entruil |
09-12-2016 10:39 PM |
cool read, thanks for link... interesting to compare thought-process from then to "modern-mmo watercooler" discussions...
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---ABOUT THE CHANGES IN GENERAL---
It is very important to us that our players understand our goals when making these changes. First and foremost, our goal is NOT to make any particular high-level encounter easier, nor the game easier as a whole. Our goal is that the group makeup at those high-level encounters become more diverse, with more classes, ideally all of them, feeling that they can contribute meaningfully to most encounters. Obviously there will always be some encounters where a particular classes utility should be greatly negated, but those should be the exception and included as a matter of story, rather than the rule.
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hint of homogenization in there but not from same standpoint or aim as some of the more popular instances...
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