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Kelethin ReCreated
A few years ago I endeavored to recreate Kelethin in Unity3D with more modern appeal and graphics. Due to various circumstances I have ended up stopping the project. But I have recently decided to go back and finish it!
I wanted to wait until I can get a version that is playable up on my server, and I will be doing that in the next few days. This is still a Work In Progress But until then I wanted to share with the community some screenshots! Feedback is always appreciated! I'll keep adding more screenshots and a link to where you can play test it yourself. http://i.imgur.com/kG3HQBw.jpg http://i.imgur.com/wkTVoan.jpg http://i.imgur.com/K61fomQ.jpg http://i.imgur.com/wkTVoan.jpg http://i.imgur.com/cul5YwV.jpg http://i.imgur.com/q9SYf5f.jpg http://i.imgur.com/3SOWm0k.jpg |
Very cool
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Wooo nice! :D
Missing dead elf bodies on the ground under the city though :o |
Come on dude... If your going to take EQ Next concept art and claim it as your own, at least take out the dynamic voxel threading.
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But EQ Next ain't got nothin on what I want to do with this! |
Oooooo, I like this... except for the large deciduous tree(s). Those should have long since been snuffed out by the conifers ^^
How chewy are you anyway? |
Home!
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I am infinitely chewy. Like an everlasting bubblegum. |
You should create some 360 still videos with the kelethin theme music playing. Ez to make in unity.
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Do you mean a video of going through it? I've been aiming to actually make a playable version for people to play on their browser (Kelethin music is already put in). But I've been running into an issue with it hogging too much RAM. I can put it on one of my sites, but I was hoping to put it on my main one - which is a word press one and word press and WebGL still need work. Currently I am using an <iframe> method, but it's not ideal. |
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