![]() |
|
|
|
#1
|
|||
|
I've spoken to a large amount of people who can support this too:
Even level and under players resist way too fucking much on snare and grasping roots. I'm talking 5+ times in a row with absolutely no resist buffs, gear, etc. This is able to be reproduced and is definitely not right. If you've experienced this, "report in." | ||
|
#2
|
|||
|
I'm going to be busy today, but a good idea will be for people to do this in relative safety and post results. If no one does this I will do it later tonight when I get home.
Level of caster: Level of victim: Spell cast: Amount of times casted: Amount of times resisted: Approximate length of duration(and the averages if you're thorough): | ||
|
Last edited by Harrison; 09-28-2011 at 11:48 PM..
| |||
|
#3
|
|||
|
I cast 5 nukes on a white con. All hit for 1 (2x Shock of Flame, 3x Shock of Blades).
| ||
|
#4
|
||||
|
Quote:
I'm going to bed so I can't do this tonight like I had planned. | |||
|
#5
|
|||
|
edit: changed graphs
If we're doing classic style resists, I don't even remember having a spell resist on a naked person on EQ live before. Damage spells should use a different formula but crowd control spells should be like the following. These are both accurate within a 5% margin of error: [You must be logged in to view images. Log in or Register.] and another [You must be logged in to view images. Log in or Register.] | ||
|
Last edited by tmoneynegro; 10-10-2011 at 08:49 PM..
| |||
|
#6
|
||||
|
Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
|
#7
|
|||
|
Clearly once you hit 120 MR you are unrootable. Everyone who played on a pvp server knows this.
In all seriousness, it's likely that resists behave something like this:
__________________
[60 Bard] Pescador (Half Elf) <Rustle>
| ||
|
#8
|
|||
|
You can use (1 - some exponential function) as well for essentially the same result, which is how I generated my graph.
But I agree, and I'm sure the devs know, that resists should fall off a cliff when the caster outlevels the target by more than a few levels, and you shouldn't see frequent resists unless the target outlevels you or has 100+ resists.
__________________
[60 Bard] Pescador (Half Elf) <Rustle>
| ||
|
#9
|
||||
|
Quote:
| |||
|
#10
|
|||
|
1-e^-kx, where k is a function of level and resistance
__________________
[60 Bard] Pescador (Half Elf) <Rustle>
| ||
![]() |
|
|