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  #21  
Old 11-06-2013, 03:53 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Originally Posted by indiscriminate_hater [You must be logged in to view images. Log in or Register.]
called it
Some peoples kids...
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  #22  
Old 11-06-2013, 05:47 PM
Nune Nune is offline
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Hey it's this thread again. Great idea tbh, not gonna happen. Variance was put in, a non-classic feature, into a strictly classic server for a specific reason. This reason will just RnF this thread up, but it's well known and we should just accept and move on.

Stop theoryquesting, use your efforts to get Nilbog Velimus info so that can launch correctly, and asap. THAT'S your best bet at getting some Kubark raids
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  #23  
Old 11-06-2013, 06:04 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
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Originally Posted by Nune [You must be logged in to view images. Log in or Register.]
Hey it's this thread again. Great idea tbh, not gonna happen. Variance was put in, a non-classic feature, into a strictly classic server for a specific reason. This reason will just RnF this thread up, but it's well known and we should just accept and move on.

Stop theoryquesting, use your efforts to get Nilbog Velimus info so that can launch correctly, and asap. THAT'S your best bet at getting some Kubark raids
This post made me laugh hard.

Sir, your misspellings remind me of a coke-bottled glasses nerd literally screaming at his computer screen shooting spittle everywhere.

Good job sir.
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  #24  
Old 11-06-2013, 06:24 PM
Clark Clark is offline
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Simulated repop isn't classic. Not a fan.
  #25  
Old 11-06-2013, 06:26 PM
doraf doraf is offline
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I think simulated patch days would raise the number of items out there and lower their RMT values. Every spawn does this, so extending the window 3 or 4 times is also good for the RMT market. Wearing down other guilds, so that only one guild can get all of the loots is also good for RMT as well.
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  #26  
Old 11-13-2013, 12:19 PM
Melissa Melissa is offline
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Soooo full repop day was a crazy amount of fun and since rogean was having trouble getting it up (giggity, jk) it added a randomish factor...

Just sayin...this idea shouldn't be quickly dismissed! I know a ton of other guilds must've had a ton of fun coordinating raids and mobilization racing other guilds...

Sooooo...bump!

PS http://www.project1999.org/forums/sh...&postcount=748 Evidence that this would be good for the health of the server
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Last edited by Melissa; 11-13-2013 at 02:06 PM..
  #27  
Old 11-13-2013, 06:54 PM
Cecily Cecily is online now
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Quote:
Originally Posted by doraf [You must be logged in to view images. Log in or Register.]
I think simulated patch days would raise the number of items out there and lower their RMT values. Every spawn does this, so extending the window 3 or 4 times is also good for the RMT market. Wearing down other guilds, so that only one guild can get all of the loots is also good for RMT as well.
Almost everything, easily 90%+. one guild gets is awarded to members you tinfoil hat wearing moran. The rest of the gear is banked, publicly recorded and accounted for.
Last edited by Cecily; 11-13-2013 at 06:56 PM..
  #28  
Old 11-13-2013, 10:14 PM
doraf doraf is offline
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Quote:
Originally Posted by doraf [You must be logged in to view images. Log in or Register.]
I think simulated patch days would raise the number of items out there and lower their RMT values. Every spawn does this, so extending the window 3 or 4 times is also good for the RMT market. Wearing down other guilds, so that only one guild can get all of the loots is also good for RMT as well.
Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Almost everything, easily 90%+. one guild gets is awarded to members you tinfoil hat wearing moran. The rest of the gear is banked, publicly recorded and accounted for.
It was a joke. Then again, I'm explaining this to somebody who can't even spell "moron."
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  #29  
Old 11-14-2013, 07:05 AM
Cecily Cecily is online now
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I spelled it right.
  #30  
Old 11-14-2013, 10:23 AM
Lagaidh Lagaidh is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Now Element's post was a huge fuck yo couch comment.
I'm a dev by trade and even though sarcastic, Element is actually offering a very valid point from the other perspective. (Assuming the two sides are 'Players' and 'Staff'.)

We all hear on the forums about this place being free to play and the staff gets no compensation, hobby of love, etc., but it seems those sentiments really are not taken to heart when the topic of discussion is so hot-button.

As a dev by trade, I seriously do not understand what has kept the staff going on this project. I sure do appreciate it and am grateful, but I don't truly understand it. You could tell me the motivation, and I would understand you, but when I see how the player base reacts on the forums regularly... man my understanding falls apart. Maybe it's just thicker skin on their part.

Element's basically saying the staff is damned if they do, damned if they don't. Sure there are plenty of common sense arguments, but we all know there is no single panacea for the raid scene on this server. The fundamental design of EverQuest does not support "normal" play inside of the same content for so long, and the player base here is full of EQ encyclopedias for players.

I'm not trying to thread shit or anything. I always enjoy these threads when they are civil just from an engineer's perspective.

TL;DR - No matter how brusque the delivery... Element has a point.
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