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#1
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I was just thinking about when the game first started and when Kunark released, how impossible some of the quests would be to figure out.
One specific example is the VP key. Being how rare Rotting Skeleton/Pained soul and how vague the quest information from the NPCs are, how long did it actually take for someone back on classic to successfully finish this quest. It's not rare to spend like 50+ hours at rotting skeleton/pained soul, who woulda thunk to kill those two specific NPCs. Shit's cray...we are lucky to have a wiki.
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#2
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I liked the game a little more when we didn't have a wiki.
Figuring it out was kinda fun.
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lvl 37 Troll Shaman OF JUSTICE | ||
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#3
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I always wonder these things.
Or those secret spawns behind walls you can walk through, or false trap doors, or other misc areas that dont seem like there is any reason something should be there but there is. I had so many played hours just exploring the world, getting lost, discovering new things. I'm glad to now have the wiki, but nothing is going to beat that raw sense of adventure all men pine for deep within their being. | ||
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#4
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It's not as improbable as you think. Ps and rs spawn roughly 1 outa 100 times. So if you have 25 servers there is a 25% chance one was up when kunark went live. Once the secret gets out. It's out.
Dolic | ||
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#5
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I liked it when night time was pitch black even for DE's
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#6
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Quote:
Quote:
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#8
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Quote:
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#9
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There were hundreds if not thousands of epics completed server-wide by Velious release. Most were solved around early October 2000, by collaborative effort of the respective class boards.
Warrior and Mage epics took the longest to complete. The queen in Chardok was almost never killed, anywhere, and therefor the quest piece from her was a bottleneck. FoH killed the original Naggy/Vox. People shared information on boards then just as they do now, some things were kept semi-secret, but not most. | ||
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#10
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