#1
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Kelethin ReCreated
A few years ago I endeavored to recreate Kelethin in Unity3D with more modern appeal and graphics. Due to various circumstances I have ended up stopping the project. But I have recently decided to go back and finish it!
I wanted to wait until I can get a version that is playable up on my server, and I will be doing that in the next few days. This is still a Work In Progress But until then I wanted to share with the community some screenshots! Feedback is always appreciated! I'll keep adding more screenshots and a link to where you can play test it yourself. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] | ||
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#2
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Very cool
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#4
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Come on dude... If your going to take EQ Next concept art and claim it as your own, at least take out the dynamic voxel threading.
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#5
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Quote:
But EQ Next ain't got nothin on what I want to do with this! | |||
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#6
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Oooooo, I like this... except for the large deciduous tree(s). Those should have long since been snuffed out by the conifers ^^
How chewy are you anyway?
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<Millenial Snowfkake Utopia>
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#7
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Home!
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#8
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Quote:
I am infinitely chewy. Like an everlasting bubblegum. | |||
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#9
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You should create some 360 still videos with the kelethin theme music playing. Ez to make in unity.
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Pro-Rustler since 1974.
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#10
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Quote:
Do you mean a video of going through it? I've been aiming to actually make a playable version for people to play on their browser (Kelethin music is already put in). But I've been running into an issue with it hogging too much RAM. I can put it on one of my sites, but I was hoping to put it on my main one - which is a word press one and word press and WebGL still need work. Currently I am using an <iframe> method, but it's not ideal. | |||
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