#1
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Raising the lvl cap past 50+ is what ruined EQ
1-50 is a glorious ride, doesn't even feel like grinding. Getting to 50 was fun but going from 50-60 is terrible.
I dont know how they could have done things better, I'm not creative just calling it like it is- shit. And its a shame that they turned EQ into such a level grindfest. I wish there was a vanilla only server. 1-50. | ||
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#2
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__________________
[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | |||
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#3
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#4
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guess you didnt get to the point where you grided 5000 AAs, most of which didnt really do anything. 15 AAs to +1 point to charisma, mad fun.
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B]
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#5
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AA grinding in Luclin was definitely a "fuck this" moment in my life.
Perhaps I don't see why 50-60 is awful because when you're sitting in FG killing non-loot mushrooms for for hours for a single fucking AA point, the 50 to 60 grind looks downright heavenly.
__________________
[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | ||
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#6
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#7
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1. do more challenging content with fewer ppl. exciting and more rewarding 2. form balanced groups 3. change locations and content frequently If you simply join random 6man groups doing w/e yea its slow and boring. | |||
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#8
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You get spells every level.
Every level! And disciplines. What is there not to like about either of those?
__________________
[60 ORACLE] SPITULSKI <The A-Team>
Batmanning today for a better tomorrow. | ||
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#9
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If they had kept level max at 50, Everquest would've died in 2000. No new content would cause the game to be boring pretty quick. I don't know what the max level got to in live, I got a Paladin to 85 and though they went a little overboard with expansions, you have to have new content to please people, and that includes raising level caps.
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Bakon 60 Warrior
King of Sandwiches | ||
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