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Old 02-12-2010, 03:30 PM
Goobles Goobles is offline
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Default Enchanter Rune line

Does not prevent interrupts, which it should.
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it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
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Old 02-12-2010, 04:30 PM
guineapig guineapig is offline
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I'm not 100% certain of this. I'm pretty sure on live I could still be effected by stuns even if they didn't cause damage.

But I don't want to necessarily disagree with you either since I can't recall.
Anyone else?
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Old 02-12-2010, 04:57 PM
Finawin Finawin is offline
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Even with rune you got interrupted. I remember that sucking dick and making no sense.
  #4  
Old 02-12-2010, 04:57 PM
Malrubius Malrubius is offline
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My recollection is that actual stuns (i.e. from a spell or a weapon proc or a bash/stun via melee) would interrupt you through a Rune.

But plain old melee (slash, stab, crush, punch) couldn't interrupt through a Rune.

If you got interrupted with Rune on, then you should check the log to see what the attack was that did it. If it was just plain old melee, then that might indeed be a bug.

Hopefully others know what it was in classic with more certainty than I.
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Old 03-16-2010, 01:23 PM
Glitch Glitch is offline
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Bumping this because it's annoying
  #6  
Old 05-11-2010, 04:37 AM
Omnimorph Omnimorph is offline
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Seeing as this is probably the most apt place to post this, am I right in thinking that rune in classic also took damage off incoming spells? I've found my runes not doing this. Example : I'd get nuked with rune on and i'd take full damage and my rune would remain.

If someone wants to confirm / deny this ...
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Old 05-11-2010, 04:49 AM
dali_lb dali_lb is offline
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-Yes, Rune should absorb magic/dis/poi/fire/cold dmg.

-No, Rune does not absorb stuns or interupts from magic.
* I think it should absorb stuns from bashes, but not sure*

-Rune doesn't block poisons/diseases/DoTs. But it absorbs the dmg dealt, untill the rune's dmg buffer is used. then the rune disipates.


Thats how i remember the functions. feel free to comment on it
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Old 05-11-2010, 05:38 AM
Omnimorph Omnimorph is offline
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Quote:
Originally Posted by dali_lb [You must be logged in to view images. Log in or Register.]
-Rune doesn't block poisons/diseases/DoTs. But it absorbs the dmg dealt, untill the rune's dmg buffer is used. then the rune disipates.
I don't remember it stopping the dot damage, just direct damage and melee.

As things stand there'll be some wizards QQing with their manastones when kunark comes out [You must be logged in to view images. Log in or Register.]

I would very much like rune to absorb spell damage, getting nuked for 800 isn't fun [You must be logged in to view images. Log in or Register.]
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  #9  
Old 05-11-2010, 06:20 AM
dali_lb dali_lb is offline
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I am not saying it was this way in classic, but Rune sure did absorb DoT's on live. And it also did absorb DD's. But again, I'm not at all sure it was this way in Classic. Might very well have went live later, and maybe even nerfed away again.

I remember PL'ing people in N. Ro with Rune and feedback, using alot of jaspers, and the rune ate the poison from spiders
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Old 05-11-2010, 07:37 AM
Gorroth Gorroth is offline
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Runes absorbed all kinds of damage. I remember enchanters casting rune IV on a tank for one of the first Venril Sathir kills on my server. Venril used melee and spell damage.
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