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 Nullify Magic vs Annul Magic I was testing the cancel magic line of spells on myself. What I've noticed is... .. Cancel Magic (lvl 19) Remove 1 buff . Nullify Magic (lvl 44) Remove 2 buffs ... Annul Magic (lvl 55) Remove 2 buffs It seems that Nullify Magic and Annul Magic do the exact same thing. Can anyone explain to me why I would want to use Annul Magic over Nullify Magic? | 
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 more dispell counters for stronger things that need to be removed i think | 
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 Funnier name. Annul magic also has a quicker cast time, and I suppose may remove more 'buff counters' per 'remove buffs'. | 
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 Nullify 1: Cancel Magic (4) 2: Cancel Magic (4) Annul 1: Cancel Magic (9) 2: Cancel Magic (9) Those numbers in parentheses refers to the potency of the removal. This goes against the potency of the spells. | 
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 Remind me how the counters thing works. A 'remove 4 counters' effect would remove 4 counters from every buff (starting from the top) until either a buff is removed or there are no more buffs to remove counters from? | 
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 The thread on how this was fixed is here, Jimjam http://www.project1999.com/forums/sh...er+enchantment | 
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 Thank you kindly Weasel! PS Haynar is a champ. | 
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 Starting buff order in UI (client side) and server side: Slot 1 - See Invis Slot 2 - DS Slot 3 - Arch Shielding Clicked See Invis buff to drop; slot in UI now open, recast Arch Shielding moved in UI from Slot 3 to Slot 1. Buff order in UI is: Slot 1 - Arch Shielding Slot 2 - DS Slot 3 - See Inviz Buff order on server side is still original order: Slot 1 - See Invis Slot 2 - DS Slot 3 - Arch Shielding Casting Nullify Magic drops DS and See Inviz and not Arch Shielding. The order Nullify worked on was exactly what is on server side. | 
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