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-   -   Miscellaneous: Plane of Sky isle 2 mobs warping under island (/forums/showthread.php?t=77509)

Tasslehofp99 06-24-2012 09:16 PM

Plane of Sky isle 2 mobs warping under island
 
Twice now in three raids an azarack has fallen through the floor of the island and began summoning people off. Not sure if this is a known issue or not but its happened before as well. We arent pushing them off but they are literally dissappearing/warping through the floor.

Ele 06-24-2012 09:52 PM

We've experienced this issue not just with azarack's but grifs/pegi and efreeti when pulled to island 2. As soon as they start getting pushed up one of the hills on the interior of any island they fall through the world and summon people either to underworld death or drop them to Freeport.

arsenalpow 06-24-2012 10:00 PM

keep stuff on flat ground at all times, it's the only way to not have that happen

Lostprophets 06-24-2012 10:41 PM

Quote:

Originally Posted by arsenalpow (Post 672580)
keep stuff on flat ground at all times, it's the only way to not have that happen

qft.

This has been a known bug, on at least Islands 1, 2, and 4 for quite some time (that I know of, maybe more)

Handull 06-25-2012 12:30 AM

Quote:

Originally Posted by Lostprophets (Post 672631)
qft.

This has been a known bug, on at least Islands 1, 2, and 4 for quite some time (that I know of, maybe more)

it also happened to us with Gorgolosk on island 3 (fun night, right?) who we weren't able to kill cause he never pathed back (not til after we jumepd).

seems like this is a well known and documented bug, hit mobs on a hill (happens also in chardok, burning woods, etc, as far as i've heard) and push will force them under the world. have devs ever looked into this? (i feel too lazy to use the search button right now)

sanluen 06-25-2012 12:14 PM

Quote:

Originally Posted by Handull (Post 672697)
it also happened to us with Gorgolosk on island 3 (fun night, right?) who we weren't able to kill cause he never pathed back (not til after we jumepd).

seems like this is a well known and documented bug, hit mobs on a hill (happens also in chardok, burning woods, etc, as far as i've heard) and push will force them under the world. have devs ever looked into this? (i feel too lazy to use the search button right now)

It seems to take anywhere from 40-50 minutes for the mobs to reset to their spawn point. It sucks waiting but they will always end up back at their spawn point (unless of course they are a despawning-type mob, in which case hopefully you have a good chunk of timer left).

Handull 06-25-2012 06:54 PM

took him over an hour and a half to reset, but o well. at least i had fun wiping to OoA after we got KoS :)


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