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Old 06-24-2012, 09:16 PM
Tasslehofp99 Tasslehofp99 is offline
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Default Plane of Sky isle 2 mobs warping under island

Twice now in three raids an azarack has fallen through the floor of the island and began summoning people off. Not sure if this is a known issue or not but its happened before as well. We arent pushing them off but they are literally dissappearing/warping through the floor.
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Old 06-24-2012, 09:52 PM
Ele Ele is offline
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We've experienced this issue not just with azarack's but grifs/pegi and efreeti when pulled to island 2. As soon as they start getting pushed up one of the hills on the interior of any island they fall through the world and summon people either to underworld death or drop them to Freeport.
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Old 06-24-2012, 10:00 PM
arsenalpow arsenalpow is offline
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keep stuff on flat ground at all times, it's the only way to not have that happen
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Old 06-24-2012, 10:41 PM
Lostprophets Lostprophets is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
keep stuff on flat ground at all times, it's the only way to not have that happen
qft.

This has been a known bug, on at least Islands 1, 2, and 4 for quite some time (that I know of, maybe more)
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Old 06-25-2012, 12:30 AM
Handull Handull is offline
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Quote:
Originally Posted by Lostprophets [You must be logged in to view images. Log in or Register.]
qft.

This has been a known bug, on at least Islands 1, 2, and 4 for quite some time (that I know of, maybe more)
it also happened to us with Gorgolosk on island 3 (fun night, right?) who we weren't able to kill cause he never pathed back (not til after we jumepd).

seems like this is a well known and documented bug, hit mobs on a hill (happens also in chardok, burning woods, etc, as far as i've heard) and push will force them under the world. have devs ever looked into this? (i feel too lazy to use the search button right now)
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Old 06-25-2012, 12:14 PM
sanluen sanluen is offline
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Quote:
Originally Posted by Handull [You must be logged in to view images. Log in or Register.]
it also happened to us with Gorgolosk on island 3 (fun night, right?) who we weren't able to kill cause he never pathed back (not til after we jumepd).

seems like this is a well known and documented bug, hit mobs on a hill (happens also in chardok, burning woods, etc, as far as i've heard) and push will force them under the world. have devs ever looked into this? (i feel too lazy to use the search button right now)
It seems to take anywhere from 40-50 minutes for the mobs to reset to their spawn point. It sucks waiting but they will always end up back at their spawn point (unless of course they are a despawning-type mob, in which case hopefully you have a good chunk of timer left).
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  #7  
Old 06-25-2012, 06:54 PM
Handull Handull is offline
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took him over an hour and a half to reset, but o well. at least i had fun wiping to OoA after we got KoS [You must be logged in to view images. Log in or Register.]
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