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![]() In it's current state, the server does not have any check for player position in or out of water when a hostile spell is cast in PvP.
In the screenshot below, you can see a player standing on the beach successfully land a spell on a player who is underwater. [You must be logged in to view images. Log in or Register.] This is incorrect to the classic mechanic, and voids significant strategy that was used during PvP in areas with water The spell damage in the picture above should not have hit; instead, the player underwater should have been protected and received the same message as though he was out of pvp-level range of the other player. Quote:
This game mechanic existed on Classic EQ until a patch on August 11, 2004 when it was changed: Quote:
---------------- Mesochrist - Azrael PVP | ||||
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