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#1
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![]() I know there's the swinging pendulums in Paw that a rogue can disarm. The wiki tells me I can disarm the firepots on the Ogre Island in Tim Deep.
Where are the other traps in the game? | ||
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#2
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![]() SolA and SolB also, but I just used the ones at Ogre Island to train up the skill. Then DN in Velious is when it really comes into play.
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#3
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![]() Not really looking for a place to train up the skill. Really just wondering where it will ever be used.
Where in Sol A and Sol B? Anyplace else besides those? | ||
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#4
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#5
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![]() Traps needed to be more lethal in the game.... oh I just lost 2% health to that trap, that's cute.
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#6
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![]() Quote:
It's not just Everquest though; with the exception of D&D Online, where they do hide optional content / chests behind locked doors and unavoidable traps can take off 50% of a wizard's hit-points, I cannot think of any MMORPG where rogues are not just a DPS class which can be swapped out for a monk or ranger as needed...
__________________
Mentathiel Rogue and haunter of level-inappropriate dungeons
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#7
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![]() Quote:
It works well in single player multi party RPGs but not in MMOs | |||
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#8
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![]() Quote:
A) kill the guy for the key (NOT preferred) B) have a rogue pickpocket the key C) have a rogue pick the lock D) have a blacksmith use a magic key they made to open the door E) have an engineer blast the door open Rogues weren't required to make it through, but it was definitely a luxury to have one with you. | |||
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#9
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#10
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