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Old 12-02-2015, 04:24 PM
Crom Crom is offline
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Default Western Wastes - Leuz's Task - Kromzek Giants

The Giants are currently set for 15 mins despawn when they should be set for 30 mins.
And Captain returns to the spawn point if he lost aggro, this is wrong he should stay put.

There are very few sites that talks about the Captains despawn timer but this is one that does.

see link to old site. date of site is 2001-11-23

http://www.castle-grounds.co.uk/eq/benevolence.htm


"It helps to have your group(s) Dragon aligned as well, so your forces are not attacked by Dragons. If things go wrong, the Captain does not wander, and if you fought in the tunnel, he will stay there and ambush any suspecting travellors in WW. He despawns after 30 minutes. "

Can we get an Classic fix to this please.
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  #2  
Old 12-02-2015, 06:54 PM
Man0warr Man0warr is offline
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That's not very good evidence, since he has errors elsewhere in that page like Scout respawning between 12-18 hours which has definitely been proven as false. Other sources have them despawning the same time as Charisa and lot's of posts put her at 15 minutes.

More likely someone snared the Captain which is why he didn't wander after FD.

The one thing that DOES need to be fixed for sure is their aggro range - should be able to get close enough to cast Harmony on them. This was the go-to method of splitting the Captain out classicly.
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  #3  
Old 12-02-2015, 06:57 PM
Daldaen Daldaen is offline
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You can harmony them without aggroing them.

However harmony reduced assist range isn't enough to prevent captain from getting 2 adds when tagged. The captain needs to be moved forward about 10' and it will work perfectly.
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Old 12-02-2015, 07:17 PM
Crom Crom is offline
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Quote:
Originally Posted by Man0warr [You must be logged in to view images. Log in or Register.]
That's not very good evidence, since he has errors elsewhere in that page like Scout respawning between 12-18 hours which has definitely been proven as false. Other sources have them despawning the same time as Charisa and lot's of posts put her at 15 minutes.

More likely someone snared the Captain which is why he didn't wander after FD.

The one thing that DOES need to be fixed for sure is their aggro range - should be able to get close enough to cast Harmony on them. This was the go-to method of splitting the Captain out classicly.
find ONE page that say 15 min despawn on Giants
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"I may not agree with what you say, but to your death I will defend your right to say it."
"If the freedom of speech is taken away then dumb and silent we may be led, like sheep to the slaughter."
"To be able to think freely, a man must be certain that no consequence will follow whatever he writes."

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  #5  
Old 12-02-2015, 08:26 PM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Crom [You must be logged in to view images. Log in or Register.]
find ONE page that say 15 min despawn on Giants
You won't find much info on them at all. But your one source is a Bodi guide whose entire site is riddled with errors.
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  #6  
Old 12-03-2015, 12:11 PM
Erati Erati is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
You can harmony them without aggroing them.

However harmony reduced assist range isn't enough to prevent captain from getting 2 adds when tagged. The captain needs to be moved forward about 10' and it will work perfectly.
this pls
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