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-   -   Game Mechanics: Erudite ShadowKnight / Necromancer (/forums/showthread.php?t=50226)

Cfullard 09-30-2011 11:18 AM

Erudite ShadowKnight / Necromancer
 
I don't know how this was on the Blue99, so not even going to compare it to there. On live Necromancers / Shadowknights spent a long time down in the warrens fighting Kobolds before your reputation with Erud was actually good enough you could get past the guards.

On Red99 this becomes a problem for Shadowknights and to a point, Necromancers.

First off, the Necromancer is KoS which means he is going to have to steer clear of all the guards at the Erud gates. This becomes an even bigger problem if a target flees to the guards because the guards will KoS the skeleton pet and then of course the necromancer, resulting in an exp. Death.

While on the beta this isn't a problem with the experience bonus, this CAN become a major problem on live.

Second there is NO WAY for an erudite sk or necromancer to raise their reputation without some external help which means the SK is trapped on the island until A: Someone teleports him off or B: He earns enough spare cash to buy invis potions to run through the city and even then he has to hope it doesn't wear off before he gets out.

There any way we can fix this? Maybe give kobolds a reputation increase for Erudin and such like it was on live when the Warrens came out? Truth be told this is the only limiting factor for me testing out an Erudite SK on the beta.

Mardur 09-30-2011 11:22 AM

The Warrens were released on live between Velious and Luclin, so it'll be a very long time before you see that zone here.

Yes, one of the points of the Warrens was to allow a way for evil Erudites to gain faction and escape Odus.

The problem is, things are working exactly like they did in classic (well with the exception that you start in Paineel other than Tox which is irrelevant), and won't be arbitrary changed to be made easier. Luckily necromancers get invis relatively early, but it's a rough road for erudite shadow knights. Always was, and will be here.

Eldaran 09-30-2011 11:22 AM

this is interesting... i actually have never made it off the island with any erudite so i have little experience in the matter. Very interested to see what the devs say about this.

EDIT: couldn't an SK just find one of hte myriad of necro's or any other class to cast Invis on them?

Lazortag 09-30-2011 11:25 AM

classic eq is hard so we should change it on a server that's supposed to be classic? What?

by the way have you ever heard of getting an invis from someone else?

Cfullard 09-30-2011 11:29 AM

I'm sorry, again, when were Erudite SK's and Necromancers put in the game? I don't seem to remember them being added until Paineel.

Furthermore, Gnome Necromancers and ShadowKnights WERE NOT CLASSIC so in that respect, they shouldn't even be on the server but yet, hey there they are!

Lazortag 09-30-2011 11:30 AM

Erudite necromancers existed already and could start in Erudin I believe. Erudite SK's weren't added right away but I'm not sure if the devs even have the spawn information for the old erudin/tox (just like the pre-revamp splitpaw)

Eldaran 09-30-2011 11:30 AM

Quote:

Originally Posted by Cfullard (Post 420119)
I'm sorry, again, when were Erudite SK's and Necromancers put in the game? I don't seem to remember them being added until Paineel.

I was pretty certain they were in before but started in the forest? I may be brain dead though...

Cfullard 09-30-2011 11:47 AM

Erudite Necromancers were around from the start. Erudite SK's on the other hand did not come out until the release of Paineel. If memory serves, Gnome Necromancers / SK's were added at the same time.

pickled_heretic 09-30-2011 11:47 AM

SKs were added at the launch of paineel i believe. necros were always available, i played an erudite necro and i can even vaguely remember the little ghetto guild area that they had outside of erud before paineel opened.

Palemoon 09-30-2011 12:36 PM

Have a lvl 1 necro running around in Erudin now on Al'kabor, (after guildnote turn in)

I'm Dubious to everything except the Erudite Casters, which are threatening.

Even the Deepwater Knights and Temple of Quelious is Dubious.

Your necros are KOS to most of Erudin?

NOT CLASSIC ;)

Suppose I can check SK's too, brb..


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