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#1
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![]() A question about this skill, i seem to remember on live you could train on green con monsters with this skill, atm i have 17 skill all bought and cant raise it at all, havent tryed on blue+ monsters as it would prolly be bad for a rogue to do [You must be logged in to view images. Log in or Register.]
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#2
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![]() Can raise the skill on blue monsters, just tryed to kite arown with a blue mob, just going close to do intimidations trys, is this working as intended? or should you be able to work up your skill on green cons aswell?
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#3
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![]() My rogue has only been able to skill up on mobs I can get exp from. I intimidated orc pawns all over commons without a single skill up (was funny as heck to watch though). I instead tried on blue mobs and it started to skill up. I have been able to proc my serated bone dirk and use intimidate to solo certain blue mobs now - and have my intimidation skill maxed for my level. Having never played a rogue on live, I assumed this is how it is intended to work - although pick pocket can be skilled up on greens. I did find conversation that states you should be able to skill up on anything targetable - but I have not found that to be the case:
http://everquest.allakhazam.com/db/skills.html?skill=55 | ||
#5
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![]() I did my skill ups on yellows/reds in groups. You will get skill ups and it won't work. Win/Win.
Until you get very high skill and then once in a blue moon it will work on a yellow con Sonic Bat and scare the shit out of you and your group expecting a train.
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Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | ||
#7
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![]() Im having a hard time wrapping my brain around this skill being instant in live...i distinctly remember clicking intimidate/instill doubt and a good 6 seconds later or so AFTER the graphic was done would the skill either work or fail, and get the message saying so. I cant find any forums or confirmation of this. Am i going crazy?
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#8
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![]() Quote:
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#9
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![]() Yeah. It's very different' than live. As mentioned many times before, the check was at the end of the animation with a kick.
Also, on live, you could skill up on anything you could target, even if it was across the zone. I used to run around and ID stuff when traveling from zone to zone. As I was running, I would just make sure to have something else targeted besides myself and mash intimidate. Skilling up really shouldn't be an issue, however. It skills very fast.
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Reptak - 60 Ikky Monk
Iniquity - 59 Ogre SK Aidar - 54 Woodelf Druid Chimeran - 36 DE Enchanter <The Mystical Order> | ||
#10
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![]() Originally Intimidate was a display of moves and a chance of the mob running away at the kick near the end. No fear skulls and I don't think it even said "soandso is very afraid."
The version here is instant Intimidate and then the moves are displayed as well as the Fear spell effect. | ||
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