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#1
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![]() yes you guys have now really messed this game up lol...
you could always root and snare at the same time. they removed dots doing 66% to mobs the very next patch why would you even initiate it. monks flying kicks cannot do more then 100dmg at lvl 55 lol my personal best flying kick during kunark live was 174 so wtf is wrong here and minimum flying kick damage was set to 58....I have seen 10dmg flying kicks lol such a fail of a patch...try fixing things that are actually broken like drones of doom/winged death stacking lol | ||
Last edited by doobiesnizax; 05-29-2011 at 07:16 PM..
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#2
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heres a handy link for you so you can be wrong less often http://everquest.allakhazam.com/history/patches.html | ||||
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#3
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![]() 10 patches in they made root/snare stackable. we are far beyond that in the timeline.
and as yo your statement about the 66% dots being removed as untrue...show me where in your crap timeline of patches it states otherwise. and if they want to be exactly correct with there game progression 2 players shouldn't even be allowed to cast the same dot spell on one mob which we can. | ||
Last edited by doobiesnizax; 05-29-2011 at 07:54 PM..
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#4
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![]() Thats next patch now.
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#5
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![]() Quote:
Under "Spells", fourth bullet point down. This is a Luclin-era patch notes, btw.
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#6
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![]() God what is wrong with people? Even if there was a screw up (which in this case there wasnt) these devs are unpaid volunteers... cut them some slack or go back to live and jump back on the SOE hate bandwagon.
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#7
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#8
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Nothing you or I can do about it. They will grow out of it eventually.
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Don't be a Kleat...
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#9
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to make my point why nerf a emu server that was fun to play on because it was all the good parts of classic without all the crap ppl hated and without all the failures of live included and now you want to be exactly like the timelnie and throw these nerfs that were failures on live , people often wonder why when you leave things in like spell sets that are clearly not classic | |||
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#10
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Have you considered that there may be more factors in play that result in spell set options remaining in the default UI? Not likely, because then you couldn't blame the project managers for something totally nonsensical. | ||||
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