Project 1999

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-   -   Game Mechanics: Underwater Spell Avoidance (/forums/showthread.php?t=93039)

MC Epic 01-03-2013 02:28 AM

Underwater Spell Avoidance
 
In it's current state, the server does not have any check for player position in or out of water when a hostile spell is cast in PvP.

In the screenshot below, you can see a player standing on the beach successfully land a spell on a player who is underwater.

http://i1300.photobucket.com/albums/...ps012cc1e8.jpg

This is incorrect to the classic mechanic, and voids significant strategy that was used during PvP in areas with water

The spell damage in the picture above should not have hit; instead, the player underwater should have been protected and received the same message as though he was out of pvp-level range of the other player.

Quote:

If you're underwater, you can only be casted on by other players underwater, and vice versa. Many people use water as a way to escape spells. So when someone casts on you, you get the "soandso tries to cast a spell on you, but you're protected" message. If you have levitate on, you can run above/below water freely. Great to have for ocean battles!
Source: http://www.notacult.com/guide_trollshaman.html


This game mechanic existed on Classic EQ until a patch on August 11, 2004 when it was changed:

Quote:

* Water will no longer cause you to be immune to people outside of water and vice versa.
Source: http://www.thesafehouse.org/forums/s...ad.php?t=12752

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Mesochrist - Azrael PVP

Potus 01-03-2013 03:13 AM

Yeah melees used to jump in and out of the water in Oasis for pvp.

It also applied to npcs, in fact that was why the mechanic was implemented, apparently during Beta a lot of casters would root mobs underwater and nuke them and let them drown.

Bamzal Sherbet 01-03-2013 12:57 PM

Linking this here, since it was discussed before, with GM posts.

http://www.project1999.org/forums/sh...ad.php?t=50902

From my quick read, it looks like this is another mechanic that Null customized (and hence, completely fucking obliterated)

Twain 01-03-2013 02:07 PM

A++ Bug report. I had no idea this was not working correctly. I should be nuking noobs underwater on Saidin instead of swimming down after them!

Cwall 52.0 01-03-2013 05:13 PM

this was something that was working in red99 beta and null changed it

Bamzal Sherbet 01-03-2013 06:11 PM

Quote:

Originally Posted by Cwall 52.0 (Post 802334)
this was something that was working in red99 beta and null changed it

really? just... really?


Imagine this server without Null.. it would be classic!

Cwall 52.0 01-03-2013 08:38 PM

Quote:

Originally Posted by Bamzal Sherbet (Post 802377)
really? just... really?


Imagine this server without Null.. it would be classic!

null had good intentions for the most part and was working the problems out but then rogaine cockblocked him and he peaced out

not sure where he is now

jjgerman 01-05-2013 05:04 AM

ss
 
Running on the edge of water to avoid all spells was always pretty gay, wasnt anything strategic about it. Was just something else to exploit. Much like "classic" item duping. Some shit was just broken, accept it.


Pure casters have it rough enough here, melee @ 60 with fungi tunics already rape face, even more so because crit and pvp melee dmg is way off.

Fixing things like this before u address bigger issues like warriors critting for 1600 with a weighted axe is retarded. Dont see any melees crying about that. When you all know thats not classic. DMg caps were much different.

Kaino 01-05-2013 04:36 PM

yeah 70% of the server are wiz/dru because casters have it so ruff

QQ more noob

Bamzal Sherbet 01-05-2013 05:31 PM

Quote:

Originally Posted by Kaino (Post 803915)
yeah 70% of the server are wiz/dru because casters have it so ruff

QQ more noob

rofl, no shit.

also, i could care less how much a weighted axe crits for. plz nurf it


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