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  #1  
Old 09-11-2016, 10:00 PM
Kelor Kelor is offline
Sarnak


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Default Melee patch

How much will the 2hander buff and swapping of SK to warrior tables improve there dps? i know they will never outdps a monk or so, but curious to how much it will effect them.
  #2  
Old 09-12-2016, 09:58 PM
Kelor Kelor is offline
Sarnak


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Found this on it http://www.ttlg.com/forums/showthread.php?t=5782 if anybody interested
  #3  
Old 09-12-2016, 10:39 PM
entruil entruil is offline
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cool read, thanks for link... interesting to compare thought-process from then to "modern-mmo watercooler" discussions...


'
---ABOUT THE CHANGES IN GENERAL---

It is very important to us that our players understand our goals when making these changes. First and foremost, our goal is NOT to make any particular high-level encounter easier, nor the game easier as a whole. Our goal is that the group makeup at those high-level encounters become more diverse, with more classes, ideally all of them, feeling that they can contribute meaningfully to most encounters. Obviously there will always be some encounters where a particular classes utility should be greatly negated, but those should be the exception and included as a matter of story, rather than the rule.
'

hint of homogenization in there but not from same standpoint or aim as some of the more popular instances...
  #4  
Old 09-12-2016, 11:32 PM
Shodo Shodo is offline
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Nice link!

Paraphrasing: [Previously knights did about half as much damage as a warrior. After the update they should do about 3/4 as much damage].

So in response to OP, it sounds like you should expect to deal about 50% more melee damage (1/2 * 1.5 = 3/4) with two-handers. One-handers should see a smaller increase.
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Last edited by Shodo; 09-12-2016 at 11:35 PM..
  #5  
Old 09-13-2016, 08:37 AM
Brut Brut is offline
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Quote:
Originally Posted by OfftuneRZ [You must be logged in to view images. Log in or Register.]
Cant wait til monk tables are increased and triple attack is added!
In the spirit of what's been going on the past forever with Knights and red 230 Defense skill, I suggest that any class that gets 2h triple attack must first zone into Erudin palace before the triple attacks starts working. Each time said character is logged on, of course.
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  #6  
Old 09-13-2016, 10:45 AM
Gonzoforever Gonzoforever is offline
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Quote:
In the spirit of what's been going on the past forever with Knights and red 230 Defense skill, I suggest that any class that gets 2h triple attack must first zone into Erudin palace before the triple attacks starts working. Each time said character is logged on, of course.
lol +1
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