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Been haveing zone crashing problem for a few days. since i came bck to p99. Then i gated to Gfay today and crashed. havent been able to log on all night. Here is the Log.. (After trying WinEQ2, affinity 1 and compatibility XP) still no change.. and i can make a lvl 1 char in Gfay no problem login. or relogin.
Code:
2014-03-03 02:59:51 Starting EverQuest (Build Oct 31 2005 10:33:37) 2014-03-03 02:59:51 Timezone: UTC-6h00m 2014-03-03 02:59:51 Loading graphics DLL. 2014-03-03 02:59:51 Parsing INI file .\eqclient.ini 2014-03-03 02:59:51 INI file .\eqclient.ini loaded. 2014-03-03 02:59:52 Initializing timers. 2014-03-03 02:59:55 Checking critical files. 2014-03-03 02:59:55 Initializing WinSock. 2014-03-03 02:59:55 Enumerating 3D devices. 2014-03-03 02:59:55 Found adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.1808) 2014-03-03 02:59:55 Adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family : 2014-03-03 02:59:55 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2014-03-03 02:59:55 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2014-03-03 02:59:55 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2014-03-03 02:59:55 Initializing keypress handler. 2014-03-03 02:59:55 Parsing INI file .\defaults.ini 2014-03-03 02:59:55 INI file .\defaults.ini loaded. 2014-03-03 02:59:55 Loading keyboard tables. 2014-03-03 02:59:55 Creating window. 2014-03-03 02:59:55 Checking display driver version. 2014-03-03 02:59:56 Activating window. 2014-03-03 02:59:56 Picking a default resolution, desktop is 1440 x 900, 32 bits 2014-03-03 02:59:56 Ratio is 1.60 2014-03-03 02:59:56 Resolution was capped at 1280 x 720 2014-03-03 02:59:56 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2014-03-03 02:59:56 Resolution selected 1280 x 720, 32 bits 2014-03-03 02:59:56 CRender::InitDevice: Using 32bit mode. 2014-03-03 02:59:56 CRender::InitDevice: Using vsync 0. 2014-03-03 02:59:56 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2014-03-03 02:59:56 CRender::InitDevice: HardwareTnL Enabled. 2014-03-03 02:59:56 Using hardware vertex shaders. 2014-03-03 02:59:57 Initializing render system. 2014-03-03 02:59:57 Trilinear Mipmapping available. 2014-03-03 02:59:57 Vertex Shader Version: 3.0 2014-03-03 02:59:57 Pixel Shader Version: 3.0 2014-03-03 02:59:57 Initializing engine internals. 2014-03-03 02:59:57 CRender::InitDevice completed successfully. 2014-03-03 02:59:58 Parsing INI file ./eqlsUIConfig.ini 2014-03-03 02:59:58 INI file ./eqlsUIConfig.ini loaded. 2014-03-03 03:00:24 Server selected 108.61.129.184 (4536891). 2014-03-03 03:00:24 Initializing DirectInput. 2014-03-03 03:00:24 Initializing Keyboard. 2014-03-03 03:00:24 Initializing Mouse. 2014-03-03 03:00:24 Creating font list. 2014-03-03 03:00:24 Creating game object. 2014-03-03 03:00:24 Deleting obsolete files. 2014-03-03 03:00:24 Loading string tables. 2014-03-03 03:00:24 Initializing client variables. 2014-03-03 03:00:24 Loading spell effects. 2014-03-03 03:00:24 Initializing display structures. 2014-03-03 03:00:25 Sound Manager loaded 2165 filenames from soundassets.txt. 2014-03-03 03:00:26 Voice Manager loaded 12 macros from VoiceData.txt. 2014-03-03 03:00:27 Networking: using port [50155]. 2014-03-03 03:00:27 Networking: Connection Established [1] 2014-03-03 03:00:27 WorldAuthenticate: Initiating Login. 2014-03-03 03:00:37 WorldAuthenticate. I got a message of type 0x6957 (26967). 2014-03-03 03:00:37 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2014-03-03 03:00:37 WorldRPServer message: server name P1999PVP 2014-03-03 03:00:37 2014-03-03 03:00:37 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2014-03-03 03:00:37 WorldAuthenticate. I got a message of type 0x7cba (31930). 2014-03-03 03:00:37 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2014-03-03 03:00:37 WorldAuthenticate. Access granted. 2014-03-03 03:00:37 2014-03-03 03:00:37 WorldAuthenticate. I got a message of type 0x4ec (1260). 2014-03-03 03:00:38 Race Manager loaded 475 races from racedata.txt. 2014-03-03 03:00:38 Player Animations loaded 9 specific sounds from file AnimationSounds.txt. 2014-03-03 03:00:38 Initializing display. 2014-03-03 03:00:38 Initializing Particle System. 2014-03-03 03:00:38 Setting display options. 2014-03-03 03:00:38 Picking a default resolution, desktop is 1440 x 900, 32 bits 2014-03-03 03:00:38 Ratio is 1.60 2014-03-03 03:00:38 Resolution was capped at 1280 x 720 2014-03-03 03:00:38 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2014-03-03 03:00:38 Resolution selected 1280 x 720, 32 bits 2014-03-03 03:00:38 CRender::InitDevice: Using 32bit mode. 2014-03-03 03:00:38 CRender::InitDevice: Using vsync 0. 2014-03-03 03:00:38 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2014-03-03 03:00:38 CRender::InitDevice: HardwareTnL Enabled. 2014-03-03 03:00:38 Using hardware vertex shaders. 2014-03-03 03:00:38 Initializing render system. 2014-03-03 03:00:38 Trilinear Mipmapping available. 2014-03-03 03:00:38 Vertex Shader Version: 3.0 2014-03-03 03:00:38 Pixel Shader Version: 3.0 2014-03-03 03:00:38 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0 2014-03-03 03:00:38 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0 2014-03-03 03:00:38 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0 2014-03-03 03:00:38 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 03:00:38 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass 2014-03-03 03:00:38 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20 2014-03-03 03:00:38 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14 2014-03-03 03:00:38 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20 2014-03-03 03:00:38 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20 2014-03-03 03:00:38 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20 2014-03-03 03:00:38 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0 2014-03-03 03:00:38 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14 2014-03-03 03:00:38 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20 2014-03-03 03:00:38 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11 2014-03-03 03:00:38 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14 2014-03-03 03:00:38 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20 2014-03-03 03:00:38 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0 2014-03-03 03:00:38 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass 2014-03-03 03:00:38 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20 2014-03-03 03:00:38 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14 2014-03-03 03:00:39 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20 2014-03-03 03:00:39 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20 2014-03-03 03:00:39 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20 2014-03-03 03:00:39 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0 2014-03-03 03:00:39 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14 2014-03-03 03:00:39 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20 2014-03-03 03:00:39 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14 2014-03-03 03:00:39 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20 2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0 2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0 2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20 2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14 2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20 2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20 2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14 2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20 2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0 2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11 2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass 2014-03-03 03:00:39 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0 2014-03-03 03:00:39 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20 2014-03-03 03:00:39 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11 2014-03-03 03:00:39 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20 2014-03-03 03:00:39 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20 2014-03-03 03:00:39 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2014-03-03 03:00:39 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0 2014-03-03 03:00:39 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20 2014-03-03 03:00:39 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11 2014-03-03 03:00:39 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow 2014-03-03 03:00:39 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow 2014-03-03 03:00:39 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11 2014-03-03 03:00:39 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11 2014-03-03 03:00:39 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow 2014-03-03 03:00:39 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow 2014-03-03 03:00:39 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow 2014-03-03 03:00:40 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow 2014-03-03 03:00:40 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14 2014-03-03 03:00:40 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14 2014-03-03 03:00:40 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0 2014-03-03 03:00:40 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20 2014-03-03 03:00:40 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11 2014-03-03 03:00:40 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow 2014-03-03 03:00:40 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow 2014-03-03 03:00:40 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11 2014-03-03 03:00:40 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11 2014-03-03 03:00:40 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow 2014-03-03 03:00:40 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow 2014-03-03 03:00:40 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11 2014-03-03 03:00:40 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow 2014-03-03 03:00:40 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14 2014-03-03 03:00:40 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14 2014-03-03 03:00:40 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 03:00:40 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 03:00:40 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 03:00:40 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 03:00:40 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 03:00:40 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 03:00:40 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 03:00:40 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0 2014-03-03 03:00:40 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20 2014-03-03 03:00:40 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20 2014-03-03 03:00:40 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20 2014-03-03 03:00:40 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20 2014-03-03 03:00:40 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14 2014-03-03 03:00:40 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11 2014-03-03 03:00:40 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11 2014-03-03 03:00:40 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11 2014-03-03 03:00:40 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0 2014-03-03 03:00:40 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm 2014-03-03 03:00:40 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0 2014-03-03 03:00:40 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm 2014-03-03 03:00:40 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm 2014-03-03 03:00:40 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm 2014-03-03 03:00:40 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm 2014-03-03 03:00:40 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20 2014-03-03 03:00:40 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20 2014-03-03 03:00:40 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20 2014-03-03 03:00:41 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20 2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0 2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0 2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0 2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0 2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0 2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11 2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11 2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11 2014-03-03 03:00:41 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11 2014-03-03 03:00:41 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0 2014-03-03 03:00:41 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm 2014-03-03 03:00:41 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0 2014-03-03 03:00:41 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm 2014-03-03 03:00:41 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm 2014-03-03 03:00:41 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm 2014-03-03 03:00:41 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm 2014-03-03 03:00:41 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20 2014-03-03 03:00:41 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20 2014-03-03 03:00:41 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20 2014-03-03 03:00:41 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20 2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0 2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0 2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0 2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0 2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0 2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11 2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11 2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11 2014-03-03 03:00:41 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11 2014-03-03 03:00:41 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11 2014-03-03 03:00:41 Initializing engine internals. 2014-03-03 03:00:41 CRender::InitDevice completed successfully. 2014-03-03 03:00:41 Display options set, return code 1. 2014-03-03 03:00:41 AutoMipMapping set to 1. 2014-03-03 03:00:41 Camera created. 2014-03-03 03:00:41 Storing display options. 2014-03-03 03:00:41 Initializing fonts. 2014-03-03 03:00:41 Loading string tables. 2014-03-03 03:00:41 Initializing UI. 2014-03-03 03:00:41 Initializing UI manager. 2014-03-03 03:00:41 Initializing fonts. 2014-03-03 03:00:41 Parsing UI XML. 2014-03-03 03:00:45 Loading default UI resources. 2014-03-03 03:00:45 Initializing Music. 2014-03-03 03:00:45 Activating Load Screen. 2014-03-03 03:00:46 Display initialized. 2014-03-03 03:00:46 Initializing global data. 2014-03-03 03:00:46 Loading GlobalFroglok_chr 2014-03-03 03:00:46 Loading GlobalPCFroglok_chr 2014-03-03 03:00:47 Loading frogequip 2014-03-03 03:00:47 Failed to open C:\EQLite\frogequip.s3d. 2014-03-03 03:00:47 2014-03-03 03:00:47 Loading GlobalSKE_chr2 2014-03-03 03:00:47 Loading GlobalDRK_chr 2014-03-03 03:00:47 Failed to open C:\EQLite\GlobalDRK_chr.s3d. 2014-03-03 03:00:47 2014-03-03 03:00:47 Loading Global_obj 2014-03-03 03:00:47 Loading GEquip 2014-03-03 03:00:47 Loading GEquip8 2014-03-03 03:00:47 Loading GEquip2 2014-03-03 03:00:48 Loading grass 2014-03-03 03:00:48 Loading GEquip4 2014-03-03 03:00:48 Loading GEquip3 2014-03-03 03:00:48 Loading loyequip 2014-03-03 03:00:48 Failed to open C:\EQLite\loyequip.s3d. 2014-03-03 03:00:48 2014-03-03 03:00:48 Loading ldonequip 2014-03-03 03:00:48 Failed to open C:\EQLite\ldonequip.s3d. 2014-03-03 03:00:48 2014-03-03 03:00:48 Loading gatesequip 2014-03-03 03:00:48 Failed to open C:\EQLite\gatesequip.s3d. 2014-03-03 03:00:48 2014-03-03 03:00:48 Check 1sa. 0xa3b46c81 2014-03-03 03:00:48 2014-03-03 03:00:48 Check 1x. 0x9e15bc94 2014-03-03 03:00:48 2014-03-03 03:00:48 Loading globalKEM_chr2 2014-03-03 03:00:48 Loading globalKEM_chr 2014-03-03 03:00:49 Loading VEquip 2014-03-03 03:00:49 Loading globalKEF_chr2 2014-03-03 03:00:49 Loading globalKEF_chr 2014-03-03 03:00:50 Loading Global5_chr2 2014-03-03 03:00:50 Loading Global5_chr 2014-03-03 03:00:50 Loading frog_mount_chr 2014-03-03 03:00:50 Failed to open C:\EQLite\frog_mount_chr.s3d. 2014-03-03 03:00:50 2014-03-03 03:00:50 Loading rap_chr 2014-03-03 03:00:50 Loading skt_chr 2014-03-03 03:00:50 Loading Global4_chr 2014-03-03 03:00:51 Loading Global_chr 2014-03-03 03:00:52 Loading Global17_amr 2014-03-03 03:00:53 Loading Global18_amr 2014-03-03 03:00:54 Loading Global19_amr 2014-03-03 03:00:54 Loading Global20_amr 2014-03-03 03:00:55 Loading Global21_amr 2014-03-03 03:00:56 Loading Global22_amr 2014-03-03 03:00:57 Loading Global23_amr 2014-03-03 03:00:57 Loading Global2_chr 2014-03-03 03:00:58 Loading Global3_chr 2014-03-03 03:00:58 Loading GEquip5 2014-03-03 03:00:58 Loading growthplane_chr 2014-03-03 03:00:59 Loading karnor_chr 2014-03-03 03:00:59 Initializing sky system. 2014-03-03 03:01:01 Global data initialized. 2014-03-03 03:01:01 Starting process game. 2014-03-03 03:01:01 Starting network game. 2014-03-03 03:01:01 2014-03-03 03:01:01 Check 1sa. 0xa3b46c81 2014-03-03 03:01:01 2014-03-03 03:01:01 Check 1x. 0x9e15bc94 2014-03-03 03:01:01 2014-03-03 03:01:01 Starting load. 2014-03-03 03:01:01 2014-03-03 03:01:01 Attempting to load clz.EQG. 2014-03-03 03:01:02 Loaded clz.EQG. 2014-03-03 03:01:02 Verifying world files. 2014-03-03 03:01:02 Loading zone specific files. 2014-03-03 03:01:02 Initializing cameras. 2014-03-03 03:01:02 Initializing lights. 2014-03-03 03:01:02 Initializing visual effects. 2014-03-03 03:01:02 Initializing target indicator. 2014-03-03 03:01:02 Initializing player path. 2014-03-03 03:01:02 Performing post-load operations. 2014-03-03 03:01:02 Initializing precipitation system. 2014-03-03 03:01:02 World initialized: clz 2014-03-03 03:01:02 load done. 2014-03-03 03:01:02 2014-03-03 03:01:02 Starting char select. 2014-03-03 03:01:02 2014-03-03 03:01:02 Clearing display buffers. 2014-03-03 03:01:02 2014-03-03 03:01:02 Display buffers cleared. 2014-03-03 03:01:02 2014-03-03 03:01:02 Initializing character select UI. 2014-03-03 03:01:02 Resetting game UI. 2014-03-03 03:01:07 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2014-03-03 03:01:07 Zone addr [108.61.129.184:28187] received... 2014-03-03 03:01:08 ZONING 2014-03-03 03:01:08 Networking: Connection Closed [0] with 0 pending bytes. 2014-03-03 03:01:08 Networking: using port [50158]. 2014-03-03 03:01:08 Networking: Connection Established [1] 2014-03-03 03:01:09 Connected to 108.61.129.184:28187... 2014-03-03 03:01:09 2014-03-03 03:01:09 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2014-03-03 03:01:12 Zone Connect -- 3 -- Received MSG_SEND_PC 2014-03-03 03:01:12 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2014-03-03 03:01:12 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2014-03-03 03:01:12 Player = Pnub, zone = Greater Faydark 2014-03-03 03:01:16 MSG_EQ_NETPLAYERBUFF received started. 2014-03-03 03:01:16 MSG_EQ_NETPLAYERBUFF finished. 2014-03-03 03:01:21 MSG_EQ_NETPLAYERBUFF received started. 2014-03-03 03:01:22 MSG_EQ_NETPLAYERBUFF finished. 2014-03-03 03:01:32 MSG_EQ_NETPLAYERBUFF received started. 2014-03-03 03:01:32 MSG_EQ_NETPLAYERBUFF finished. 2014-03-03 03:01:40 MSG_EQ_NETPLAYERBUFF received started. 2014-03-03 03:01:40 MSG_EQ_NETPLAYERBUFF finished. 2014-03-03 03:01:40 MSG_EQ_NETPLAYERBUFF received started. 2014-03-03 03:01:40 MSG_EQ_NETPLAYERBUFF finished. 2014-03-03 03:01:40 MSG_TIME_STAMP received. 2014-03-03 03:01:40 2014-03-03 03:01:40 MSG_TIME_STAMP received. (Items inc). 2014-03-03 03:01:40 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 1 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 3 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 4 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 5 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 6 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 7 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 8 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 9 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 10 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 12 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 13 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 14 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 15 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 16 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 17 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 18 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 19 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 20 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 22 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 23 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 24 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 25 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 26 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 27 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 29 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2000 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2001 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2002 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2003 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2004 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2005 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2006 2014-03-03 03:01:59 Received an item via EQI_STARTING_ITEM at loc 2007 2014-03-03 03:01:59 Item done, MSG_WEATHER_EVENT received. 2014-03-03 03:01:59 2014-03-03 03:01:59 Initializing zone. 2014-03-03 03:01:59 Initializing world. 2014-03-03 03:01:59 Attempting to load gfaydark.EQG. 2014-03-03 03:01:59 Verifying world files. 2014-03-03 03:02:00 Loading zone specific files. 2014-03-03 03:02:00 Loading gfaydark_obj2 2014-03-03 03:02:00 Loading gfaydark_obj 2014-03-03 03:02:00 Loading gfaydark_chr2 2014-03-03 03:02:00 Loading gfaydark_chr 2014-03-03 03:02:00 Loading tar 2014-03-03 03:02:00 Failed to open C:\EQLite\tar.s3d. 2014-03-03 03:02:00 2014-03-03 03:02:00 Loaded NPC with code tar from tar.s3d 2014-03-03 03:02:00 2014-03-03 03:02:00 Loading dke 2014-03-03 03:02:00 Failed to open C:\EQLite\dke.s3d. 2014-03-03 03:02:00 2014-03-03 03:02:00 Loaded NPC with code dke from dke.s3d 2014-03-03 03:02:00 2014-03-03 03:02:00 Loading btn 2014-03-03 03:02:00 Failed to open C:\EQLite\btn.s3d. 2014-03-03 03:02:00 2014-03-03 03:02:00 Loaded NPC with code btn from btn.s3d 2014-03-03 03:02:00 2014-03-03 03:02:00 Loading gfaydark 2014-03-03 03:02:01 Loading objects 2014-03-03 03:02:01 Loading lights 2014-03-03 03:02:01 Initializing cameras. 2014-03-03 03:02:01 Initializing lights. 2014-03-03 03:02:01 Initializing visual effects. 2014-03-03 03:02:01 Initializing target indicator. 2014-03-03 03:02:01 Initializing player path. 2014-03-03 03:02:01 Performing post-load operations. 2014-03-03 03:02:01 Initializing precipitation system. 2014-03-03 03:02:01 World initialized: gfaydark 2014-03-03 03:02:01 Requesting zone data. 2014-03-03 03:02:01 Resetting cameras. 2014-03-03 03:02:01 Resetting vision. 2014-03-03 03:02:01 Resetting overlays. 2014-03-03 03:02:01 Zone initialized. 2014-03-03 03:02:01 Creating INI files. 2014-03-03 03:02:01 Requesting AA data. 2014-03-03 03:02:01 Requesting Skill rank data. 2014-03-03 03:02:01 Loading UI. 2014-03-03 03:02:01 Deactivating previous UI. 2014-03-03 03:02:01 Unloading previous textures. 2014-03-03 03:02:01 Resetting UI. 2014-03-03 03:02:01 Resetting character select UI. 2014-03-03 03:02:01 Resetting game UI. 2014-03-03 03:02:01 UI Reset. 2014-03-03 03:02:01 Initializing UI. 2014-03-03 03:02:01 Initializing UI manager. 2014-03-03 03:02:01 Initializing fonts. 2014-03-03 03:02:01 Parsing UI XML. 2014-03-03 03:02:01 Parsing INI file .\UI_Pnub_P1999PVP.ini 2014-03-03 03:02:01 INI file .\UI_Pnub_P1999PVP.ini loaded. 2014-03-03 03:02:03 Loading default UI resources. 2014-03-03 03:02:03 Initializing game UI. 2014-03-03 03:02:03 Parsing INI file .\Pnub_P1999PVP.ini 2014-03-03 03:02:03 INI file .\Pnub_P1999PVP.ini loaded. 2014-03-03 03:02:03 Loading Icons. 2014-03-03 03:02:05 Resetting viewport. 2014-03-03 03:02:05 Game UI Initialized. 2014-03-03 03:02:06 Failed to send message 1658: connection lost. 2014-03-03 03:02:06 Connection status 2/0 [DisconnectReasonOtherSideTerminated,DisconnectReasonNone] before teardown. 2014-03-03 03:02:16 Networking: Connection Closed [0] with 11 pending bytes. 2014-03-03 03:02:16 Attempt to send message 24122 on a void connection. 2014-03-03 03:02:16 Entering main loop. 2014-03-03 03:02:16 Attempt to send message 31794 on a void connection. 2014-03-03 03:02:16 Attempt to send message 31794 on a void connection. 2014-03-03 03:02:16 Attempt to send message 30546 on a void connection. 2014-03-03 03:02:16 Loading game sounds. 2014-03-03 03:02:16 Requesting initialization data. 2014-03-03 03:02:16 Attempt to send message 802 on a void connection. 2014-03-03 03:02:16 DoMainLoop: just before first while(!ReadyEnterWorld). 2014-03-03 03:02:16 disconnected at C:\EQ\EverQuest\EverQuest.cpp:17973 (char. select) g_world == NULL 2014-03-03 03:02:16 2014-03-03 03:02:16 Character is Pnub. 2014-03-03 03:02:16 2014-03-03 03:02:16 YOU HAVE BEEN DISCONNECTED. 2014-03-03 03:02:16 2014-03-03 03:02:16 end of DisplayScreen 2014-03-03 03:02:16 2014-03-03 03:02:19 Cleaning up groups. 2014-03-03 03:02:19 Attempt to send message 3702 on a void connection. 2014-03-03 03:02:19 Stopping world display. 2014-03-03 03:02:19 Attempt to send message 30546 on a void connection. 2014-03-03 03:02:19 Exiting normally. 2014-03-03 03:02:19 Cleanup 1 2014-03-03 03:02:19 2014-03-03 03:02:19 Cleanup 4 2014-03-03 03:02:19 2014-03-03 03:02:20 Cleanup 5 2014-03-03 03:02:20 2014-03-03 03:02:20 Cleanup 6 2014-03-03 03:02:20 2014-03-03 03:02:20 Cleanup 7 2014-03-03 03:02:20 2014-03-03 03:02:20 Cleanup 8 2014-03-03 03:02:20 2014-03-03 03:02:20 Cleanup 9 2014-03-03 03:02:20 2014-03-03 03:02:20 Cleanup 10 2014-03-03 03:02:20 2014-03-03 03:02:20 Resetting UI. 2014-03-03 03:02:20 Resetting character select UI. 2014-03-03 03:02:20 Resetting game UI. 2014-03-03 03:02:20 UI Reset. 2014-03-03 03:02:21 Cleanup 11 2014-03-03 03:02:21 2014-03-03 03:02:21 Picking a default resolution, desktop is 1440 x 900, 32 bits 2014-03-03 03:02:21 Ratio is 1.60 2014-03-03 03:02:21 Resolution was capped at 1280 x 720 2014-03-03 03:02:21 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2014-03-03 03:02:21 Resolution selected 1280 x 720, 32 bits 2014-03-03 03:02:21 CRender::InitDevice: Using 32bit mode. 2014-03-03 03:02:21 CRender::InitDevice: Using vsync 0. 2014-03-03 03:02:21 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2014-03-03 03:02:21 CRender::InitDevice: HardwareTnL Enabled. 2014-03-03 03:02:21 Using hardware vertex shaders. 2014-03-03 03:02:21 Initializing render system. 2014-03-03 03:02:21 Trilinear Mipmapping available. 2014-03-03 03:02:21 Vertex Shader Version: 3.0 2014-03-03 03:02:21 Pixel Shader Version: 3.0 2014-03-03 03:02:21 Initializing engine internals. 2014-03-03 03:02:21 CRender::InitDevice completed successfully. 2014-03-03 03:02:21 Parsing INI file ./eqlsUIConfig.ini 2014-03-03 03:02:21 INI file ./eqlsUIConfig.ini loaded. | ||
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#2
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got up this morning and first attempt failed. after deleting eqclient.ini , Char Info , and copying over zone files with a fresh install last night..
second attempt loaded up with no problem. no different changes or modem cycle. Code:
2014-03-03 12:32:39 Starting EverQuest (Build Oct 31 2005 10:33:37) 2014-03-03 12:32:39 Timezone: UTC-6h00m 2014-03-03 12:32:39 Loading graphics DLL. 2014-03-03 12:32:39 Parsing INI file .\eqclient.ini 2014-03-03 12:32:39 INI file .\eqclient.ini loaded. 2014-03-03 12:32:40 Initializing timers. 2014-03-03 12:32:43 Checking critical files. 2014-03-03 12:32:43 Initializing WinSock. 2014-03-03 12:32:43 Enumerating 3D devices. 2014-03-03 12:32:43 Found adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.1808) 2014-03-03 12:32:43 Adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family : 2014-03-03 12:32:43 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2014-03-03 12:32:43 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2014-03-03 12:32:43 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2014-03-03 12:32:43 Initializing keypress handler. 2014-03-03 12:32:43 Parsing INI file .\defaults.ini 2014-03-03 12:32:43 INI file .\defaults.ini loaded. 2014-03-03 12:32:43 Loading keyboard tables. 2014-03-03 12:32:43 Creating window. 2014-03-03 12:32:43 Checking display driver version. 2014-03-03 12:32:44 Activating window. 2014-03-03 12:32:44 Picking a default resolution, desktop is 1440 x 900, 32 bits 2014-03-03 12:32:44 Ratio is 1.60 2014-03-03 12:32:44 Resolution was capped at 1280 x 720 2014-03-03 12:32:44 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2014-03-03 12:32:44 Resolution selected 1280 x 720, 32 bits 2014-03-03 12:32:44 CRender::InitDevice: Using 32bit mode. 2014-03-03 12:32:44 CRender::InitDevice: Using vsync 0. 2014-03-03 12:32:44 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2014-03-03 12:32:44 CRender::InitDevice: HardwareTnL Enabled. 2014-03-03 12:32:44 Using hardware vertex shaders. 2014-03-03 12:32:44 Initializing render system. 2014-03-03 12:32:44 Trilinear Mipmapping available. 2014-03-03 12:32:44 Vertex Shader Version: 3.0 2014-03-03 12:32:44 Pixel Shader Version: 3.0 2014-03-03 12:32:44 Initializing engine internals. 2014-03-03 12:32:44 CRender::InitDevice completed successfully. 2014-03-03 12:32:44 Parsing INI file ./eqlsUIConfig.ini 2014-03-03 12:32:44 INI file ./eqlsUIConfig.ini loaded. 2014-03-03 12:33:30 Starting EverQuest (Build Oct 31 2005 10:33:37) 2014-03-03 12:33:30 Timezone: UTC-6h00m 2014-03-03 12:33:30 Loading graphics DLL. 2014-03-03 12:33:30 Parsing INI file .\eqclient.ini 2014-03-03 12:33:30 INI file .\eqclient.ini loaded. 2014-03-03 12:33:32 Initializing timers. 2014-03-03 12:33:35 Checking critical files. 2014-03-03 12:33:35 Initializing WinSock. 2014-03-03 12:33:35 Enumerating 3D devices. 2014-03-03 12:33:35 Found adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.1808) 2014-03-03 12:33:35 Adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family : 2014-03-03 12:33:35 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2014-03-03 12:33:35 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2014-03-03 12:33:35 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2014-03-03 12:33:35 Initializing keypress handler. 2014-03-03 12:33:35 Parsing INI file .\defaults.ini 2014-03-03 12:33:35 INI file .\defaults.ini loaded. 2014-03-03 12:33:35 Loading keyboard tables. 2014-03-03 12:33:35 Creating window. 2014-03-03 12:33:35 Checking display driver version. 2014-03-03 12:33:36 Activating window. 2014-03-03 12:33:36 Picking a default resolution, desktop is 1440 x 900, 32 bits 2014-03-03 12:33:36 Ratio is 1.60 2014-03-03 12:33:36 Resolution was capped at 1280 x 720 2014-03-03 12:33:36 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2014-03-03 12:33:36 Resolution selected 1280 x 720, 32 bits 2014-03-03 12:33:36 CRender::InitDevice: Using 32bit mode. 2014-03-03 12:33:36 CRender::InitDevice: Using vsync 0. 2014-03-03 12:33:36 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2014-03-03 12:33:36 CRender::InitDevice: HardwareTnL Enabled. 2014-03-03 12:33:36 Using hardware vertex shaders. 2014-03-03 12:33:36 Initializing render system. 2014-03-03 12:33:36 Trilinear Mipmapping available. 2014-03-03 12:33:36 Vertex Shader Version: 3.0 2014-03-03 12:33:36 Pixel Shader Version: 3.0 2014-03-03 12:33:36 Initializing engine internals. 2014-03-03 12:33:36 CRender::InitDevice completed successfully. 2014-03-03 12:33:36 Parsing INI file ./eqlsUIConfig.ini 2014-03-03 12:33:36 INI file ./eqlsUIConfig.ini loaded. 2014-03-03 12:33:58 Server selected 108.61.129.184 (8970235). 2014-03-03 12:33:58 Initializing DirectInput. 2014-03-03 12:33:58 Initializing Keyboard. 2014-03-03 12:33:58 Initializing Mouse. 2014-03-03 12:33:58 Creating font list. 2014-03-03 12:33:58 Creating game object. 2014-03-03 12:33:58 Deleting obsolete files. 2014-03-03 12:33:58 Loading string tables. 2014-03-03 12:33:59 Initializing client variables. 2014-03-03 12:33:59 Loading spell effects. 2014-03-03 12:33:59 Initializing display structures. 2014-03-03 12:33:59 Sound Manager loaded 2165 filenames from soundassets.txt. 2014-03-03 12:33:59 Voice Manager loaded 12 macros from VoiceData.txt. 2014-03-03 12:33:59 Networking: using port [55105]. 2014-03-03 12:33:59 Networking: Connection Established [1] 2014-03-03 12:34:00 WorldAuthenticate: Initiating Login. 2014-03-03 12:34:10 WorldAuthenticate. I got a message of type 0x6957 (26967). 2014-03-03 12:34:10 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2014-03-03 12:34:10 WorldRPServer message: server name P1999PVP 2014-03-03 12:34:10 2014-03-03 12:34:10 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2014-03-03 12:34:10 WorldAuthenticate. I got a message of type 0x7cba (31930). 2014-03-03 12:34:10 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2014-03-03 12:34:10 WorldAuthenticate. Access granted. 2014-03-03 12:34:10 2014-03-03 12:34:10 WorldAuthenticate. I got a message of type 0x4ec (1260). 2014-03-03 12:34:10 Race Manager loaded 475 races from racedata.txt. 2014-03-03 12:34:10 Player Animations loaded 9 specific sounds from file AnimationSounds.txt. 2014-03-03 12:34:10 Initializing display. 2014-03-03 12:34:10 Initializing Particle System. 2014-03-03 12:34:10 Setting display options. 2014-03-03 12:34:10 CRender::InitDevice: Using 32bit mode. 2014-03-03 12:34:10 CRender::InitDevice: Using vsync 0. 2014-03-03 12:34:10 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2014-03-03 12:34:10 CRender::InitDevice: HardwareTnL Enabled. 2014-03-03 12:34:10 Using hardware vertex shaders. 2014-03-03 12:34:10 Initializing render system. 2014-03-03 12:34:10 Trilinear Mipmapping available. 2014-03-03 12:34:10 Vertex Shader Version: 3.0 2014-03-03 12:34:10 Pixel Shader Version: 3.0 2014-03-03 12:34:10 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0 2014-03-03 12:34:10 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0 2014-03-03 12:34:10 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0 2014-03-03 12:34:10 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 12:34:10 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass 2014-03-03 12:34:10 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20 2014-03-03 12:34:10 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14 2014-03-03 12:34:10 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20 2014-03-03 12:34:10 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20 2014-03-03 12:34:10 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20 2014-03-03 12:34:10 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0 2014-03-03 12:34:10 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14 2014-03-03 12:34:10 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20 2014-03-03 12:34:10 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11 2014-03-03 12:34:10 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14 2014-03-03 12:34:10 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20 2014-03-03 12:34:10 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0 2014-03-03 12:34:10 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass 2014-03-03 12:34:10 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20 2014-03-03 12:34:10 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14 2014-03-03 12:34:10 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20 2014-03-03 12:34:10 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20 2014-03-03 12:34:10 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20 2014-03-03 12:34:10 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0 2014-03-03 12:34:10 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14 2014-03-03 12:34:10 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20 2014-03-03 12:34:10 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14 2014-03-03 12:34:10 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20 2014-03-03 12:34:10 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0 2014-03-03 12:34:10 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0 2014-03-03 12:34:10 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20 2014-03-03 12:34:10 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14 2014-03-03 12:34:10 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20 2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20 2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14 2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20 2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass 2014-03-03 12:34:11 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20 2014-03-03 12:34:11 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20 2014-03-03 12:34:11 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20 2014-03-03 12:34:11 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2014-03-03 12:34:11 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20 2014-03-03 12:34:11 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow 2014-03-03 12:34:11 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow 2014-03-03 12:34:11 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow 2014-03-03 12:34:11 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow 2014-03-03 12:34:11 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow 2014-03-03 12:34:11 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow 2014-03-03 12:34:11 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14 2014-03-03 12:34:11 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14 2014-03-03 12:34:11 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20 2014-03-03 12:34:11 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow 2014-03-03 12:34:11 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow 2014-03-03 12:34:11 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow 2014-03-03 12:34:11 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow 2014-03-03 12:34:11 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow 2014-03-03 12:34:11 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14 2014-03-03 12:34:11 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14 2014-03-03 12:34:11 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20 2014-03-03 12:34:11 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20 2014-03-03 12:34:11 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20 2014-03-03 12:34:11 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20 2014-03-03 12:34:11 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14 2014-03-03 12:34:11 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm 2014-03-03 12:34:11 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm 2014-03-03 12:34:11 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm 2014-03-03 12:34:11 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm 2014-03-03 12:34:11 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm 2014-03-03 12:34:11 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20 2014-03-03 12:34:11 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20 2014-03-03 12:34:11 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20 2014-03-03 12:34:11 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20 2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm 2014-03-03 12:34:11 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm 2014-03-03 12:34:11 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm 2014-03-03 12:34:11 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm 2014-03-03 12:34:11 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm 2014-03-03 12:34:11 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20 2014-03-03 12:34:11 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20 2014-03-03 12:34:11 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20 2014-03-03 12:34:11 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20 2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0 2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11 2014-03-03 12:34:11 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11 2014-03-03 12:34:11 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11 2014-03-03 12:34:11 Initializing engine internals. 2014-03-03 12:34:11 CRender::InitDevice completed successfully. 2014-03-03 12:34:11 Display options set, return code 1. 2014-03-03 12:34:11 AutoMipMapping set to 0. 2014-03-03 12:34:11 Camera created. 2014-03-03 12:34:11 Storing display options. 2014-03-03 12:34:11 Initializing fonts. 2014-03-03 12:34:11 Loading string tables. 2014-03-03 12:34:11 Initializing UI. 2014-03-03 12:34:11 Initializing UI manager. 2014-03-03 12:34:11 Initializing fonts. 2014-03-03 12:34:11 Parsing UI XML. 2014-03-03 12:34:13 Loading default UI resources. 2014-03-03 12:34:13 Initializing Music. 2014-03-03 12:34:13 Activating Load Screen. 2014-03-03 12:34:14 Display initialized. 2014-03-03 12:34:14 Initializing global data. 2014-03-03 12:34:14 Loading GlobalFroglok_chr 2014-03-03 12:34:14 Loading GlobalPCFroglok_chr 2014-03-03 12:34:15 Loading frogequip 2014-03-03 12:34:15 Failed to open C:\EQLite\frogequip.s3d. 2014-03-03 12:34:15 2014-03-03 12:34:15 Loading GlobalSKE_chr2 2014-03-03 12:34:15 Loading GlobalDRK_chr 2014-03-03 12:34:15 Failed to open C:\EQLite\GlobalDRK_chr.s3d. 2014-03-03 12:34:15 2014-03-03 12:34:15 Loading Global_obj 2014-03-03 12:34:15 Loading GEquip 2014-03-03 12:34:15 Loading GEquip8 2014-03-03 12:34:15 Loading GEquip2 2014-03-03 12:34:16 Loading grass 2014-03-03 12:34:16 Loading GEquip4 2014-03-03 12:34:16 Loading GEquip3 2014-03-03 12:34:16 Loading loyequip 2014-03-03 12:34:16 Failed to open C:\EQLite\loyequip.s3d. 2014-03-03 12:34:16 2014-03-03 12:34:16 Loading ldonequip 2014-03-03 12:34:16 Failed to open C:\EQLite\ldonequip.s3d. 2014-03-03 12:34:16 2014-03-03 12:34:16 Loading gatesequip 2014-03-03 12:34:16 Failed to open C:\EQLite\gatesequip.s3d. 2014-03-03 12:34:16 2014-03-03 12:34:16 Check 1sa. 0xa3b46c81 2014-03-03 12:34:16 2014-03-03 12:34:16 Check 1x. 0x9e15bc94 2014-03-03 12:34:16 2014-03-03 12:34:16 Loading GEquip6 2014-03-03 12:34:16 Loading Global7_chr 2014-03-03 12:34:17 Loading rap_chr 2014-03-03 12:34:17 Loading skt_chr 2014-03-03 12:34:17 Loading Global4_chr 2014-03-03 12:34:17 Loading Global_chr 2014-03-03 12:34:18 Loading Global17_amr 2014-03-03 12:34:19 Loading Global18_amr 2014-03-03 12:34:19 Loading Global19_amr 2014-03-03 12:34:20 Loading Global20_amr 2014-03-03 12:34:20 Loading Global21_amr 2014-03-03 12:34:20 Loading Global22_amr 2014-03-03 12:34:21 Loading Global23_amr 2014-03-03 12:34:21 Loading Global2_chr 2014-03-03 12:34:21 Loading Global3_chr 2014-03-03 12:34:21 Loading GEquip5 2014-03-03 12:34:21 Loading growthplane_chr 2014-03-03 12:34:22 Loading karnor_chr 2014-03-03 12:34:22 Initializing sky system. 2014-03-03 12:34:22 Global data initialized. 2014-03-03 12:34:22 Starting process game. 2014-03-03 12:34:22 Starting network game. 2014-03-03 12:34:22 2014-03-03 12:34:22 Check 1sa. 0xa3b46c81 2014-03-03 12:34:22 2014-03-03 12:34:23 Check 1x. 0x9e15bc94 2014-03-03 12:34:23 2014-03-03 12:34:23 Starting load. 2014-03-03 12:34:23 2014-03-03 12:34:23 Attempting to load clz.EQG. 2014-03-03 12:34:23 Loaded clz.EQG. 2014-03-03 12:34:23 Verifying world files. 2014-03-03 12:34:23 Loading zone specific files. 2014-03-03 12:34:23 Initializing cameras. 2014-03-03 12:34:23 Initializing lights. 2014-03-03 12:34:23 Initializing visual effects. 2014-03-03 12:34:23 Initializing target indicator. 2014-03-03 12:34:23 Initializing player path. 2014-03-03 12:34:23 Performing post-load operations. 2014-03-03 12:34:23 Initializing precipitation system. 2014-03-03 12:34:23 World initialized: clz 2014-03-03 12:34:23 load done. 2014-03-03 12:34:23 2014-03-03 12:34:23 Starting char select. 2014-03-03 12:34:23 2014-03-03 12:34:23 Clearing display buffers. 2014-03-03 12:34:23 2014-03-03 12:34:23 Display buffers cleared. 2014-03-03 12:34:23 2014-03-03 12:34:23 Initializing character select UI. 2014-03-03 12:34:23 Resetting game UI. 2014-03-03 12:34:31 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS 2014-03-03 12:34:31 Zone addr [108.61.129.184:28187] received... 2014-03-03 12:34:32 ZONING 2014-03-03 12:34:32 Networking: Connection Closed [0] with 0 pending bytes. 2014-03-03 12:34:32 Networking: using port [55108]. 2014-03-03 12:34:32 Networking: Connection Established [1] 2014-03-03 12:34:32 Connected to 108.61.129.184:28187... 2014-03-03 12:34:32 2014-03-03 12:34:32 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER 2014-03-03 12:34:35 Zone Connect -- 3 -- Received MSG_SEND_PC 2014-03-03 12:34:35 Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER 2014-03-03 12:34:35 Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next. 2014-03-03 12:34:35 Player = Pnub, zone = Greater Faydark 2014-03-03 12:34:39 MSG_EQ_NETPLAYERBUFF received started. 2014-03-03 12:34:40 MSG_EQ_NETPLAYERBUFF finished. 2014-03-03 12:34:45 MSG_EQ_NETPLAYERBUFF received started. 2014-03-03 12:34:45 MSG_EQ_NETPLAYERBUFF finished. 2014-03-03 12:34:56 MSG_EQ_NETPLAYERBUFF received started. 2014-03-03 12:34:56 MSG_EQ_NETPLAYERBUFF finished. 2014-03-03 12:35:03 MSG_EQ_NETPLAYERBUFF received started. 2014-03-03 12:35:03 MSG_EQ_NETPLAYERBUFF finished. 2014-03-03 12:35:04 MSG_EQ_NETPLAYERBUFF received started. 2014-03-03 12:35:04 MSG_EQ_NETPLAYERBUFF finished. 2014-03-03 12:35:04 MSG_TIME_STAMP received. 2014-03-03 12:35:04 2014-03-03 12:35:04 MSG_TIME_STAMP received. (Items inc). 2014-03-03 12:35:04 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 1 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 3 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 4 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 5 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 6 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 7 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 8 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 9 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 10 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 12 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 13 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 14 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 15 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 16 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 17 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 18 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 19 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 20 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 22 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 23 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 24 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 25 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 26 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 27 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 29 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2000 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2001 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2002 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2003 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2004 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2005 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2006 2014-03-03 12:35:34 Received an item via EQI_STARTING_ITEM at loc 2007 2014-03-03 12:35:34 Item done, MSG_WEATHER_EVENT received. 2014-03-03 12:35:34 2014-03-03 12:35:34 Initializing zone. 2014-03-03 12:35:34 Initializing world. 2014-03-03 12:35:34 Attempting to load gfaydark.EQG. 2014-03-03 12:35:34 Verifying world files. 2014-03-03 12:35:34 Loading zone specific files. 2014-03-03 12:35:34 Loading gfaydark_obj2 2014-03-03 12:35:34 Loading gfaydark_obj 2014-03-03 12:35:34 Loading gfaydark_chr2 2014-03-03 12:35:34 Loading gfaydark_chr 2014-03-03 12:35:35 Loading tar 2014-03-03 12:35:35 Failed to open C:\EQLite\tar.s3d. 2014-03-03 12:35:35 2014-03-03 12:35:35 Loaded NPC with code tar from tar.s3d 2014-03-03 12:35:35 2014-03-03 12:35:35 Loading dke 2014-03-03 12:35:35 Failed to open C:\EQLite\dke.s3d. 2014-03-03 12:35:35 2014-03-03 12:35:35 Loaded NPC with code dke from dke.s3d 2014-03-03 12:35:35 2014-03-03 12:35:35 Loading btn 2014-03-03 12:35:35 Failed to open C:\EQLite\btn.s3d. 2014-03-03 12:35:35 2014-03-03 12:35:35 Loaded NPC with code btn from btn.s3d 2014-03-03 12:35:35 2014-03-03 12:35:35 Loading gfaydark 2014-03-03 12:35:36 Loading objects 2014-03-03 12:35:36 Loading lights 2014-03-03 12:35:36 Initializing cameras. 2014-03-03 12:35:36 Initializing lights. 2014-03-03 12:35:36 Initializing visual effects. 2014-03-03 12:35:36 Initializing target indicator. 2014-03-03 12:35:36 Initializing player path. 2014-03-03 12:35:36 Performing post-load operations. 2014-03-03 12:35:36 Initializing precipitation system. 2014-03-03 12:35:36 World initialized: gfaydark 2014-03-03 12:35:36 Requesting zone data. 2014-03-03 12:35:36 Resetting cameras. 2014-03-03 12:35:36 Resetting vision. 2014-03-03 12:35:36 Resetting overlays. 2014-03-03 12:35:36 Zone initialized. 2014-03-03 12:35:36 Creating INI files. 2014-03-03 12:35:36 Requesting AA data. 2014-03-03 12:35:36 Requesting Skill rank data. 2014-03-03 12:35:36 Loading UI. 2014-03-03 12:35:36 Deactivating previous UI. 2014-03-03 12:35:36 Unloading previous textures. 2014-03-03 12:35:36 Resetting UI. 2014-03-03 12:35:36 Resetting character select UI. 2014-03-03 12:35:36 Resetting game UI. 2014-03-03 12:35:36 UI Reset. 2014-03-03 12:35:36 Initializing UI. 2014-03-03 12:35:36 Initializing UI manager. 2014-03-03 12:35:36 Initializing fonts. 2014-03-03 12:35:36 Parsing UI XML. 2014-03-03 12:35:36 Parsing INI file .\UI_Pnub_P1999PVP.ini 2014-03-03 12:35:36 INI file .\UI_Pnub_P1999PVP.ini loaded. 2014-03-03 12:35:38 Loading default UI resources. 2014-03-03 12:35:38 Initializing game UI. 2014-03-03 12:35:38 Parsing INI file .\Pnub_P1999PVP.ini 2014-03-03 12:35:38 INI file .\Pnub_P1999PVP.ini loaded. 2014-03-03 12:35:38 Loading Icons. 2014-03-03 12:35:40 Resetting viewport. 2014-03-03 12:35:40 Game UI Initialized. 2014-03-03 12:35:40 Entering main loop. 2014-03-03 12:35:40 Loading game sounds. 2014-03-03 12:35:40 Requesting initialization data. 2014-03-03 12:35:40 DoMainLoop: just before first while(!ReadyEnterWorld). 2014-03-03 12:35:45 Zone Connect -- Received MSG_READY_ENTER_WORLD 2014-03-03 12:35:45 DoMainLoop: complete after first while(!ReadyEnterWorld). 2014-03-03 12:35:45 DoMainLoop: just before second while(!ReadyEnterWorld). 2014-03-03 12:35:45 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD. 2014-03-03 12:35:46 Zone Connect -- Received MSG_READY_ENTER_WORLD 2014-03-03 12:35:46 DoMainLoop: completed second while(!ReadyEnterWorld). 2014-03-03 12:35:46 Setting up models. 2014-03-03 12:35:46 Setting up character. 2014-03-03 12:35:46 Activating music. 2014-03-03 12:35:46 Initialization complete. 2014-03-03 12:35:46 Entering main loop. 2014-03-03 12:35:50 Item done, MSG_WEATHER_EVENT received. | ||
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