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seafuries in oot flee on low hp during a quad, new after patch
seafuries in oot flee on low hp during a quad, new after patch. have not tested if they are totally unsocial now or not yet
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I had one rooted and rotting and had one walk by and it did agro, I made sure not to sit, so they are still social. Side note, I did have an early root break (60 Sham) on one for the first time in a LONG while.
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I dont remember changes to resists. I did optimize a lot of code that searches through spell effects. Its possible that i actually made a few things work, that were broke by accident. And vice versa.
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Because of certain exploits with mobs in water, the checking for nearby friends in/out of water changed. Probably needs tweaked to use a different height for the check. Will take a look.
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Haynar that must be it. Now that I think about it, each time they began to flee from the quad group, they had always clipped water, or were in water at the time.
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Quad on land fix the issue?
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