Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #81  
Old 10-18-2013, 04:29 PM
JackFlash JackFlash is offline
Fire Giant


Join Date: May 2010
Posts: 660
Default

Confirmed actual Vaporware.
  #82  
Old 10-18-2013, 04:31 PM
Lowlife Lowlife is offline
Fire Giant


Join Date: Jun 2010
Posts: 842
Default

lights out
  #83  
Old 10-18-2013, 04:38 PM
JackFlash JackFlash is offline
Fire Giant


Join Date: May 2010
Posts: 660
Default

When I first came across the project I was excited. It only took a few mins of browsing the forums to figure out that yeahlight was full of shit.
  #84  
Old 10-18-2013, 05:18 PM
Gadwen Gadwen is offline
Fire Giant

Gadwen's Avatar

Join Date: Dec 2009
Posts: 522
Default

Sucks for the people who were really waiting for this, I really never understood what this guy was doing that was going to be so much greater than what has been done here. Using the classic client would be the big difference I suppose. Not really surprised to see this particular project end the way it did though, the posts I read from Yeahlight over the years always left me thinking that he didn't really have any motivation to finish it.
  #85  
Old 10-18-2013, 05:26 PM
Laugher Laugher is offline
Fire Giant

Laugher's Avatar

Join Date: Jul 2013
Location: Chicagoland
Posts: 831
Send a message via AIM to Laugher
Default

Really liking the idea of possibility of Trilogy client one day, started in (I guess) LDoN/LoY era (thought it was planes, but after trying mac I realize I'm even less classic than I thought, almost always had maps in my experience) not sure how one would go about using the block ui on a non-square screen but (I would hope) it could at least be resized to be used as a square in higher resolutions.

Keep up the good work! [You must be logged in to view images. Log in or Register.] (if thats what you fancy atm)

[You must be logged in to view images. Log in or Register.]
__________________
Freddi
Farson
  #86  
Old 10-18-2013, 05:49 PM
a_gnoll_pup a_gnoll_pup is offline
Sarnak


Join Date: Apr 2013
Posts: 230
Default

Quote:
Originally Posted by Lowlife [You must be logged in to view images. Log in or Register.]
Some guy on their forums already said that, stating...

"Let's be honest, released server code would most likely just end up at P99 where they already have a pretty solid data base and player base. It would let purists have their skies and spell particles while still having a consolidated classic community."


To which YL responded

"You are assuming my database's schema has much in common with PEQ's, which it does not; mapping their data to my schema would be a nightmare. Harakiri also wrote his own LUA scripting engine, which is incompatible with EQEmu's PERL engine, thus all of PEQ's scripts are mostly useless. You are also assuming people want to actually play in the Trilogy client. Ask the testers how difficult it was to go back to this, especially those familiar with EQTitanium and beyond. Finally, you are assuming people would blindly replace their server code with ours. Regardless of superior mechanic implementations, we have not had years of play go through our work, thus it is ripe with exploitation possibilities."
I guess Yeahlight hasn't heard of Navicat; back when I was working with it it was fucking trivial to port the schema over. Probably even more easier now that Akkadius made this tool: http://eoc.akkadius.com/AllaClone/eoc/login.php

I bet if I connect the local copy of the EQC DB that was essentially an ax_classic clone (trust me, nothing has changed drastically DB-wise judging from his changelog) that it would work with EOC.

Quote:
Harakiri also wrote his own LUA scripting engine, which is incompatible with EQEmu's PERL engine, thus all of PEQ's scripts are mostly useless.
EQEmulator has a LUA engine. We also have unified Perl & LUA Support. Adding in his quest system with a different extension for the file would be easy.

I am floored at how much they use their own arrogance to this day to put down EQEmulator's work and others in general. It is trivial to do what they have done if you just load up EQMac's client and have a copy of IDA and a lot of spare time; It disassembles with debugging symbols for crying out loud.

The argument that they are ahead of EQEmulator and P99 is moot. As Rogean said, their source probably wouldn't have much value to P99 anyways. Rogean and his team have reverse engineered most of Titanium to the same calibur that they have reverse engineered the Trilogy client, if not more due to the client hooks.

Quote:
Finally, you are assuming people would blindly replace their server code with ours. Regardless of superior mechanic implementations, we have not had years of play go through our work, thus it is ripe with exploitation possibilities.
He's right here; no one would use the server code. If anything, missing systems can be reverse engineered by taking a look at the Trilogy client in your favorite ASM viewer, then you can look to see if it exists in EQMac or Titanium and work with it from there. Though that is a really stupid idea; if you want to find a system that functions it's probably better to look at it through Titanium.

The only reason their code base is even semi-valuable to EQEmulator is if we used it as a reference, it would be helpful. I doubt anyone would blindly run their source code, much as you would not blindly run an application on your computer. They are right there. It would simply be historical.
__________________
  #87  
Old 10-18-2013, 06:14 PM
radditsu radditsu is offline
Planar Protector

radditsu's Avatar

Join Date: Feb 2012
Posts: 1,351
Default

http://m.youtube.com/watch?v=v9DmcxI...%3Dv9DmcxIZ_fA
__________________

Tanrin,Rinat,Sprucewaynee
  #88  
Old 10-18-2013, 06:56 PM
Winobot Winobot is offline
Kobold

Winobot's Avatar

Join Date: Nov 2009
Location: whose ducket
Posts: 105
Default

Gotta give the guy props - he put a lot of work into this project. Those slamming him don't know shit, but hey, that's ok. Even though I've played enough EQ for a lifetime, I think it's cool that people still want to keep the legacy going.
__________________
  #89  
Old 10-18-2013, 09:20 PM
Skywarp Skywarp is offline
Scrawny Gnoll

Skywarp's Avatar

Join Date: Dec 2012
Posts: 23
Default

Is it Velious yet? Wonder how long it would take to get going?
  #90  
Old 10-18-2013, 09:49 PM
JackFlash JackFlash is offline
Fire Giant


Join Date: May 2010
Posts: 660
Default

Quote:
Originally Posted by Winobot [You must be logged in to view images. Log in or Register.]
Gotta give the guy props - he put a lot of work into this project. Those slamming him don't know shit, but hey, that's ok. Even though I've played enough EQ for a lifetime, I think it's cool that people still want to keep the legacy going.
You can give him props but he still apparently tried to develop something he would never be able to bring to light. Sony would never have given him the green light.

Props for wasting 4 years of your life and stringing everyone along.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:22 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.