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#1
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![]() seafuries in oot flee on low hp during a quad, new after patch. have not tested if they are totally unsocial now or not yet
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#2
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![]() I had one rooted and rotting and had one walk by and it did agro, I made sure not to sit, so they are still social. Side note, I did have an early root break (60 Sham) on one for the first time in a LONG while.
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#3
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![]() Quote:
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
#4
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![]() I dont remember changes to resists. I did optimize a lot of code that searches through spell effects. Its possible that i actually made a few things work, that were broke by accident. And vice versa.
H
__________________
Haynar <Millennial Snowflake Utopia>
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#5
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![]() Because of certain exploits with mobs in water, the checking for nearby friends in/out of water changed. Probably needs tweaked to use a different height for the check. Will take a look.
H
__________________
Haynar <Millennial Snowflake Utopia>
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#6
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![]() Haynar that must be it. Now that I think about it, each time they began to flee from the quad group, they had always clipped water, or were in water at the time.
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#7
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![]() Quad on land fix the issue?
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