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Old 12-28-2013, 12:15 PM
Ravager Ravager is offline
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Default What if raid mobs were triggered like Quillmane?

Should just link the raid mobs to a trigger mob in the zone like how Quillmane works, only make the chance to spawn lower and the trigger mob variable. Then raid guilds would actually have to raid to get their raid mobs and nobody would be parking alts anywhere. Any guild who spawns the mob has first right to engage it. This would also ensure that no one guild could monopolize all of the raid mobs, since they couldn't be everywhere at once. It's not a classic idea, but I think it's in the classic spirit.

This would also make VP the challenge it was meant to be, since you couldn't just run around the trash mobs. In my mind, something like this is more akin to earning your pixels than FTE wars.
  #2  
Old 12-28-2013, 12:16 PM
zanderklocke zanderklocke is offline
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So people would be farming mobs to spawn a raid mob for hours on end?
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  #3  
Old 12-28-2013, 12:18 PM
Ravager Ravager is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
So people would be farming mobs to spawn a raid mob for hours on end?
Would be better than tracking and parking for days on end, imo. Was just an idea as an alternative to Variance.
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Old 12-28-2013, 12:21 PM
Lazie Lazie is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Would be better than tracking and parking for days on end, imo. Was just an idea as an alternative to Variance.
Sounds the same.
  #5  
Old 12-28-2013, 12:32 PM
radditsu radditsu is offline
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Doesnt toops server have a token spawn system?
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  #6  
Old 12-28-2013, 01:13 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
So people would be farming mobs to spawn a raid mob for hours on end?
may as well go with token hand ins like on that other emu server...or drop hand ins like how soe revamped ragefire eventually for cleric epic.

i don't think this is the solution most folks are looking for. the raid rules should contribute to the community interaction (for better and worse), not provide a way for guilds to completely insulate themselves from the rest of the server. i.e. guilds have to work it out amongst themselves without expecting a dev to step in and "create" a system for them. cs can help to enforce some guild rules, but that is very different from hard wiring an in-game mechanic to control raid encounters.
  #7  
Old 12-28-2013, 01:14 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Doesnt toops server have a token spawn system?
yes...toop's server is also uhm...crap.
  #8  
Old 12-28-2013, 01:49 PM
Byrjun Byrjun is offline
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Not because of the raid tokens though!
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  #9  
Old 12-28-2013, 01:54 PM
baalzy baalzy is offline
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Quote:
Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
Not *just* because of the raid tokens though!
FTFY
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  #10  
Old 12-28-2013, 03:10 PM
JerSar JerSar is offline
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