Project 1999

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-   -   Game Mechanics: project 1999 so broken now last patch was retarded (/forums/showthread.php?t=38498)

doobiesnizax 05-29-2011 07:14 PM

project 1999 so broken now last patch was retarded
 
yes you guys have now really messed this game up lol...
you could always root and snare at the same time.

they removed dots doing 66% to mobs the very next patch why would you even initiate it.

monks flying kicks cannot do more then 100dmg at lvl 55 lol my personal best flying kick during kunark live was 174 so wtf is wrong here and minimum flying kick damage was set to 58....I have seen 10dmg flying kicks lol

such a fail of a patch...try fixing things that are actually broken like drones of doom/winged death stacking lol

yaaaflow 05-29-2011 07:38 PM

Quote:

Originally Posted by doobiesnizax (Post 301724)
yes you guys have now really messed this game up lol...
you could always root and snare at the same time.

untrue

Quote:

they removed dots doing 66% to mobs the very next patch why would you even initiate it.
untrue

heres a handy link for you so you can be wrong less often
http://everquest.allakhazam.com/history/patches.html

doobiesnizax 05-29-2011 07:51 PM

10 patches in they made root/snare stackable. we are far beyond that in the timeline.

and as yo your statement about the 66% dots being removed as untrue...show me where in your crap timeline of patches it states otherwise.

and if they want to be exactly correct with there game progression 2 players shouldn't even be allowed to cast the same dot spell on one mob which we can.

Rais 05-29-2011 11:56 PM

Thats next patch now.

Ostros 05-30-2011 03:29 AM

Quote:

Originally Posted by doobiesnizax (Post 301750)
10 patches in they made root/snare stackable. we are far beyond that in the timeline.

and as yo your statement about the 66% dots being removed as untrue...show me where in your crap timeline of patches it states otherwise.

and if they want to be exactly correct with there game progression 2 players shouldn't even be allowed to cast the same dot spell on one mob which we can.

http://www.tski.co.jp/baldio/patch/20020724.html

Under "Spells", fourth bullet point down. This is a Luclin-era patch notes, btw.

Swish 05-30-2011 04:23 AM

God what is wrong with people? Even if there was a screw up (which in this case there wasnt) these devs are unpaid volunteers... cut them some slack or go back to live and jump back on the SOE hate bandwagon.

Pringles 05-30-2011 11:28 AM

Quote:

Originally Posted by Swish (Post 301987)
God what is wrong with people? Even if there was a screw up (which in this case there wasnt) these devs are unpaid volunteers... cut them some slack or go back to live and jump back on the SOE hate bandwagon.

This ^

Reppy 05-30-2011 12:46 PM

Thinking that this is During SoV Era Though;

It clearly States in the Patch Notes Jan 9 2001

*Root and Snare*

Root-type spells and "snare" type spells now use a separate spell
effect.

Previously, "Root" spells would overwrite any snare effect upon the
target. When the root would wear off, the target began moving at full
speed. With this change, when root wears off, snare will still be in
effect. This has a few added effects on the other end.

For instance, root will no longer cancel SoW or Journeyman's Boots
effects. It also allowed us to correct a long-standing bug that was
allowing bards to cancel root on themselves by playing Selo's
Accelerando if Selo's was in effect at the time that the bard was
rooted. As mentioned in a previous patch where the first part of this
bug was fixed, this was not the intended effect.

Later on Down the patch Notes it states Which is Jan 17 2001;

Bug Fixes*

- Fixed a bug that caused "root" and "snare" type spells to function
incorrectly when stacked. They should now stack properly.

Now Depending on how far we are down the list on the patch notes if we have gotten to the point of where root + snare is stackable then it is wrong ; if we are before this time then it is correct with the timeline reguardless if it was never meant to be the devs imo are going by the timeline. I am a wizard myself and don't like it but this is not my project and this is the way they have been doing it so why change now.

Malrubius 05-30-2011 04:34 PM

Quote:

Originally Posted by Swish (Post 301987)
God what is wrong with people? Even if there was a screw up (which in this case there wasnt) these devs are unpaid volunteers... cut them some slack or go back to live and jump back on the SOE hate bandwagon.

I think it's just because there are some children who play here just like back in the classic era. And they post in the forums too. /shrug

Nothing you or I can do about it. They will grow out of it eventually.

doobiesnizax 05-30-2011 08:59 PM

Quote:

Originally Posted by Swish (Post 301987)
God what is wrong with people? Even if there was a screw up (which in this case there wasnt) these devs are unpaid volunteers... cut them some slack or go back to live and jump back on the SOE hate bandwagon.

because people want to play here and have fun that is why they post on the forums if people never gave feedback you probably would have alot more issues then you do now so be thankful people take the time to post on the forums about things they dislike...

to make my point why nerf a emu server that was fun to play on because it was all the good parts of classic without all the crap ppl hated and without all the failures of live included and now you want to be exactly like the timelnie and throw these nerfs that were failures on live , people often wonder why when you leave things in like spell sets that are clearly not classic


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