Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 11-13-2013, 04:34 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,062
Default

If nothing else it'll just bottleneck the XP grind zones the day after the cap goes up.
__________________
  #12  
Old 11-13-2013, 05:22 PM
fadetree fadetree is offline
Planar Protector


Join Date: Mar 2012
Posts: 1,958
Default

Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
there has never been a server where one gains XP from pvp.
Ah, ok, didn't know that. Still, I would think that if you get exp for kills, but

a) only if they are relatively close to you in level, and
b) only if they are a legit enemy team member, and
c) only if you haven't killed them like x times before in the last y minutes

it might promote pvp over pve to some extent without being hugely exploitable.
__________________
The Ancient Ranger
Awake again.
  #13  
Old 11-13-2013, 05:31 PM
Atmas Atmas is offline
Planar Protector


Join Date: Jun 2011
Location: In the bushes outside your window
Posts: 1,009
Default

I don't think impacting xp positive or negative is a good idea for promoting PvP. PvP in itself slows down xping.

Level capping is somewhat interesting. It was annoying as hell to read all the PvE crazed exploiters bragging as if leveling the fastest was something PvPers cared about. It might force these people to actually /gasp PvP. While there would be some consequences I don't think it would be detrimental long term, unless items that get removed form the game were taken out before people got to those levels.
__________________
60 Wixxor - Atmas
60 Paladin - Opmeter
54 Rogue - Ories
Some other toons
Formerly of TZ
  #14  
Old 11-13-2013, 05:31 PM
applesauce25r624 applesauce25r624 is offline
Fire Giant


Join Date: Sep 2010
Posts: 624
Send a message via ICQ to applesauce25r624 Send a message via AIM to applesauce25r624
Default

they would just level up alts at the same time
  #15  
Old 11-13-2013, 10:17 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default

Quote:
Originally Posted by applesauce25r624 [You must be logged in to view images. Log in or Register.]
they would just level up alts at the same time
possible.
  #16  
Old 11-13-2013, 10:30 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,219
Default

Quote:
Originally Posted by applesauce25r624 [You must be logged in to view images. Log in or Register.]
they would just level up alts at the same time
So?

The point is to keep basement dwellers from outleveling everyone else by playing 20 hours a day for the first month of the server.

If you remove the possibility of massively outleveling the rest of the server, there's no incentive to poopsock during those first few weeks. That keeps people competitive without making them feel like they have to dedicate their lives to the game right out of the gate.

I think you'd get a lot more participation from Blue if people knew they wouldn't be blown out of the water if they didn't switch over to Teams immediately and grind XP nonstop for weeks.
  #17  
Old 11-13-2013, 10:36 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,062
Default

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
I think you'd get a lot more participation from Blue if people knew they wouldn't be blown out of the water if they didn't switch over to Teams immediately and grind XP nonstop for weeks.
I'm not sure I see where this is coming from... since when did a typical blue player not thrive on wanting to get ahead of other players on the server in some capacity? Take the EC trader as an example...everyone is climbing over everyone else to try and amass more plat, to keep their "wealth" on an upward curve ahead of inflation.

There's also no reason to think that a typical PvP player is going to be well ahead of a blue player in terms of an XP grind.
__________________
  #18  
Old 11-13-2013, 10:42 PM
indiscriminate_hater indiscriminate_hater is offline
Banned


Join Date: Apr 2013
Posts: 1,758
Default

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
So?

The point is to keep basement dwellers from outleveling everyone else by playing 20 hours a day for the first month of the server.

If you remove the possibility of massively outleveling the rest of the server, there's no incentive to poopsock during those first few weeks. That keeps people competitive without making them feel like they have to dedicate their lives to the game right out of the gate.

I think you'd get a lot more participation from Blue if people knew they wouldn't be blown out of the water if they didn't switch over to Teams immediately and grind XP nonstop for weeks.
even with a level cap progression you're still only benefitting some class of players whose playtime lies between the super casual and the super neckbeard.

and there absolutely is incentive to poopsock: keeping the more casual players out of the great leveling zones and preventing them from getting the good gear. keeping somebody at level 20 doesn't prevent them from being an asshole PVP griefer for 18 hours a day.

besides, this would only put a band-aid on the problem and provide a minor setback to people that have a ton of time to play. who do you think will get all the great gear when the level cap is gone? and who do you think will be prevented from getting all of that great gear? how will this affect the PVP scene at higher levels?

this idea will change very little at the server launch and nothing in the long-term
  #19  
Old 11-14-2013, 10:27 AM
Lagaidh Lagaidh is offline
Fire Giant

Lagaidh's Avatar

Join Date: Aug 2010
Posts: 769
Default

Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
If you artificially cap advancement people will get bored and go find something else to do. Everytime someone does that there is a chance that they will just do the other thing entirely and not return to the first thing.

bad idea jeans
I've begun referring to such things as "no child left behind" moments.

(Says a person who takes 3 years plus to get to L54. "Go on... leave me... I'll *cough* I'll only slow you down!")
__________________
Lagaidh Smif
Proud Paladin of the Rathe
  #20  
Old 11-14-2013, 12:22 PM
SamwiseRed SamwiseRed is offline
Planar Protector

SamwiseRed's Avatar

Join Date: Dec 2011
Location: Tatooine
Posts: 10,188
Default

Terrible idea
__________________
Current Games:
Naw
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:21 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.