Project 1999

Go Back   Project 1999 > General Community > Technical Discussion

Reply
 
Thread Tools Display Modes
  #1  
Old 03-03-2014, 05:24 AM
Asquirrel Asquirrel is offline
Skeleton

Asquirrel's Avatar

Join Date: Jul 2010
Posts: 16
Default Crash to login screen

Been haveing zone crashing problem for a few days. since i came bck to p99. Then i gated to Gfay today and crashed. havent been able to log on all night. Here is the Log.. (After trying WinEQ2, affinity 1 and compatibility XP) still no change.. and i can make a lvl 1 char in Gfay no problem login. or relogin.
Code:
2014-03-03 02:59:51	Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-03-03 02:59:51	Timezone: UTC-6h00m
2014-03-03 02:59:51	Loading graphics DLL.
2014-03-03 02:59:51	Parsing INI file .\eqclient.ini
2014-03-03 02:59:51	INI file .\eqclient.ini loaded.
2014-03-03 02:59:52	Initializing timers.
2014-03-03 02:59:55	Checking critical files.
2014-03-03 02:59:55	Initializing WinSock.
2014-03-03 02:59:55	Enumerating 3D devices.
2014-03-03 02:59:55	Found adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.1808)
2014-03-03 02:59:55	Adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family :
2014-03-03 02:59:55	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2014-03-03 02:59:55	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2014-03-03 02:59:55	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2014-03-03 02:59:55	Initializing keypress handler.
2014-03-03 02:59:55	Parsing INI file .\defaults.ini
2014-03-03 02:59:55	INI file .\defaults.ini loaded.
2014-03-03 02:59:55	Loading keyboard tables.
2014-03-03 02:59:55	Creating window.
2014-03-03 02:59:55	Checking display driver version.
2014-03-03 02:59:56	Activating window.
2014-03-03 02:59:56	Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 02:59:56	Ratio is 1.60
2014-03-03 02:59:56	Resolution was capped at 1280 x 720
2014-03-03 02:59:56	Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 02:59:56	Resolution selected 1280 x 720, 32 bits
2014-03-03 02:59:56	CRender::InitDevice: Using 32bit mode.
2014-03-03 02:59:56	CRender::InitDevice: Using vsync 0.
2014-03-03 02:59:56	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 02:59:56	CRender::InitDevice: HardwareTnL Enabled.  
2014-03-03 02:59:56	Using hardware vertex shaders. 
2014-03-03 02:59:57	Initializing render system.
2014-03-03 02:59:57	Trilinear Mipmapping available.
2014-03-03 02:59:57	Vertex Shader Version: 3.0 
2014-03-03 02:59:57	Pixel Shader Version: 3.0 
2014-03-03 02:59:57	Initializing engine internals.
2014-03-03 02:59:57	CRender::InitDevice completed successfully.
2014-03-03 02:59:58	Parsing INI file ./eqlsUIConfig.ini
2014-03-03 02:59:58	INI file ./eqlsUIConfig.ini loaded.
2014-03-03 03:00:24	Server selected 108.61.129.184 (4536891).
2014-03-03 03:00:24	Initializing DirectInput.
2014-03-03 03:00:24	Initializing Keyboard.
2014-03-03 03:00:24	Initializing Mouse.
2014-03-03 03:00:24	Creating font list.
2014-03-03 03:00:24	Creating game object.
2014-03-03 03:00:24	Deleting obsolete files.
2014-03-03 03:00:24	Loading string tables.
2014-03-03 03:00:24	Initializing client variables.
2014-03-03 03:00:24	Loading spell effects.
2014-03-03 03:00:24	Initializing display structures.
2014-03-03 03:00:25	Sound Manager loaded 2165 filenames from soundassets.txt.
2014-03-03 03:00:26	Voice Manager loaded 12 macros from VoiceData.txt.
2014-03-03 03:00:27	Networking: using port [50155].
2014-03-03 03:00:27	Networking: Connection Established [1]
2014-03-03 03:00:27	WorldAuthenticate: Initiating Login.
2014-03-03 03:00:37	WorldAuthenticate.  I got a message of type 0x6957 (26967).
2014-03-03 03:00:37	WorldAuthenticate.  I got a message of type 0xfa6 (4006).
2014-03-03 03:00:37	WorldRPServer message: server name P1999PVP
2014-03-03 03:00:37	
2014-03-03 03:00:37	WorldAuthenticate.  I got a message of type 0x3c25 (15397).
2014-03-03 03:00:37	WorldAuthenticate.  I got a message of type 0x7cba (31930).
2014-03-03 03:00:37	WorldAuthenticate.  I got a message of type 0x52a4 (21156).
2014-03-03 03:00:37	WorldAuthenticate.  Access granted.
2014-03-03 03:00:37	
2014-03-03 03:00:37	WorldAuthenticate.  I got a message of type 0x4ec (1260).
2014-03-03 03:00:38	Race Manager loaded 475 races from racedata.txt.
2014-03-03 03:00:38	Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2014-03-03 03:00:38	Initializing display.
2014-03-03 03:00:38	Initializing Particle System.
2014-03-03 03:00:38	Setting display options.
2014-03-03 03:00:38	Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 03:00:38	Ratio is 1.60
2014-03-03 03:00:38	Resolution was capped at 1280 x 720
2014-03-03 03:00:38	Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 03:00:38	Resolution selected 1280 x 720, 32 bits
2014-03-03 03:00:38	CRender::InitDevice: Using 32bit mode.
2014-03-03 03:00:38	CRender::InitDevice: Using vsync 0.
2014-03-03 03:00:38	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 03:00:38	CRender::InitDevice: HardwareTnL Enabled.  
2014-03-03 03:00:38	Using hardware vertex shaders. 
2014-03-03 03:00:38	Initializing render system.
2014-03-03 03:00:38	Trilinear Mipmapping available.
2014-03-03 03:00:38	Vertex Shader Version: 3.0 
2014-03-03 03:00:38	Pixel Shader Version: 3.0 
2014-03-03 03:00:38	RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0 
2014-03-03 03:00:38	RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0 
2014-03-03 03:00:38	RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0 
2014-03-03 03:00:38	RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 03:00:38	RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass 
2014-03-03 03:00:38	RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20 
2014-03-03 03:00:38	RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14 
2014-03-03 03:00:38	RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20 
2014-03-03 03:00:38	RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20 
2014-03-03 03:00:38	RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20 
2014-03-03 03:00:38	RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0 
2014-03-03 03:00:38	RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14 
2014-03-03 03:00:38	RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20 
2014-03-03 03:00:38	RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11 
2014-03-03 03:00:38	RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14 
2014-03-03 03:00:38	RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20 
2014-03-03 03:00:38	RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0 
2014-03-03 03:00:38	RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass 
2014-03-03 03:00:38	RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20 
2014-03-03 03:00:38	RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14 
2014-03-03 03:00:39	RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0 
2014-03-03 03:00:39	RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14 
2014-03-03 03:00:39	RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14 
2014-03-03 03:00:39	RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0 
2014-03-03 03:00:39	RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0 
2014-03-03 03:00:39	RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14 
2014-03-03 03:00:39	RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14 
2014-03-03 03:00:39	RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0 
2014-03-03 03:00:39	RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11 
2014-03-03 03:00:39	RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass 
2014-03-03 03:00:39	RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0 
2014-03-03 03:00:39	RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11 
2014-03-03 03:00:39	RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0 
2014-03-03 03:00:39	RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20 
2014-03-03 03:00:39	RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11 
2014-03-03 03:00:39	RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow 
2014-03-03 03:00:39	RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow 
2014-03-03 03:00:39	RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11 
2014-03-03 03:00:39	RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11 
2014-03-03 03:00:39	RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow 
2014-03-03 03:00:39	RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow 
2014-03-03 03:00:39	RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow 
2014-03-03 03:00:40	RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow 
2014-03-03 03:00:40	RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14 
2014-03-03 03:00:40	RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14 
2014-03-03 03:00:40	RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0 
2014-03-03 03:00:40	RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20 
2014-03-03 03:00:40	RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11 
2014-03-03 03:00:40	RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow 
2014-03-03 03:00:40	RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow 
2014-03-03 03:00:40	RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11 
2014-03-03 03:00:40	RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11 
2014-03-03 03:00:40	RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow 
2014-03-03 03:00:40	RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow 
2014-03-03 03:00:40	RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11 
2014-03-03 03:00:40	RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow 
2014-03-03 03:00:40	RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14 
2014-03-03 03:00:40	RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14 
2014-03-03 03:00:40	RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 03:00:40	RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 03:00:40	RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 03:00:40	RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 03:00:40	RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 03:00:40	RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 03:00:40	RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 03:00:40	RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0 
2014-03-03 03:00:40	RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20 
2014-03-03 03:00:40	RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20 
2014-03-03 03:00:40	RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20 
2014-03-03 03:00:40	RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20 
2014-03-03 03:00:40	RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14 
2014-03-03 03:00:40	RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11 
2014-03-03 03:00:40	RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11 
2014-03-03 03:00:40	RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11 
2014-03-03 03:00:40	RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0 
2014-03-03 03:00:40	RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm 
2014-03-03 03:00:40	RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0 
2014-03-03 03:00:40	RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm 
2014-03-03 03:00:40	RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm 
2014-03-03 03:00:40	RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm 
2014-03-03 03:00:40	RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm 
2014-03-03 03:00:40	RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20 
2014-03-03 03:00:40	RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20 
2014-03-03 03:00:40	RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20 
2014-03-03 03:00:41	RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20 
2014-03-03 03:00:41	RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0 
2014-03-03 03:00:41	RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0 
2014-03-03 03:00:41	RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0 
2014-03-03 03:00:41	RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0 
2014-03-03 03:00:41	RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0 
2014-03-03 03:00:41	RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11 
2014-03-03 03:00:41	RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11 
2014-03-03 03:00:41	RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11 
2014-03-03 03:00:41	RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11 
2014-03-03 03:00:41	RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11 
2014-03-03 03:00:41	RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11 
2014-03-03 03:00:41	Initializing engine internals.
2014-03-03 03:00:41	CRender::InitDevice completed successfully.
2014-03-03 03:00:41	Display options set, return code 1.
2014-03-03 03:00:41	AutoMipMapping set to 1.
2014-03-03 03:00:41	Camera created.
2014-03-03 03:00:41	Storing display options.
2014-03-03 03:00:41	Initializing fonts.
2014-03-03 03:00:41	Loading string tables.
2014-03-03 03:00:41	Initializing UI.
2014-03-03 03:00:41	Initializing UI manager.
2014-03-03 03:00:41	Initializing fonts.
2014-03-03 03:00:41	Parsing UI XML.
2014-03-03 03:00:45	Loading default UI resources.
2014-03-03 03:00:45	Initializing Music.
2014-03-03 03:00:45	Activating Load Screen.
2014-03-03 03:00:46	Display initialized.
2014-03-03 03:00:46	Initializing global data.
2014-03-03 03:00:46	Loading GlobalFroglok_chr
2014-03-03 03:00:46	Loading GlobalPCFroglok_chr
2014-03-03 03:00:47	Loading frogequip
2014-03-03 03:00:47	Failed to open C:\EQLite\frogequip.s3d.
2014-03-03 03:00:47	
2014-03-03 03:00:47	Loading GlobalSKE_chr2
2014-03-03 03:00:47	Loading GlobalDRK_chr
2014-03-03 03:00:47	Failed to open C:\EQLite\GlobalDRK_chr.s3d.
2014-03-03 03:00:47	
2014-03-03 03:00:47	Loading Global_obj
2014-03-03 03:00:47	Loading GEquip
2014-03-03 03:00:47	Loading GEquip8
2014-03-03 03:00:47	Loading GEquip2
2014-03-03 03:00:48	Loading grass
2014-03-03 03:00:48	Loading GEquip4
2014-03-03 03:00:48	Loading GEquip3
2014-03-03 03:00:48	Loading loyequip
2014-03-03 03:00:48	Failed to open C:\EQLite\loyequip.s3d.
2014-03-03 03:00:48	
2014-03-03 03:00:48	Loading ldonequip
2014-03-03 03:00:48	Failed to open C:\EQLite\ldonequip.s3d.
2014-03-03 03:00:48	
2014-03-03 03:00:48	Loading gatesequip
2014-03-03 03:00:48	Failed to open C:\EQLite\gatesequip.s3d.
2014-03-03 03:00:48	
2014-03-03 03:00:48	Check 1sa. 0xa3b46c81
2014-03-03 03:00:48	
2014-03-03 03:00:48	Check 1x. 0x9e15bc94
2014-03-03 03:00:48	
2014-03-03 03:00:48	Loading globalKEM_chr2
2014-03-03 03:00:48	Loading globalKEM_chr
2014-03-03 03:00:49	Loading VEquip
2014-03-03 03:00:49	Loading globalKEF_chr2
2014-03-03 03:00:49	Loading globalKEF_chr
2014-03-03 03:00:50	Loading Global5_chr2
2014-03-03 03:00:50	Loading Global5_chr
2014-03-03 03:00:50	Loading frog_mount_chr
2014-03-03 03:00:50	Failed to open C:\EQLite\frog_mount_chr.s3d.
2014-03-03 03:00:50	
2014-03-03 03:00:50	Loading rap_chr
2014-03-03 03:00:50	Loading skt_chr
2014-03-03 03:00:50	Loading Global4_chr
2014-03-03 03:00:51	Loading Global_chr
2014-03-03 03:00:52	Loading Global17_amr
2014-03-03 03:00:53	Loading Global18_amr
2014-03-03 03:00:54	Loading Global19_amr
2014-03-03 03:00:54	Loading Global20_amr
2014-03-03 03:00:55	Loading Global21_amr
2014-03-03 03:00:56	Loading Global22_amr
2014-03-03 03:00:57	Loading Global23_amr
2014-03-03 03:00:57	Loading Global2_chr
2014-03-03 03:00:58	Loading Global3_chr
2014-03-03 03:00:58	Loading GEquip5
2014-03-03 03:00:58	Loading growthplane_chr
2014-03-03 03:00:59	Loading karnor_chr
2014-03-03 03:00:59	Initializing sky system.
2014-03-03 03:01:01	Global data initialized.
2014-03-03 03:01:01	Starting process game.
2014-03-03 03:01:01	Starting network game.
2014-03-03 03:01:01	
2014-03-03 03:01:01	Check 1sa. 0xa3b46c81
2014-03-03 03:01:01	
2014-03-03 03:01:01	Check 1x. 0x9e15bc94
2014-03-03 03:01:01	
2014-03-03 03:01:01	Starting load.
2014-03-03 03:01:01	
2014-03-03 03:01:01	Attempting to load clz.EQG.
2014-03-03 03:01:02	Loaded clz.EQG.
2014-03-03 03:01:02	Verifying world files.
2014-03-03 03:01:02	Loading zone specific files.
2014-03-03 03:01:02	Initializing cameras.
2014-03-03 03:01:02	Initializing lights.
2014-03-03 03:01:02	Initializing visual effects.
2014-03-03 03:01:02	Initializing target indicator.
2014-03-03 03:01:02	Initializing player path.
2014-03-03 03:01:02	Performing post-load operations.
2014-03-03 03:01:02	Initializing precipitation system.
2014-03-03 03:01:02	World initialized: clz
2014-03-03 03:01:02	load done.
2014-03-03 03:01:02	
2014-03-03 03:01:02	Starting char select.
2014-03-03 03:01:02	
2014-03-03 03:01:02	Clearing display buffers.
2014-03-03 03:01:02	
2014-03-03 03:01:02	Display buffers cleared.
2014-03-03 03:01:02	
2014-03-03 03:01:02	Initializing character select UI.
2014-03-03 03:01:02	Resetting game UI.
2014-03-03 03:01:07	Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2014-03-03 03:01:07	Zone addr [108.61.129.184:28187] received...
2014-03-03 03:01:08	ZONING
2014-03-03 03:01:08	Networking: Connection Closed [0] with 0 pending bytes.
2014-03-03 03:01:08	Networking: using port [50158].
2014-03-03 03:01:08	Networking: Connection Established [1]
2014-03-03 03:01:09	Connected to 108.61.129.184:28187...
2014-03-03 03:01:09	
2014-03-03 03:01:09	Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2014-03-03 03:01:12	Zone Connect -- 3 -- Received MSG_SEND_PC
2014-03-03 03:01:12	Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2014-03-03 03:01:12	Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2014-03-03 03:01:12	Player = Pnub, zone = Greater Faydark
2014-03-03 03:01:16	MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:16	MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:21	MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:22	MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:32	MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:32	MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:40	MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:40	MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:40	MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 03:01:40	MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 03:01:40	MSG_TIME_STAMP received.
2014-03-03 03:01:40	
2014-03-03 03:01:40	MSG_TIME_STAMP received. (Items inc).
2014-03-03 03:01:40	
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 1
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 2
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 3
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 4
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 5
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 6
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 7
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 8
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 9
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 10
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 12
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 13
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 14
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 15
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 16
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 17
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 18
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 19
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 20
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 22
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 23
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 24
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 25
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 26
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 27
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 29
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 2000
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 2001
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 2002
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 2003
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 2004
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 2005
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 2006
2014-03-03 03:01:59	Received an item via EQI_STARTING_ITEM at loc 2007
2014-03-03 03:01:59	Item done, MSG_WEATHER_EVENT received.
2014-03-03 03:01:59	
2014-03-03 03:01:59	Initializing zone.
2014-03-03 03:01:59	Initializing world.
2014-03-03 03:01:59	Attempting to load gfaydark.EQG.
2014-03-03 03:01:59	Verifying world files.
2014-03-03 03:02:00	Loading zone specific files.
2014-03-03 03:02:00	Loading gfaydark_obj2
2014-03-03 03:02:00	Loading gfaydark_obj
2014-03-03 03:02:00	Loading gfaydark_chr2
2014-03-03 03:02:00	Loading gfaydark_chr
2014-03-03 03:02:00	Loading tar
2014-03-03 03:02:00	Failed to open C:\EQLite\tar.s3d.
2014-03-03 03:02:00	
2014-03-03 03:02:00	Loaded NPC with code tar from tar.s3d
2014-03-03 03:02:00	
2014-03-03 03:02:00	Loading dke
2014-03-03 03:02:00	Failed to open C:\EQLite\dke.s3d.
2014-03-03 03:02:00	
2014-03-03 03:02:00	Loaded NPC with code dke from dke.s3d
2014-03-03 03:02:00	
2014-03-03 03:02:00	Loading btn
2014-03-03 03:02:00	Failed to open C:\EQLite\btn.s3d.
2014-03-03 03:02:00	
2014-03-03 03:02:00	Loaded NPC with code btn from btn.s3d
2014-03-03 03:02:00	
2014-03-03 03:02:00	Loading gfaydark
2014-03-03 03:02:01	Loading objects
2014-03-03 03:02:01	Loading lights
2014-03-03 03:02:01	Initializing cameras.
2014-03-03 03:02:01	Initializing lights.
2014-03-03 03:02:01	Initializing visual effects.
2014-03-03 03:02:01	Initializing target indicator.
2014-03-03 03:02:01	Initializing player path.
2014-03-03 03:02:01	Performing post-load operations.
2014-03-03 03:02:01	Initializing precipitation system.
2014-03-03 03:02:01	World initialized: gfaydark
2014-03-03 03:02:01	Requesting zone data.
2014-03-03 03:02:01	Resetting cameras.
2014-03-03 03:02:01	Resetting vision.
2014-03-03 03:02:01	Resetting overlays.
2014-03-03 03:02:01	Zone initialized.
2014-03-03 03:02:01	Creating INI files.
2014-03-03 03:02:01	Requesting AA data.
2014-03-03 03:02:01	Requesting Skill rank data.
2014-03-03 03:02:01	Loading UI.
2014-03-03 03:02:01	Deactivating previous UI.
2014-03-03 03:02:01	Unloading previous textures.
2014-03-03 03:02:01	Resetting UI.
2014-03-03 03:02:01	Resetting character select UI.
2014-03-03 03:02:01	Resetting game UI.
2014-03-03 03:02:01	UI Reset.
2014-03-03 03:02:01	Initializing UI.
2014-03-03 03:02:01	Initializing UI manager.
2014-03-03 03:02:01	Initializing fonts.
2014-03-03 03:02:01	Parsing UI XML.
2014-03-03 03:02:01	Parsing INI file .\UI_Pnub_P1999PVP.ini
2014-03-03 03:02:01	INI file .\UI_Pnub_P1999PVP.ini loaded.
2014-03-03 03:02:03	Loading default UI resources.
2014-03-03 03:02:03	Initializing game UI.
2014-03-03 03:02:03	Parsing INI file .\Pnub_P1999PVP.ini
2014-03-03 03:02:03	INI file .\Pnub_P1999PVP.ini loaded.
2014-03-03 03:02:03	Loading Icons.
2014-03-03 03:02:05	Resetting viewport.
2014-03-03 03:02:05	Game UI Initialized.
2014-03-03 03:02:06	Failed to send message 1658: connection lost.
2014-03-03 03:02:06	Connection status 2/0 [DisconnectReasonOtherSideTerminated,DisconnectReasonNone] before teardown.
2014-03-03 03:02:16	Networking: Connection Closed [0] with 11 pending bytes.
2014-03-03 03:02:16	Attempt to send message 24122 on a void connection.
2014-03-03 03:02:16	Entering main loop.
2014-03-03 03:02:16	Attempt to send message 31794 on a void connection.
2014-03-03 03:02:16	Attempt to send message 31794 on a void connection.
2014-03-03 03:02:16	Attempt to send message 30546 on a void connection.
2014-03-03 03:02:16	Loading game sounds.
2014-03-03 03:02:16	Requesting initialization data.
2014-03-03 03:02:16	Attempt to send message 802 on a void connection.
2014-03-03 03:02:16	DoMainLoop: just before first while(!ReadyEnterWorld).
2014-03-03 03:02:16	disconnected at C:\EQ\EverQuest\EverQuest.cpp:17973 (char. select) g_world == NULL
2014-03-03 03:02:16	
2014-03-03 03:02:16	Character is Pnub.
2014-03-03 03:02:16	
2014-03-03 03:02:16	YOU HAVE BEEN DISCONNECTED.
2014-03-03 03:02:16	
2014-03-03 03:02:16	end of DisplayScreen
2014-03-03 03:02:16	
2014-03-03 03:02:19	Cleaning up groups.
2014-03-03 03:02:19	Attempt to send message 3702 on a void connection.
2014-03-03 03:02:19	Stopping world display.
2014-03-03 03:02:19	Attempt to send message 30546 on a void connection.
2014-03-03 03:02:19	Exiting normally.
2014-03-03 03:02:19	Cleanup 1
2014-03-03 03:02:19	
2014-03-03 03:02:19	Cleanup 4
2014-03-03 03:02:19	
2014-03-03 03:02:20	Cleanup 5
2014-03-03 03:02:20	
2014-03-03 03:02:20	Cleanup 6
2014-03-03 03:02:20	
2014-03-03 03:02:20	Cleanup 7
2014-03-03 03:02:20	
2014-03-03 03:02:20	Cleanup 8
2014-03-03 03:02:20	
2014-03-03 03:02:20	Cleanup 9
2014-03-03 03:02:20	
2014-03-03 03:02:20	Cleanup 10
2014-03-03 03:02:20	
2014-03-03 03:02:20	Resetting UI.
2014-03-03 03:02:20	Resetting character select UI.
2014-03-03 03:02:20	Resetting game UI.
2014-03-03 03:02:20	UI Reset.
2014-03-03 03:02:21	Cleanup 11
2014-03-03 03:02:21	
2014-03-03 03:02:21	Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 03:02:21	Ratio is 1.60
2014-03-03 03:02:21	Resolution was capped at 1280 x 720
2014-03-03 03:02:21	Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 03:02:21	Resolution selected 1280 x 720, 32 bits
2014-03-03 03:02:21	CRender::InitDevice: Using 32bit mode.
2014-03-03 03:02:21	CRender::InitDevice: Using vsync 0.
2014-03-03 03:02:21	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 03:02:21	CRender::InitDevice: HardwareTnL Enabled.  
2014-03-03 03:02:21	Using hardware vertex shaders. 
2014-03-03 03:02:21	Initializing render system.
2014-03-03 03:02:21	Trilinear Mipmapping available.
2014-03-03 03:02:21	Vertex Shader Version: 3.0 
2014-03-03 03:02:21	Pixel Shader Version: 3.0 
2014-03-03 03:02:21	Initializing engine internals.
2014-03-03 03:02:21	CRender::InitDevice completed successfully.
2014-03-03 03:02:21	Parsing INI file ./eqlsUIConfig.ini
2014-03-03 03:02:21	INI file ./eqlsUIConfig.ini loaded.
Reply With Quote
  #2  
Old 03-03-2014, 02:46 PM
Asquirrel Asquirrel is offline
Skeleton

Asquirrel's Avatar

Join Date: Jul 2010
Posts: 16
Default 12 hrs later

got up this morning and first attempt failed. after deleting eqclient.ini , Char Info , and copying over zone files with a fresh install last night..
second attempt loaded up with no problem. no different changes or modem cycle.
Code:
2014-03-03 12:32:39	Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-03-03 12:32:39	Timezone: UTC-6h00m
2014-03-03 12:32:39	Loading graphics DLL.
2014-03-03 12:32:39	Parsing INI file .\eqclient.ini
2014-03-03 12:32:39	INI file .\eqclient.ini loaded.
2014-03-03 12:32:40	Initializing timers.
2014-03-03 12:32:43	Checking critical files.
2014-03-03 12:32:43	Initializing WinSock.
2014-03-03 12:32:43	Enumerating 3D devices.
2014-03-03 12:32:43	Found adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.1808)
2014-03-03 12:32:43	Adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family :
2014-03-03 12:32:43	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2014-03-03 12:32:43	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2014-03-03 12:32:43	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2014-03-03 12:32:43	Initializing keypress handler.
2014-03-03 12:32:43	Parsing INI file .\defaults.ini
2014-03-03 12:32:43	INI file .\defaults.ini loaded.
2014-03-03 12:32:43	Loading keyboard tables.
2014-03-03 12:32:43	Creating window.
2014-03-03 12:32:43	Checking display driver version.
2014-03-03 12:32:44	Activating window.
2014-03-03 12:32:44	Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 12:32:44	Ratio is 1.60
2014-03-03 12:32:44	Resolution was capped at 1280 x 720
2014-03-03 12:32:44	Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 12:32:44	Resolution selected 1280 x 720, 32 bits
2014-03-03 12:32:44	CRender::InitDevice: Using 32bit mode.
2014-03-03 12:32:44	CRender::InitDevice: Using vsync 0.
2014-03-03 12:32:44	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 12:32:44	CRender::InitDevice: HardwareTnL Enabled.  
2014-03-03 12:32:44	Using hardware vertex shaders. 
2014-03-03 12:32:44	Initializing render system.
2014-03-03 12:32:44	Trilinear Mipmapping available.
2014-03-03 12:32:44	Vertex Shader Version: 3.0 
2014-03-03 12:32:44	Pixel Shader Version: 3.0 
2014-03-03 12:32:44	Initializing engine internals.
2014-03-03 12:32:44	CRender::InitDevice completed successfully.
2014-03-03 12:32:44	Parsing INI file ./eqlsUIConfig.ini
2014-03-03 12:32:44	INI file ./eqlsUIConfig.ini loaded.
2014-03-03 12:33:30	Starting EverQuest (Build Oct 31 2005 10:33:37)
2014-03-03 12:33:30	Timezone: UTC-6h00m
2014-03-03 12:33:30	Loading graphics DLL.
2014-03-03 12:33:30	Parsing INI file .\eqclient.ini
2014-03-03 12:33:30	INI file .\eqclient.ini loaded.
2014-03-03 12:33:32	Initializing timers.
2014-03-03 12:33:35	Checking critical files.
2014-03-03 12:33:35	Initializing WinSock.
2014-03-03 12:33:35	Enumerating 3D devices.
2014-03-03 12:33:35	Found adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family (8.15.10.1808)
2014-03-03 12:33:35	Adapter #0 - Mobile Intel(R) 4 Series Express Chipset Family :
2014-03-03 12:33:35	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2014-03-03 12:33:35	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2014-03-03 12:33:35	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2014-03-03 12:33:35	Initializing keypress handler.
2014-03-03 12:33:35	Parsing INI file .\defaults.ini
2014-03-03 12:33:35	INI file .\defaults.ini loaded.
2014-03-03 12:33:35	Loading keyboard tables.
2014-03-03 12:33:35	Creating window.
2014-03-03 12:33:35	Checking display driver version.
2014-03-03 12:33:36	Activating window.
2014-03-03 12:33:36	Picking a default resolution, desktop is 1440 x 900, 32 bits
2014-03-03 12:33:36	Ratio is 1.60
2014-03-03 12:33:36	Resolution was capped at 1280 x 720
2014-03-03 12:33:36	Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2014-03-03 12:33:36	Resolution selected 1280 x 720, 32 bits
2014-03-03 12:33:36	CRender::InitDevice: Using 32bit mode.
2014-03-03 12:33:36	CRender::InitDevice: Using vsync 0.
2014-03-03 12:33:36	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 12:33:36	CRender::InitDevice: HardwareTnL Enabled.  
2014-03-03 12:33:36	Using hardware vertex shaders. 
2014-03-03 12:33:36	Initializing render system.
2014-03-03 12:33:36	Trilinear Mipmapping available.
2014-03-03 12:33:36	Vertex Shader Version: 3.0 
2014-03-03 12:33:36	Pixel Shader Version: 3.0 
2014-03-03 12:33:36	Initializing engine internals.
2014-03-03 12:33:36	CRender::InitDevice completed successfully.
2014-03-03 12:33:36	Parsing INI file ./eqlsUIConfig.ini
2014-03-03 12:33:36	INI file ./eqlsUIConfig.ini loaded.
2014-03-03 12:33:58	Server selected 108.61.129.184 (8970235).
2014-03-03 12:33:58	Initializing DirectInput.
2014-03-03 12:33:58	Initializing Keyboard.
2014-03-03 12:33:58	Initializing Mouse.
2014-03-03 12:33:58	Creating font list.
2014-03-03 12:33:58	Creating game object.
2014-03-03 12:33:58	Deleting obsolete files.
2014-03-03 12:33:58	Loading string tables.
2014-03-03 12:33:59	Initializing client variables.
2014-03-03 12:33:59	Loading spell effects.
2014-03-03 12:33:59	Initializing display structures.
2014-03-03 12:33:59	Sound Manager loaded 2165 filenames from soundassets.txt.
2014-03-03 12:33:59	Voice Manager loaded 12 macros from VoiceData.txt.
2014-03-03 12:33:59	Networking: using port [55105].
2014-03-03 12:33:59	Networking: Connection Established [1]
2014-03-03 12:34:00	WorldAuthenticate: Initiating Login.
2014-03-03 12:34:10	WorldAuthenticate.  I got a message of type 0x6957 (26967).
2014-03-03 12:34:10	WorldAuthenticate.  I got a message of type 0xfa6 (4006).
2014-03-03 12:34:10	WorldRPServer message: server name P1999PVP
2014-03-03 12:34:10	
2014-03-03 12:34:10	WorldAuthenticate.  I got a message of type 0x3c25 (15397).
2014-03-03 12:34:10	WorldAuthenticate.  I got a message of type 0x7cba (31930).
2014-03-03 12:34:10	WorldAuthenticate.  I got a message of type 0x52a4 (21156).
2014-03-03 12:34:10	WorldAuthenticate.  Access granted.
2014-03-03 12:34:10	
2014-03-03 12:34:10	WorldAuthenticate.  I got a message of type 0x4ec (1260).
2014-03-03 12:34:10	Race Manager loaded 475 races from racedata.txt.
2014-03-03 12:34:10	Player Animations loaded 9 specific sounds from file AnimationSounds.txt.
2014-03-03 12:34:10	Initializing display.
2014-03-03 12:34:10	Initializing Particle System.
2014-03-03 12:34:10	Setting display options.
2014-03-03 12:34:10	CRender::InitDevice: Using 32bit mode.
2014-03-03 12:34:10	CRender::InitDevice: Using vsync 0.
2014-03-03 12:34:10	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2014-03-03 12:34:10	CRender::InitDevice: HardwareTnL Enabled.  
2014-03-03 12:34:10	Using hardware vertex shaders. 
2014-03-03 12:34:10	Initializing render system.
2014-03-03 12:34:10	Trilinear Mipmapping available.
2014-03-03 12:34:10	Vertex Shader Version: 3.0 
2014-03-03 12:34:10	Pixel Shader Version: 3.0 
2014-03-03 12:34:10	RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0 
2014-03-03 12:34:10	RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0 
2014-03-03 12:34:10	RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0 
2014-03-03 12:34:10	RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 12:34:10	RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass 
2014-03-03 12:34:10	RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20 
2014-03-03 12:34:10	RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14 
2014-03-03 12:34:10	RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20 
2014-03-03 12:34:10	RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20 
2014-03-03 12:34:10	RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20 
2014-03-03 12:34:10	RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0 
2014-03-03 12:34:10	RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14 
2014-03-03 12:34:10	RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20 
2014-03-03 12:34:10	RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11 
2014-03-03 12:34:10	RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14 
2014-03-03 12:34:10	RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20 
2014-03-03 12:34:10	RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0 
2014-03-03 12:34:10	RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass 
2014-03-03 12:34:10	RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20 
2014-03-03 12:34:10	RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14 
2014-03-03 12:34:10	RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20 
2014-03-03 12:34:10	RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20 
2014-03-03 12:34:10	RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20 
2014-03-03 12:34:10	RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0 
2014-03-03 12:34:10	RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14 
2014-03-03 12:34:10	RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20 
2014-03-03 12:34:10	RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14 
2014-03-03 12:34:10	RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20 
2014-03-03 12:34:10	RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0 
2014-03-03 12:34:10	RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0 
2014-03-03 12:34:10	RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20 
2014-03-03 12:34:10	RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14 
2014-03-03 12:34:10	RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20 
2014-03-03 12:34:11	RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20 
2014-03-03 12:34:11	RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 
2014-03-03 12:34:11	RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14 
2014-03-03 12:34:11	RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20 
2014-03-03 12:34:11	RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass 
2014-03-03 12:34:11	RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20 
2014-03-03 12:34:11	RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20 
2014-03-03 12:34:11	RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20 
2014-03-03 12:34:11	RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 
2014-03-03 12:34:11	RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20 
2014-03-03 12:34:11	RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow 
2014-03-03 12:34:11	RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow 
2014-03-03 12:34:11	RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow 
2014-03-03 12:34:11	RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow 
2014-03-03 12:34:11	RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow 
2014-03-03 12:34:11	RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow 
2014-03-03 12:34:11	RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14 
2014-03-03 12:34:11	RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14 
2014-03-03 12:34:11	RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20 
2014-03-03 12:34:11	RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow 
2014-03-03 12:34:11	RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow 
2014-03-03 12:34:11	RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow 
2014-03-03 12:34:11	RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow 
2014-03-03 12:34:11	RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow 
2014-03-03 12:34:11	RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14 
2014-03-03 12:34:11	RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14 
2014-03-03 12:34:11	RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20 
2014-03-03 12:34:11	RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20 
2014-03-03 12:34:11	RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20 
2014-03-03 12:34:11	RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20 
2014-03-03 12:34:11	RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14 
2014-03-03 12:34:11	RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm 
2014-03-03 12:34:11	RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm 
2014-03-03 12:34:11	RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm 
2014-03-03 12:34:11	RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm 
2014-03-03 12:34:11	RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm 
2014-03-03 12:34:11	RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20 
2014-03-03 12:34:11	RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20 
2014-03-03 12:34:11	RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20 
2014-03-03 12:34:11	RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20 
2014-03-03 12:34:11	RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11 
2014-03-03 12:34:11	RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11 
2014-03-03 12:34:11	Initializing engine internals.
2014-03-03 12:34:11	CRender::InitDevice completed successfully.
2014-03-03 12:34:11	Display options set, return code 1.
2014-03-03 12:34:11	AutoMipMapping set to 0.
2014-03-03 12:34:11	Camera created.
2014-03-03 12:34:11	Storing display options.
2014-03-03 12:34:11	Initializing fonts.
2014-03-03 12:34:11	Loading string tables.
2014-03-03 12:34:11	Initializing UI.
2014-03-03 12:34:11	Initializing UI manager.
2014-03-03 12:34:11	Initializing fonts.
2014-03-03 12:34:11	Parsing UI XML.
2014-03-03 12:34:13	Loading default UI resources.
2014-03-03 12:34:13	Initializing Music.
2014-03-03 12:34:13	Activating Load Screen.
2014-03-03 12:34:14	Display initialized.
2014-03-03 12:34:14	Initializing global data.
2014-03-03 12:34:14	Loading GlobalFroglok_chr
2014-03-03 12:34:14	Loading GlobalPCFroglok_chr
2014-03-03 12:34:15	Loading frogequip
2014-03-03 12:34:15	Failed to open C:\EQLite\frogequip.s3d.
2014-03-03 12:34:15	
2014-03-03 12:34:15	Loading GlobalSKE_chr2
2014-03-03 12:34:15	Loading GlobalDRK_chr
2014-03-03 12:34:15	Failed to open C:\EQLite\GlobalDRK_chr.s3d.
2014-03-03 12:34:15	
2014-03-03 12:34:15	Loading Global_obj
2014-03-03 12:34:15	Loading GEquip
2014-03-03 12:34:15	Loading GEquip8
2014-03-03 12:34:15	Loading GEquip2
2014-03-03 12:34:16	Loading grass
2014-03-03 12:34:16	Loading GEquip4
2014-03-03 12:34:16	Loading GEquip3
2014-03-03 12:34:16	Loading loyequip
2014-03-03 12:34:16	Failed to open C:\EQLite\loyequip.s3d.
2014-03-03 12:34:16	
2014-03-03 12:34:16	Loading ldonequip
2014-03-03 12:34:16	Failed to open C:\EQLite\ldonequip.s3d.
2014-03-03 12:34:16	
2014-03-03 12:34:16	Loading gatesequip
2014-03-03 12:34:16	Failed to open C:\EQLite\gatesequip.s3d.
2014-03-03 12:34:16	
2014-03-03 12:34:16	Check 1sa. 0xa3b46c81
2014-03-03 12:34:16	
2014-03-03 12:34:16	Check 1x. 0x9e15bc94
2014-03-03 12:34:16	
2014-03-03 12:34:16	Loading GEquip6
2014-03-03 12:34:16	Loading Global7_chr
2014-03-03 12:34:17	Loading rap_chr
2014-03-03 12:34:17	Loading skt_chr
2014-03-03 12:34:17	Loading Global4_chr
2014-03-03 12:34:17	Loading Global_chr
2014-03-03 12:34:18	Loading Global17_amr
2014-03-03 12:34:19	Loading Global18_amr
2014-03-03 12:34:19	Loading Global19_amr
2014-03-03 12:34:20	Loading Global20_amr
2014-03-03 12:34:20	Loading Global21_amr
2014-03-03 12:34:20	Loading Global22_amr
2014-03-03 12:34:21	Loading Global23_amr
2014-03-03 12:34:21	Loading Global2_chr
2014-03-03 12:34:21	Loading Global3_chr
2014-03-03 12:34:21	Loading GEquip5
2014-03-03 12:34:21	Loading growthplane_chr
2014-03-03 12:34:22	Loading karnor_chr
2014-03-03 12:34:22	Initializing sky system.
2014-03-03 12:34:22	Global data initialized.
2014-03-03 12:34:22	Starting process game.
2014-03-03 12:34:22	Starting network game.
2014-03-03 12:34:22	
2014-03-03 12:34:22	Check 1sa. 0xa3b46c81
2014-03-03 12:34:22	
2014-03-03 12:34:23	Check 1x. 0x9e15bc94
2014-03-03 12:34:23	
2014-03-03 12:34:23	Starting load.
2014-03-03 12:34:23	
2014-03-03 12:34:23	Attempting to load clz.EQG.
2014-03-03 12:34:23	Loaded clz.EQG.
2014-03-03 12:34:23	Verifying world files.
2014-03-03 12:34:23	Loading zone specific files.
2014-03-03 12:34:23	Initializing cameras.
2014-03-03 12:34:23	Initializing lights.
2014-03-03 12:34:23	Initializing visual effects.
2014-03-03 12:34:23	Initializing target indicator.
2014-03-03 12:34:23	Initializing player path.
2014-03-03 12:34:23	Performing post-load operations.
2014-03-03 12:34:23	Initializing precipitation system.
2014-03-03 12:34:23	World initialized: clz
2014-03-03 12:34:23	load done.
2014-03-03 12:34:23	
2014-03-03 12:34:23	Starting char select.
2014-03-03 12:34:23	
2014-03-03 12:34:23	Clearing display buffers.
2014-03-03 12:34:23	
2014-03-03 12:34:23	Display buffers cleared.
2014-03-03 12:34:23	
2014-03-03 12:34:23	Initializing character select UI.
2014-03-03 12:34:23	Resetting game UI.
2014-03-03 12:34:31	Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2014-03-03 12:34:31	Zone addr [108.61.129.184:28187] received...
2014-03-03 12:34:32	ZONING
2014-03-03 12:34:32	Networking: Connection Closed [0] with 0 pending bytes.
2014-03-03 12:34:32	Networking: using port [55108].
2014-03-03 12:34:32	Networking: Connection Established [1]
2014-03-03 12:34:32	Connected to 108.61.129.184:28187...
2014-03-03 12:34:32	
2014-03-03 12:34:32	Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2014-03-03 12:34:35	Zone Connect -- 3 -- Received MSG_SEND_PC
2014-03-03 12:34:35	Zone Connect -- 4 -- Received MSG_EQ_ADDPLAYER
2014-03-03 12:34:35	Received our EQPlayer from zone. MSG_EQ_NETPLAYERBUFF is next.
2014-03-03 12:34:35	Player = Pnub, zone = Greater Faydark
2014-03-03 12:34:39	MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:34:40	MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:34:45	MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:34:45	MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:34:56	MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:34:56	MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:35:03	MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:35:03	MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:35:04	MSG_EQ_NETPLAYERBUFF received started.
2014-03-03 12:35:04	MSG_EQ_NETPLAYERBUFF finished.
2014-03-03 12:35:04	MSG_TIME_STAMP received.
2014-03-03 12:35:04	
2014-03-03 12:35:04	MSG_TIME_STAMP received. (Items inc).
2014-03-03 12:35:04	
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 1
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 2
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 3
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 4
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 5
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 6
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 7
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 8
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 9
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 10
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 12
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 13
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 14
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 15
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 16
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 17
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 18
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 19
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 20
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 22
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 23
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 24
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 25
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 26
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 27
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 29
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 2000
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 2001
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 2002
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 2003
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 2004
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 2005
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 2006
2014-03-03 12:35:34	Received an item via EQI_STARTING_ITEM at loc 2007
2014-03-03 12:35:34	Item done, MSG_WEATHER_EVENT received.
2014-03-03 12:35:34	
2014-03-03 12:35:34	Initializing zone.
2014-03-03 12:35:34	Initializing world.
2014-03-03 12:35:34	Attempting to load gfaydark.EQG.
2014-03-03 12:35:34	Verifying world files.
2014-03-03 12:35:34	Loading zone specific files.
2014-03-03 12:35:34	Loading gfaydark_obj2
2014-03-03 12:35:34	Loading gfaydark_obj
2014-03-03 12:35:34	Loading gfaydark_chr2
2014-03-03 12:35:34	Loading gfaydark_chr
2014-03-03 12:35:35	Loading tar
2014-03-03 12:35:35	Failed to open C:\EQLite\tar.s3d.
2014-03-03 12:35:35	
2014-03-03 12:35:35	Loaded NPC with code tar from tar.s3d
2014-03-03 12:35:35	
2014-03-03 12:35:35	Loading dke
2014-03-03 12:35:35	Failed to open C:\EQLite\dke.s3d.
2014-03-03 12:35:35	
2014-03-03 12:35:35	Loaded NPC with code dke from dke.s3d
2014-03-03 12:35:35	
2014-03-03 12:35:35	Loading btn
2014-03-03 12:35:35	Failed to open C:\EQLite\btn.s3d.
2014-03-03 12:35:35	
2014-03-03 12:35:35	Loaded NPC with code btn from btn.s3d
2014-03-03 12:35:35	
2014-03-03 12:35:35	Loading gfaydark
2014-03-03 12:35:36	Loading objects
2014-03-03 12:35:36	Loading lights
2014-03-03 12:35:36	Initializing cameras.
2014-03-03 12:35:36	Initializing lights.
2014-03-03 12:35:36	Initializing visual effects.
2014-03-03 12:35:36	Initializing target indicator.
2014-03-03 12:35:36	Initializing player path.
2014-03-03 12:35:36	Performing post-load operations.
2014-03-03 12:35:36	Initializing precipitation system.
2014-03-03 12:35:36	World initialized: gfaydark
2014-03-03 12:35:36	Requesting zone data.
2014-03-03 12:35:36	Resetting cameras.
2014-03-03 12:35:36	Resetting vision.
2014-03-03 12:35:36	Resetting overlays.
2014-03-03 12:35:36	Zone initialized.
2014-03-03 12:35:36	Creating INI files.
2014-03-03 12:35:36	Requesting AA data.
2014-03-03 12:35:36	Requesting Skill rank data.
2014-03-03 12:35:36	Loading UI.
2014-03-03 12:35:36	Deactivating previous UI.
2014-03-03 12:35:36	Unloading previous textures.
2014-03-03 12:35:36	Resetting UI.
2014-03-03 12:35:36	Resetting character select UI.
2014-03-03 12:35:36	Resetting game UI.
2014-03-03 12:35:36	UI Reset.
2014-03-03 12:35:36	Initializing UI.
2014-03-03 12:35:36	Initializing UI manager.
2014-03-03 12:35:36	Initializing fonts.
2014-03-03 12:35:36	Parsing UI XML.
2014-03-03 12:35:36	Parsing INI file .\UI_Pnub_P1999PVP.ini
2014-03-03 12:35:36	INI file .\UI_Pnub_P1999PVP.ini loaded.
2014-03-03 12:35:38	Loading default UI resources.
2014-03-03 12:35:38	Initializing game UI.
2014-03-03 12:35:38	Parsing INI file .\Pnub_P1999PVP.ini
2014-03-03 12:35:38	INI file .\Pnub_P1999PVP.ini loaded.
2014-03-03 12:35:38	Loading Icons.
2014-03-03 12:35:40	Resetting viewport.
2014-03-03 12:35:40	Game UI Initialized.
2014-03-03 12:35:40	Entering main loop.
2014-03-03 12:35:40	Loading game sounds.
2014-03-03 12:35:40	Requesting initialization data.
2014-03-03 12:35:40	DoMainLoop: just before first while(!ReadyEnterWorld).
2014-03-03 12:35:45	Zone Connect -- Received MSG_READY_ENTER_WORLD
2014-03-03 12:35:45	DoMainLoop: complete after first while(!ReadyEnterWorld).
2014-03-03 12:35:45	DoMainLoop: just before second while(!ReadyEnterWorld).
2014-03-03 12:35:45	Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2014-03-03 12:35:46	Zone Connect -- Received MSG_READY_ENTER_WORLD
2014-03-03 12:35:46	DoMainLoop: completed second while(!ReadyEnterWorld).
2014-03-03 12:35:46	Setting up models.
2014-03-03 12:35:46	Setting up character.
2014-03-03 12:35:46	Activating music.
2014-03-03 12:35:46	Initialization complete.
2014-03-03 12:35:46	Entering main loop.
2014-03-03 12:35:50	Item done, MSG_WEATHER_EVENT received.
LOG (not much seems different to me)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:34 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.