Project 1999

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-   -   NPC Spawn Issue: Named Cycle #1 in Frontier Mountains (/forums/showthread.php?t=31419)

Rieve 04-01-2011 08:33 PM

Named Cycle #1 in Frontier Mountains
 
I have been killing the named cycles in frontier mountains since about noon cst today. Starting a few hours ago the #1 cycle containing the goblins (SE), Giants (SW) and Burynai (NW) are no longer spawning however the other cycle is working just fine.

nilbog 04-03-2011 01:00 PM

Haven't heard anything else about this after our last fix.

Still an issue?

Method 05-06-2011 03:36 AM

Is what's happening on cycle #1 a goblin seer is spawning in the SE corner as a ph that is bugging cycle 1 a goblin seer shouldn't be part of the named cycle ,after he spawns cycle 1 is bugged till a server or zone reset .

Bigcountry23 05-30-2011 12:22 AM

I can confirm this happened today. I was running the cycle and pulled Dustback from the NW to the SE corner. I killed Dustback and the Seer Spawned. After the seer was killed, there was no SW spawn. Currently the cycle is broken.

Paumad 06-05-2011 04:50 PM

Confirming that seer ends the first cycle.

Uthgaard 06-05-2011 06:40 PM

Every time I've had someone petition about this being 'bugged' and looked into it, it wasn't stuck on anything but a commonly named mob. Not every mob on the cycle has a unique name.

Teeroyoyort 06-06-2011 03:50 AM

in other words, slaughter all the roamers in the area before ur guy moves too far!

Banditfist 06-13-2011 09:07 PM

Last 2 server restarts, and the cycle has lasted less than 12 hours before it gets bugged. It is bugged right now.

Paumad 06-14-2011 01:18 AM

Quote:

Originally Posted by Uthgaard (Post 306694)
Every time I've had someone petition about this being 'bugged' and looked into it, it wasn't stuck on anything but a commonly named mob. Not every mob on the cycle has a unique name.


Everyone doing it right will usually bring one corner's mob to the next corner mob spawn location and track/tag the next ph/named soon as previous one died. You can literally "see" it spawn; so no, it does not wander far.
The seer doesn't trigger anything. Or at least doesn't make anything spawn in the usual place, not even one of those commonly named ph's.

Tobynn 07-09-2011 06:58 PM

Confirming the cycle breakage. When goblin seer spawns in the SE quadrant, this marks the end of cycle #1. Killing the seer does not result in new giant-type spawn in the SW quadrant and therefore the cycle no longer functions. I caught Uthgaard available and invited him to pop into FM and witness the seer's death in order to confirm the borkedness.

Edit: Perhaps the mob name was a goblin seer ; I don't specifically recall if the name included the article. Mobs drops a 1-charge Potion of Insight if that helps to isolate the mob's true name.


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