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Old 07-08-2015, 07:11 PM
Afterburner Afterburner is offline
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Default Where are the actual disarmable traps in the game?

I know there's the swinging pendulums in Paw that a rogue can disarm. The wiki tells me I can disarm the firepots on the Ogre Island in Tim Deep.

Where are the other traps in the game?
  #2  
Old 07-08-2015, 07:18 PM
evilkorn evilkorn is offline
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SolA and SolB also, but I just used the ones at Ogre Island to train up the skill. Then DN in Velious is when it really comes into play.
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Old 07-09-2015, 06:20 AM
Afterburner Afterburner is offline
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Not really looking for a place to train up the skill. Really just wondering where it will ever be used.

Where in Sol A and Sol B? Anyplace else besides those?
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Old 07-09-2015, 09:16 AM
azeth azeth is online now
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Quote:
Originally Posted by Afterburner [You must be logged in to view images. Log in or Register.]
Not really looking for a place to train up the skill. Really just wondering where it will ever be used.

Where in Sol A and Sol B? Anyplace else besides those?
Dragon necropolis.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
  #5  
Old 07-09-2015, 09:12 AM
Swish Swish is offline
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Traps needed to be more lethal in the game.... oh I just lost 2% health to that trap, that's cute.
  #6  
Old 07-09-2015, 09:32 AM
Mentathiel Mentathiel is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Traps needed to be more lethal in the game.... oh I just lost 2% health to that trap, that's cute.
The rogue class often feels like an afterthought; how many groups have you been in which looked for a rogue to open doors or disarm traps? Traps are irritating, not dangerous. Locked doors trap you the second your rogue dies, so you end up getting keys in places like Befallen just to be safe. So many players have never even heard of evasion, including some mid-level rogues, because it's just not part of normal play.

It's not just Everquest though; with the exception of D&D Online, where they do hide optional content / chests behind locked doors and unavoidable traps can take off 50% of a wizard's hit-points, I cannot think of any MMORPG where rogues are not just a DPS class which can be swapped out for a monk or ranger as needed...
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Old 07-10-2015, 01:35 PM
TarukShmaruk TarukShmaruk is offline
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Quote:
Originally Posted by Mentathiel [You must be logged in to view images. Log in or Register.]
The rogue class often feels like an afterthought; how many groups have you been in which looked for a rogue to open doors or disarm traps? Traps are irritating, not dangerous. Locked doors trap you the second your rogue dies, so you end up getting keys in places like Befallen just to be safe. So many players have never even heard of evasion, including some mid-level rogues, because it's just not part of normal play.

It's not just Everquest though; with the exception of D&D Online, where they do hide optional content / chests behind locked doors and unavoidable traps can take off 50% of a wizard's hit-points, I cannot think of any MMORPG where rogues are not just a DPS class which can be swapped out for a monk or ranger as needed...
That's because it's dumb to completely ruin the play experience of everyone else because 1/8th or 1/16th or whatever of the class representation isn't present.

It works well in single player multi party RPGs but not in MMOs
  #8  
Old 07-10-2015, 01:53 PM
Samoht Samoht is online now
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Originally Posted by TarukShmaruk [You must be logged in to view images. Log in or Register.]
It works well in single player multi party RPGs but not in MMOs
Dire Maul tribute run from World of Warcraft is a great example of rogue skills working in an MMO. You have to get through a locked door through one of the following means:

A) kill the guy for the key (NOT preferred)
B) have a rogue pickpocket the key
C) have a rogue pick the lock
D) have a blacksmith use a magic key they made to open the door
E) have an engineer blast the door open

Rogues weren't required to make it through, but it was definitely a luxury to have one with you.
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Old 07-10-2015, 09:22 PM
Tsalarioth Tsalarioth is offline
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Quote:
Originally Posted by TarukShmaruk [You must be logged in to view images. Log in or Register.]
That's because it's dumb to completely ruin the play experience of everyone else because 1/8th or 1/16th or whatever of the class representation isn't present.

It works well in single player multi party RPGs but not in MMOs
I think it's silly to believe that everyone is entitled to play in all areas at all times. If having to find a lockpicker ruins your play experience, maybe you should try somewhere that doesn't require one. Or if you *need* to go into that area, that's why this is an MMO- it requires being social to get things done, and you will be punished for being a loner.
  #10  
Old 07-09-2015, 02:14 PM
mr_jon3s mr_jon3s is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Traps needed to be more lethal in the game.... oh I just lost 2% health to that trap, that's cute.
Those traps in sol a are very lethal. I was running through one day and trap hit me just right and did 80% of my life in 2 seconds.
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