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Old 09-30-2011, 11:18 AM
Cfullard Cfullard is offline
Kobold

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Join Date: May 2011
Posts: 160
Default Erudite ShadowKnight / Necromancer

I don't know how this was on the Blue99, so not even going to compare it to there. On live Necromancers / Shadowknights spent a long time down in the warrens fighting Kobolds before your reputation with Erud was actually good enough you could get past the guards.

On Red99 this becomes a problem for Shadowknights and to a point, Necromancers.

First off, the Necromancer is KoS which means he is going to have to steer clear of all the guards at the Erud gates. This becomes an even bigger problem if a target flees to the guards because the guards will KoS the skeleton pet and then of course the necromancer, resulting in an exp. Death.

While on the beta this isn't a problem with the experience bonus, this CAN become a major problem on live.

Second there is NO WAY for an erudite sk or necromancer to raise their reputation without some external help which means the SK is trapped on the island until A: Someone teleports him off or B: He earns enough spare cash to buy invis potions to run through the city and even then he has to hope it doesn't wear off before he gets out.

There any way we can fix this? Maybe give kobolds a reputation increase for Erudin and such like it was on live when the Warrens came out? Truth be told this is the only limiting factor for me testing out an Erudite SK on the beta.
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