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#1
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I was testing the cancel magic line of spells on myself. What I've noticed is...
.. Cancel Magic (lvl 19) Remove 1 buff . Nullify Magic (lvl 44) Remove 2 buffs ... Annul Magic (lvl 55) Remove 2 buffs It seems that Nullify Magic and Annul Magic do the exact same thing. Can anyone explain to me why I would want to use Annul Magic over Nullify Magic? | ||
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#2
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more dispell counters for stronger things that need to be removed i think
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#3
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Funnier name.
Annul magic also has a quicker cast time, and I suppose may remove more 'buff counters' per 'remove buffs'. | ||
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#4
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Nullify
1: Cancel Magic (4) 2: Cancel Magic (4) Annul 1: Cancel Magic (9) 2: Cancel Magic (9) Those numbers in parentheses refers to the potency of the removal. This goes against the potency of the spells.
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
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#5
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Remind me how the counters thing works.
A 'remove 4 counters' effect would remove 4 counters from every buff (starting from the top) until either a buff is removed or there are no more buffs to remove counters from? | ||
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#6
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The thread on how this was fixed is here, Jimjam
http://www.project1999.com/forums/sh...er+enchantment | ||
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#7
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Quote:
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#8
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Thank you kindly Weasel!
PS Haynar is a champ. | ||
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Last edited by Jimjam; 05-30-2016 at 05:30 PM..
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#9
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Why exactly did the developers change buff importance values again? I know that dispell sticks used to always remove your top buff, but then that changed with a random patch, which in some ways made managing dragon AEs and dispells futile.
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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#10
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Quote:
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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