro range players to their hate list when they are already agro on someone else. Do you have any specific examples? Examples of NPCs who would "scan the area" even if already engaged, and add nearby bystanders to their agro radius?
I've stated my opinion in the other thread, but I would begin by adding the 'undead aggro' for npcs which scowl to all to start with. Sand giants, werewolves, spectres, most undead, etc. From there, could additionally add known npcs which do provide faction hits that behaved in the same manner.

For example, I think everyone agrees that skeletons would behave in this manner. However, undead frogs in guk do not, despite being undead. I believe this is because they have an actual faction, instead of general kos.

Definitely worth discussing. Some preliminary work was done to add this mechanic, which currently should be functioning on spectres in oasis. That is the only npc we flagged for testing as of yet.
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  #15  
Old 02-11-2014, 04:54 PM
Iumuno Iumuno is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
On raid mob pulls, we had to stand.

Extremely evident when we would pull Vindicator and people would be not paying attention or just didn't stand... they would get the splat treatment.

Vindicator certainly is not undead [You must be logged in to view images. Log in or Register.].

You're totally right, I remember more examples of this now. But I also remember walking past engaged mobs in some dungeons "knowing" I would not be added to the hate list. So it definitely was mob-specific behavior.
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  #16  
Old 02-11-2014, 04:59 PM
Sundawg Sundawg is offline
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I think we understand how "undead agro" works, but I think this thread is asking about something above and beyond that (correct me if I'm wrong OP).

I personally could not find a NPC that would actively and continuously "scan" for new, passive, agro targets while already engaged with some other PC. At least outside of the raids/planes.
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  #17  
Old 02-11-2014, 05:12 PM
Nirgon Nirgon is offline
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Yeah this goes beyond the undead aggro but uses that mechanic that Kanras created (ability to add to hate list by proxy).

A proof of concept would be..
1. if you could res a player next to a freshly pulled (throw a stick at it) scareling, for example, in plane of fear that would turn and attack/probably kill the freshly rezzed player with them taking no other action.

2. Another would be a shaman pulls Derakor with malo past a sitting player that Derakor scowls @... who gets stomped on.

Currently 1 & 2 don't happen here.

Quote:
I believe this is because they have an actual faction, instead of general kos.
Yeah they'd follow basic aggro rules. Undead I think are "dumber" and will just start attacking whatever comes between them and the target.... following that new target. The factioned NPC will make a determination of hatelist before transferring.
Last edited by Nirgon; 02-11-2014 at 05:21 PM..
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  #18  
Old 02-11-2014, 05:55 PM
Skydash Skydash is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Yeah this goes beyond the undead aggro but uses that mechanic that Kanras created (ability to add to hate list by proxy).

A proof of concept would be..
1. if you could res a player next to a freshly pulled (throw a stick at it) scareling, for example, in plane of fear that would turn and attack/probably kill the freshly rezzed player with them taking no other action.
I have a silly observation here that might be overlooked?
When you are rezzed into a group killing a mob, wouldn't you have Low HP agro?
Isn't that different then Proximity agro?
Sitting agro in the other example... different then proximity?

I can't recall the exact mechanisms after 14 years, but shouldn't we have it "Make sense" instead of just hacking on code to make broken mechanics?
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  #19  
Old 02-11-2014, 06:15 PM
koros koros is offline
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They definitely may have changed the zones/code many times by now on eqlive, but then again they may not have. Perhaps it would be worth testing in old zones?
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  #20  
Old 02-11-2014, 06:16 PM
Furniture Furniture is offline
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Quote:
Originally Posted by Skydash [You must be logged in to view images. Log in or Register.]
I have a silly observation here that might be overlooked?
When you are rezzed into a group killing a mob, wouldn't you have Low HP agro?
Isn't that different then Proximity agro?
Sitting agro in the other example... different then proximity?

I can't recall the exact mechanisms after 14 years, but shouldn't we have it "Make sense" instead of just hacking on code to make broken mechanics?

It makes perfect sense. Don't res a player next to a mob, ever. Drag it away if you need to res during a fight.



I also am 100% in support of this change as it is one of the most non classic things about this server.
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