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  #1  
Old 04-01-2011, 08:33 PM
Rieve Rieve is offline
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Default Named Cycle #1 in Frontier Mountains

I have been killing the named cycles in frontier mountains since about noon cst today. Starting a few hours ago the #1 cycle containing the goblins (SE), Giants (SW) and Burynai (NW) are no longer spawning however the other cycle is working just fine.
  #2  
Old 04-03-2011, 01:00 PM
nilbog nilbog is offline
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Haven't heard anything else about this after our last fix.

Still an issue?
  #3  
Old 05-06-2011, 03:36 AM
Method Method is offline
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Is what's happening on cycle #1 a goblin seer is spawning in the SE corner as a ph that is bugging cycle 1 a goblin seer shouldn't be part of the named cycle ,after he spawns cycle 1 is bugged till a server or zone reset .
  #4  
Old 05-30-2011, 12:22 AM
Bigcountry23 Bigcountry23 is offline
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I can confirm this happened today. I was running the cycle and pulled Dustback from the NW to the SE corner. I killed Dustback and the Seer Spawned. After the seer was killed, there was no SW spawn. Currently the cycle is broken.
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  #5  
Old 06-05-2011, 04:50 PM
Paumad Paumad is offline
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Confirming that seer ends the first cycle.
  #6  
Old 06-05-2011, 06:40 PM
Uthgaard Uthgaard is offline
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Every time I've had someone petition about this being 'bugged' and looked into it, it wasn't stuck on anything but a commonly named mob. Not every mob on the cycle has a unique name.
  #7  
Old 06-06-2011, 03:50 AM
Teeroyoyort Teeroyoyort is offline
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in other words, slaughter all the roamers in the area before ur guy moves too far!
  #8  
Old 06-13-2011, 09:07 PM
Banditfist Banditfist is offline
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Last 2 server restarts, and the cycle has lasted less than 12 hours before it gets bugged. It is bugged right now.
  #9  
Old 06-14-2011, 01:18 AM
Paumad Paumad is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Every time I've had someone petition about this being 'bugged' and looked into it, it wasn't stuck on anything but a commonly named mob. Not every mob on the cycle has a unique name.

Everyone doing it right will usually bring one corner's mob to the next corner mob spawn location and track/tag the next ph/named soon as previous one died. You can literally "see" it spawn; so no, it does not wander far.
The seer doesn't trigger anything. Or at least doesn't make anything spawn in the usual place, not even one of those commonly named ph's.
  #10  
Old 07-09-2011, 06:58 PM
Tobynn Tobynn is offline
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Confirming the cycle breakage. When goblin seer spawns in the SE quadrant, this marks the end of cycle #1. Killing the seer does not result in new giant-type spawn in the SW quadrant and therefore the cycle no longer functions. I caught Uthgaard available and invited him to pop into FM and witness the seer's death in order to confirm the borkedness.

Edit: Perhaps the mob name was a goblin seer ; I don't specifically recall if the name included the article. Mobs drops a 1-charge Potion of Insight if that helps to isolate the mob's true name.
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