![]() |
Western Wastes - Leuz's Task - Kromzek Giants
The Giants are currently set for 15 mins despawn when they should be set for 30 mins.
And Captain returns to the spawn point if he lost aggro, this is wrong he should stay put. There are very few sites that talks about the Captains despawn timer but this is one that does. see link to old site. date of site is 2001-11-23 http://www.castle-grounds.co.uk/eq/benevolence.htm "It helps to have your group(s) Dragon aligned as well, so your forces are not attacked by Dragons. If things go wrong, the Captain does not wander, and if you fought in the tunnel, he will stay there and ambush any suspecting travellors in WW. He despawns after 30 minutes. " Can we get an Classic fix to this please. |
That's not very good evidence, since he has errors elsewhere in that page like Scout respawning between 12-18 hours which has definitely been proven as false. Other sources have them despawning the same time as Charisa and lot's of posts put her at 15 minutes.
More likely someone snared the Captain which is why he didn't wander after FD. The one thing that DOES need to be fixed for sure is their aggro range - should be able to get close enough to cast Harmony on them. This was the go-to method of splitting the Captain out classicly. |
You can harmony them without aggroing them.
However harmony reduced assist range isn't enough to prevent captain from getting 2 adds when tagged. The captain needs to be moved forward about 10' and it will work perfectly. |
Quote:
|
Quote:
|
Quote:
|
| All times are GMT -4. The time now is 03:18 PM. |
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.