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  #1  
Old 09-03-2013, 12:08 PM
Nirgon Nirgon is offline
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Default Classic / Kunark state of the union

Aside from more undead/NPCs needing to be trainable, in town guard resists, resist cap of 255 (I think pending update!), all epics requiring specific faction at given stages, the ability to complete the hand in parts before lvl 50 and the gear flood during the extended timeline... I must say that shit is pretty classic now.

I would personally highly recommend this server as a verified "very close to" classic EQ experience.

What are the thoughts from the less than "hardcore lifer" status populus? Or people who didn't play during the day 1 - end of Kunark era?
  #2  
Old 09-03-2013, 12:14 PM
big league chew big league chew is offline
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need forced UI + spellbook open medding
  #3  
Old 09-03-2013, 02:57 PM
Weekapaug Weekapaug is offline
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Originally Posted by big league chew [You must be logged in to view images. Log in or Register.]
need forced UI + spellbook open medding
This. Plus actual night blindness and ultravision as well as stamina use during combat, and non-stamina based disciplines, if that's how they work (I don't have a high level melee so haven't seen it first hand). The combat disciplines window didn't come in till later, regardless. Item linking wasn't until later, also. I seemed to remember being able to duck off casts with my wiz, but it was pointed out in another thread that the interrupt didn't come until during velious, which could have very well been the case. Like it would interupt the cast if you were ducking, but you had to wait for the cast to complete. Probably right. Right now, it's interrupting when you duck, here. Invis shouldn't remove a player from target...That didn't come until the same patch as the CoS nerf during late velious because that's how they made it so rogues could "evade" in pvp when SZ rogues became Brad McQuade's pet project for the summer, apparently....Hide works off of invis, so that was the basis for the change in that mechanic and the same-patch nerf of the drop of that item. It's often thought that the item was nerfed because it was OP in pvp, it wasn't until the same day the drop was nerfed, basicly, and that was because before that change, a player that went invis remained targeted. The original version didn't become OP until then.

The custom UIs are the biggie, though, imo.

Beyond that, there are A LOT of basic game mechanics like with aggro and the size of the hit box, reach of mobs, etc. that aren't classic....Like, right now you can run thru aggro mobs and there's a small "hitch" before they actually aggro, for example.....but I'm sure they did the best they could with that. These things are often read as complaints, this isn't meant to be....they've done an amazing job with everything on this server but, for the sake of this discussion, if you are really asking about details, yeah, a lot of it is not classic.
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Last edited by Weekapaug; 09-03-2013 at 03:23 PM..
  #4  
Old 09-03-2013, 04:00 PM
Nirgon Nirgon is offline
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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
Plus actual night blindness and ultravision as well
Noted and a client issue, I'd put this in the icing on the cake pile with the UI. Involves some pretty serious graphical rendering skills to undo this if I recall reading correctly.

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Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
as stamina use during combat, and non-stamina based disciplines,
Should be casting and swimming too

Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
Item linking wasn't until later, also.
Noted by devs and a client issue. they can make the link not do anything when clicked, but can't get rid of it. Icing on the cake probs.

Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
I seemed to remember being able to duck off casts with my wiz, but it was pointed out in another thread that the interrupt didn't come until during velious, which could have very well been the case.
Yes, definitely the case. This needs to be changed asap on blue till Velious! It currently works this way on red correctly.

Quote:
Originally Posted by Weekapaug [You must be logged in to view images. Log in or Register.]
Beyond that, there are A LOT of basic game mechanics like with aggro and the size of the hit box, reach of mobs, etc. that aren't classic....Like, right now you can run thru aggro mobs and there's a small "hitch" before they actually aggro, for example.....but I'm sure they did the best they could with that.
I've noticed this one too, but its close enough imo.


Quote:
Originally Posted by senna [You must be logged in to view images. Log in or Register.]
Well if theres now no plan to open a new blue server with an accurate timeline then this whole thing feels pointless
Nilbog continues to hint at developing a timeline and it may have been stated elsewhere their intentions. Currently, I am of the understanding after quite a long Velious (at least as long as this Kunark) that they may announce the completed timeline server.
  #5  
Old 09-03-2013, 04:06 PM
koros koros is offline
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Some fundamental things are still off, especially in regards to resist rates, melee combat, aggro rules, mob max hits, etc. It's a bunch of subtle things that made EQ a touch more difficult overall.

It's easiest to notice if you level up a character on EQMac.
  #6  
Old 09-03-2013, 04:50 PM
cyryllis cyryllis is offline
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we obviously need forced tiny size UI, looking at spellbooks, and randomly added disconnects to simulate life on dial up (especially when people in the house would pick up the phone).

Until we limit client to server bandwidth to a classic level, this server will remain just another random emulator.

In addition, our patches come in at random, not based on the actual timeline- which is a bunch of BS if you ask me. I want 2 patches a week (with repops) fixing the errors, not one patch every 3 months.

I also want the server to come down randomly for large blocks of time often- recreating the classic "hey i have off today, lets play EQ- fuck the server is down!" moments

Ivandyrs Hoops need to once again be rechargeable and all lifetaps as we know them currently need to have a much higher neg resist mod to be in line with how they actually worked in kunark.

The recharge cost of rez sticks here was raised early to prevent overuse of them or what? I dont remember the vendor price skyrocketing until velious.

There are several (on live) exploitable pathing issues that I dont see working here also- many of which were used to easily level without the fear of taking damage and GMs rarely ever intervene. If they saw you, they merely give you a warning. Its just not classic without seeing more people bug a mob back and forth =/

In everfrost, you should be able to stand on the platforms and kill mammoths without them ever being able to get up to you- also the corrupted mammoth originally should have stayed frozen still and not attacked- people used to stand there and max their weapon skills with no fear of death.

You could levitate over fountains in CoM and kill mobs with spells / ranged attack and they would never path to you, just around you.

Should also be able to charm and fear in duels.

We should be able to hand awesome weapons to pets and get them back upon their death- this problem by itself is a major hit to pet classes who could on live just carry around a couple really nice proccing weapons to reuse over and over for pet.

When using a clicky, in classic you could start casting the click and sit down to med during its cast.

Enchanters should be able to move in minor illusion, using a myriad of ways to achieve this ability. In addition, there were ways that druids could move in tree form also (well past 2005)
Enchanters moving in minor illusion wasnt fixed until GoD- so in our timeline it should work and put you on neutral faction with a very large number of NPCs.

On classic in lower guk you could hide behind certain objects to make you completely unhittable- giving you time to gate/camp.

Corner camping to warp across zones to the safe spot also seems more difficult here- taking more camp attempts.

You should be able to lev into a corner, click off levitate, and spam cast invis to move vertically up thru the world. This wasnt nerfed until rampant use of it in vex thal to skip trash mobs iirc. EDIT: nm this worked in PoP also

We should be able to drop coins on the ground.

The list goes on and on and on....

The same people who demand classic...who claim "classic is classic!" are the same people who I am sure don't want to implement a lot of these classic "features."

If I cant move non-kos through zones as an enchanter in minor illusion, why should we be forced to stare at an antiquated tiny UI screen? If we cant recharge ivandyrs hoops, why should we be forced to look at spellbooks? At some point in your make it classic crusade, you have to stop and decide- ALL classic or just pick and choose classic right?

I think what he have here is the lesser of two evils- yes we dont look at our spellbooks, and we have UI options but for the vast majority of players that is classic enough. How many players would really have played if you were forced into that UI? Less than we have right now, I guarantee. In this day in age, when the game with custom UIs still looks pretty ancient, we should be thankful that we have the population that we have and enjoy the community that has become P99.


TL;DR version - WTB moving in minor illusion and giving pets weapons that can be reclaimed, fuck tiny UI and spellbook medding
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Last edited by cyryllis; 09-03-2013 at 04:55 PM..
  #7  
Old 09-07-2013, 08:25 AM
Weekapaug Weekapaug is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Icing on the cake probs.
What you call "icing" I call fundementals.
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  #8  
Old 09-03-2013, 12:16 PM
Nirgon Nirgon is offline
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Spellbook I'm with you. UI I'd say is an icing on the cake.

There's progress in getting the EQ Trilogy launcher to work with P99. I'm not even 100% sure on what problems that will solve, but if that gets rolling and is confirmed to work in every case a Titanium client will on a PC? I'm all for Rogean making it mandatory to connect via it.
  #9  
Old 09-04-2013, 09:29 AM
Ravager Ravager is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Spellbook I'm with you. UI I'd say is an icing on the cake.

There's progress in getting the EQ Trilogy launcher to work with P99. I'm not even 100% sure on what problems that will solve, but if that gets rolling and is confirmed to work in every case a Titanium client will on a PC? I'm all for Rogean making it mandatory to connect via it.
+1

I didn't even know there was work being done with this client. I'd be tickled. I hope it's the same client EQClassic was going to use, because I already bought a copy of that.
  #10  
Old 09-03-2013, 01:09 PM
Legasi Legasi is offline
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I'm very happy with the state of the server. Feels identical to my days during live for lvl 1-26 so far, except for that DDoS mess, but luckily that seems to have been dealt with.
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